Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR Expose COV_ENABLE_RENDERING to enable/disable rendering. Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
This commit is contained in:
@@ -51,6 +51,10 @@ public:
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{
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{
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}
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virtual ~MyDebugDrawer()
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{
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}
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}
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virtual DefaultColors getDefaultColors() const
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virtual DefaultColors getDefaultColors() const
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{
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{
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@@ -1621,6 +1621,11 @@ static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,cons
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void GLInstancingRenderer::renderSceneInternal(int renderMode)
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void GLInstancingRenderer::renderSceneInternal(int renderMode)
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{
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{
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if (!useShadowMap)
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{
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renderMode = B3_DEFAULT_RENDERMODE;
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}
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// glEnable(GL_DEPTH_TEST);
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// glEnable(GL_DEPTH_TEST);
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GLint dims[4];
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GLint dims[4];
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@@ -92,7 +92,7 @@ public:
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m_robotSim.loadSDF("kiva_shelf/model.sdf",results);
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m_robotSim.loadSDF("kiva_shelf/model.sdf",results);
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}
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}
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{
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{
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m_robotSim.loadURDF("results");
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m_robotSim.loadURDF("plane.urdf");
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}
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}
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m_robotSim.setGravity(b3MakeVector3(0,0,-10));
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m_robotSim.setGravity(b3MakeVector3(0,0,-10));
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@@ -122,7 +122,8 @@ protected:
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{
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{
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if (m_options == eCLIENTEXAMPLE_SERVER)
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if (m_options == eCLIENTEXAMPLE_SERVER)
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{
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{
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m_physicsServer.renderScene();
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int renderFlags = 0;
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m_physicsServer.renderScene(renderFlags);
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}
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}
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b3DebugLines debugLines;
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b3DebugLines debugLines;
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@@ -226,7 +226,7 @@ bool TcpNetworkedPhysicsProcessor::receiveStatus(struct SharedMemoryStatus& serv
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}
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}
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void TcpNetworkedPhysicsProcessor::renderScene()
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void TcpNetworkedPhysicsProcessor::renderScene(int renderFlags)
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{
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{
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}
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}
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@@ -24,7 +24,7 @@ public:
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual void renderScene();
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virtual void renderScene(int renderFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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@@ -540,7 +540,7 @@ bool UdpNetworkedPhysicsProcessor::receiveStatus(struct SharedMemoryStatus& serv
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}
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}
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void UdpNetworkedPhysicsProcessor::renderScene()
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void UdpNetworkedPhysicsProcessor::renderScene(int renderFlags)
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{
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{
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}
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}
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@@ -24,7 +24,7 @@ public:
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual void renderScene();
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virtual void renderScene(int renderFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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@@ -1,6 +1,11 @@
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#ifndef PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
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#ifndef PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
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#define PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
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#define PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
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enum PhysicsCOmmandRenderFlags
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{
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COV_DISABLE_SYNC_RENDERING=1
