Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR Expose COV_ENABLE_RENDERING to enable/disable rendering. Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
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@@ -1514,6 +1514,8 @@ void btCollisionWorld::debugDrawWorld()
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{
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if (getDebugDrawer())
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{
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getDebugDrawer()->clearLines();
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btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
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if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
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