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};
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class PhysicsCommandProcessorInterface
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class PhysicsCommandProcessorInterface
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{
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{
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@@ -17,7 +22,7 @@ public:
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0;
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0;
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virtual void renderScene() = 0;
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virtual void renderScene(int renderFlags) = 0;
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virtual void physicsDebugDraw(int debugDrawFlags) = 0;
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virtual void physicsDebugDraw(int debugDrawFlags) = 0;
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) = 0;
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) = 0;
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virtual void setTimeOut(double timeOutInSeconds) = 0;
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virtual void setTimeOut(double timeOutInSeconds) = 0;
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@@ -171,7 +171,8 @@ bool PhysicsDirect::connect(struct GUIHelperInterface* guiHelper)
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void PhysicsDirect::renderScene()
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void PhysicsDirect::renderScene()
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{
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{
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m_data->m_commandProcessor->renderScene();
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int renderFlags = 0;
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m_data->m_commandProcessor->renderScene(renderFlags);
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}
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}
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void PhysicsDirect::debugDraw(int debugDrawMode)
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void PhysicsDirect::debugDraw(int debugDrawMode)
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@@ -33,7 +33,7 @@ public:
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//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
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//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
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//to a physics client, over shared memory
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//to a physics client, over shared memory
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virtual void physicsDebugDraw(int debugDrawFlags)=0;
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virtual void physicsDebugDraw(int debugDrawFlags)=0;
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virtual void renderScene()=0;
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virtual void renderScene(int renderFlags)=0;
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virtual void enableCommandLogging(bool enable, const char* fileName)=0;
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virtual void enableCommandLogging(bool enable, const char* fileName)=0;
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virtual void replayFromLogFile(const char* fileName)=0;
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virtual void replayFromLogFile(const char* fileName)=0;
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@@ -4216,10 +4216,12 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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case CMD_RESET_SIMULATION:
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case CMD_RESET_SIMULATION:
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{
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{
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BT_PROFILE("CMD_RESET_SIMULATION");
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BT_PROFILE("CMD_RESET_SIMULATION");
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m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,0);
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resetSimulation();
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resetSimulation();
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m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,1);
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SharedMemoryStatus& serverCmd =serverStatusOut;
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SharedMemoryStatus& serverCmd =serverStatusOut;
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serverCmd.m_type = CMD_RESET_SIMULATION_COMPLETED;
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serverCmd.m_type = CMD_RESET_SIMULATION_COMPLETED;
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hasStatus = true;
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hasStatus = true;
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@@ -5062,6 +5064,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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serverCmd.m_removeObjectArgs.m_numBodies = 0;
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serverCmd.m_removeObjectArgs.m_numBodies = 0;
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serverCmd.m_removeObjectArgs.m_numUserConstraints = 0;
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serverCmd.m_removeObjectArgs.m_numUserConstraints = 0;
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m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,0);
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for (int i=0;i<clientCmd.m_removeObjectArgs.m_numBodies;i++)
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for (int i=0;i<clientCmd.m_removeObjectArgs.m_numBodies;i++)
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{
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{
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int bodyUniqueId = clientCmd.m_removeObjectArgs.m_bodyUniqueIds[i];
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int bodyUniqueId = clientCmd.m_removeObjectArgs.m_bodyUniqueIds[i];
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@@ -5142,7 +5146,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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m_data->m_bodyHandles.freeHandle(bodyUniqueId);
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m_data->m_bodyHandles.freeHandle(bodyUniqueId);
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}
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}
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m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,1);
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hasStatus = true;
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hasStatus = true;
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break;
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break;
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@@ -5929,11 +5934,14 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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//static int skip=1;
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//static int skip=1;
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void PhysicsServerCommandProcessor::renderScene()
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void PhysicsServerCommandProcessor::renderScene(int renderFlags)
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{
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{
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if (m_data->m_guiHelper)
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if (m_data->m_guiHelper)
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{
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{
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m_data->m_guiHelper->syncPhysicsToGraphics(m_data->m_dynamicsWorld);
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if (0==(renderFlags&COV_DISABLE_SYNC_RENDERING))
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{
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m_data->m_guiHelper->syncPhysicsToGraphics(m_data->m_dynamicsWorld);
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}
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m_data->m_guiHelper->render(m_data->m_dynamicsWorld);
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m_data->m_guiHelper->render(m_data->m_dynamicsWorld);
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}
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}
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#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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@@ -78,7 +78,7 @@ public:
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return false;
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return false;
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};
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};
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virtual void renderScene();
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virtual void renderScene(int renderFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
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@@ -27,6 +27,9 @@
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extern btVector3 gLastPickPos;
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extern btVector3 gLastPickPos;
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bool gEnablePicking=true;
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bool gEnablePicking=true;
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bool gEnableTeleporting=true;
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bool gEnableTeleporting=true;
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bool gEnableRendering= true;
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bool gEnableSyncPhysicsRendering= true;
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bool gEnableUpdateDebugDrawLines = true;
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btVector3 gVRTeleportPosLocal(0,0,0);
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btVector3 gVRTeleportPosLocal(0,0,0);
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btQuaternion gVRTeleportOrnLocal(0,0,0,1);
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btQuaternion gVRTeleportOrnLocal(0,0,0,1);
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@@ -183,6 +186,7 @@ enum MultiThreadedGUIHelperCommunicationEnums
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eGUIDumpFramesToVideo,
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eGUIDumpFramesToVideo,
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eGUIHelperRemoveGraphicsInstance,
|
eGUIHelperRemoveGraphicsInstance,
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eGUIHelperChangeGraphicsInstanceRGBAColor,
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eGUIHelperChangeGraphicsInstanceRGBAColor,
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eGUIHelperSetVisualizerFlag,
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};
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};
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@@ -234,7 +238,8 @@ struct MyMouseCommand
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struct MotionArgs
|
struct MotionArgs
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{
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{
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MotionArgs()
|
MotionArgs()
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:m_physicsServerPtr(0)
|
:m_physicsServerPtr(0),
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|
m_debugDrawFlags(0)
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{
|
{
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for (int i=0;i<MAX_VR_CONTROLLERS;i++)
|
for (int i=0;i<MAX_VR_CONTROLLERS;i++)
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{
|
{
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@@ -256,6 +261,7 @@ struct MotionArgs
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b3CriticalSection* m_cs3;
|
b3CriticalSection* m_cs3;
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b3CriticalSection* m_csGUI;
|
b3CriticalSection* m_csGUI;
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|
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|
int m_debugDrawFlags;
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|
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btAlignedObjectArray<MyMouseCommand> m_mouseCommands;
|
btAlignedObjectArray<MyMouseCommand> m_mouseCommands;
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|
|
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@@ -454,6 +460,15 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
|
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{
|
{
|
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args->m_physicsServerPtr->stepSimulationRealTime(deltaTimeInSeconds, args->m_sendVrControllerEvents,numSendVrControllers, keyEvents, args->m_sendKeyEvents.size());
|
args->m_physicsServerPtr->stepSimulationRealTime(deltaTimeInSeconds, args->m_sendVrControllerEvents,numSendVrControllers, keyEvents, args->m_sendKeyEvents.size());
|
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}
|
}
|
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|
{
|
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|
if (gEnableUpdateDebugDrawLines)
|
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|
{
|
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|
args->m_csGUI->lock();
|
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|
args->m_physicsServerPtr->physicsDebugDraw(args->m_debugDrawFlags);
|
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|
gEnableUpdateDebugDrawLines=false;
|
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|
args->m_csGUI->unlock();
|
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|
}
|
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|
}
|
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deltaTimeInSeconds = 0;
|
deltaTimeInSeconds = 0;
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -548,6 +563,138 @@ struct UserDebugText
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct LineSegment
|
||||||
|
{
|
||||||
|
btVector3 m_from;
|
||||||
|
btVector3 m_to;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ColorWidth
|
||||||
|
{
|
||||||
|
btVector3FloatData m_color;
|
||||||
|
int width;
|
||||||
|
int getHash() const
|
||||||
|
{
|
||||||
|
unsigned char r = (unsigned char) m_color.m_floats[0]*255;
|
||||||
|
unsigned char g = (unsigned char) m_color.m_floats[1]*255;
|
||||||
|
unsigned char b = (unsigned char) m_color.m_floats[2]*255;
|
||||||
|
unsigned char w = width;
|
||||||
|
return r+(256*g)+(256*256*b)+(256*256*256*w);
|
||||||
|
}
|
||||||
|
bool equals(const ColorWidth& other) const
|
||||||
|
{
|
||||||
|
bool same = ((width == other.width) && (m_color.m_floats[0] == other.m_color.m_floats[0]) &&
|
||||||
|
(m_color.m_floats[1] == other.m_color.m_floats[1]) &&
|
||||||
|
(m_color.m_floats[2] == other.m_color.m_floats[2]));
|
||||||
|
return same;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
ATTRIBUTE_ALIGNED16( class )MultithreadedDebugDrawer : public btIDebugDraw
|
||||||
|
{
|
||||||
|
class GUIHelperInterface* m_guiHelper;
|
||||||
|
int m_debugMode;
|
||||||
|
|
||||||
|
btAlignedObjectArray< btAlignedObjectArray<unsigned int> > m_sortedIndices;
|
||||||
|
btAlignedObjectArray< btAlignedObjectArray<btVector3FloatData> > m_sortedLines;
|
||||||
|
btHashMap<ColorWidth,int> m_hashedLines;
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
void drawDebugDrawerLines()
|
||||||
|
{
|
||||||
|
if (m_hashedLines.size())
|
||||||
|
{
|
||||||
|
for (int i=0;i<m_hashedLines.size();i++)
|
||||||
|
{
|
||||||
|
ColorWidth cw = m_hashedLines.getKeyAtIndex(i);
|
||||||
|
int index = *m_hashedLines.getAtIndex(i);
|
||||||
|
int stride = sizeof(btVector3FloatData);
|
||||||
|
const float* positions = &m_sortedLines[index][0].m_floats[0];
|
||||||
|
int numPoints = m_sortedLines[index].size();
|
||||||
|
const unsigned int* indices = &m_sortedIndices[index][0];
|
||||||
|
int numIndices = m_sortedIndices[index].size();
|
||||||
|
m_guiHelper->getRenderInterface()->drawLines(positions,cw.m_color.m_floats,numPoints, stride, indices,numIndices,cw.width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MultithreadedDebugDrawer(GUIHelperInterface* guiHelper)
|
||||||
|
:m_guiHelper(guiHelper),
|
||||||
|
m_debugMode(0)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
virtual ~MultithreadedDebugDrawer()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
|
||||||
|
{
|
||||||
|
{
|
||||||
|
ColorWidth cw;
|
||||||
|
color.serializeFloat(cw.m_color);
|
||||||
|
cw.width = 1;
|
||||||
|
int index = -1;
|
||||||
|
|
||||||
|
int* indexPtr = m_hashedLines.find(cw);
|
||||||
|
if (indexPtr)
|
||||||
|
{
|
||||||
|
index = *indexPtr;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
index = m_sortedLines.size();
|
||||||
|
m_sortedLines.expand();
|
||||||
|
m_sortedIndices.expand();
|
||||||
|
m_hashedLines.insert(cw,index);
|
||||||
|
}
|
||||||
|
btAssert(index>=0);
|
||||||
|
if (index>=0)
|
||||||
|
{
|
||||||
|
btVector3FloatData from1,toX1;
|
||||||
|
m_sortedIndices[index].push_back(m_sortedLines[index].size());
|
||||||
|
from.serializeFloat(from1);
|
||||||
|
m_sortedLines[index].push_back(from1);
|
||||||
|
m_sortedIndices[index].push_back(m_sortedLines[index].size());
|
||||||
|
to.serializeFloat(toX1);
|
||||||
|
m_sortedLines[index].push_back(toX1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
|
||||||
|
{
|
||||||
|
drawLine(PointOnB,PointOnB+normalOnB*distance,color);
|
||||||
|
btVector3 ncolor(0, 0, 0);
|
||||||
|
drawLine(PointOnB, PointOnB + normalOnB*0.01, ncolor);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void reportErrorWarning(const char* warningString)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
virtual void draw3dText(const btVector3& location,const char* textString)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
virtual void setDebugMode(int debugMode)
|
||||||
|
{
|
||||||
|
m_debugMode = debugMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual int getDebugMode() const
|
||||||
|
{
|
||||||
|
return m_debugMode;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void clearLines()
|
||||||
|
{
|
||||||
|
m_hashedLines.clear();
|
||||||
|
m_sortedIndices.clear();
|
||||||
|
m_sortedLines.clear();
|
||||||
|
}
|
||||||
|
virtual void flushLines()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class MultiThreadedOpenGLGuiHelper : public GUIHelperInterface
|
class MultiThreadedOpenGLGuiHelper : public GUIHelperInterface
|
||||||
{
|
{
|
||||||
@@ -557,21 +704,19 @@ class MultiThreadedOpenGLGuiHelper : public GUIHelperInterface
|
|||||||
b3CriticalSection* m_cs2;
|
b3CriticalSection* m_cs2;
|
||||||
b3CriticalSection* m_cs3;
|
b3CriticalSection* m_cs3;
|
||||||
b3CriticalSection* m_csGUI;
|
b3CriticalSection* m_csGUI;
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|
||||||
void setVisualizerFlag(int flag, int enable)
|
MultithreadedDebugDrawer* m_debugDraw;
|
||||||
{
|
void drawDebugDrawerLines()
|
||||||
m_childGuiHelper->setVisualizerFlag(flag,enable);
|
{
|
||||||
}
|
if (m_debugDraw)
|
||||||
|
{
|
||||||
void setVisualizerFlagCallback(VisualizerFlagCallback callback)
|
m_debugDraw->drawDebugDrawerLines();
|
||||||
{
|
}
|
||||||
m_childGuiHelper->setVisualizerFlagCallback(callback);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
GUIHelperInterface* m_childGuiHelper;
|
GUIHelperInterface* m_childGuiHelper;
|
||||||
|
|
||||||
int m_uidGenerator;
|
int m_uidGenerator;
|
||||||
@@ -632,6 +777,7 @@ public:
|
|||||||
m_cs2(0),
|
m_cs2(0),
|
||||||
m_cs3(0),
|
m_cs3(0),
|
||||||
m_csGUI(0),
|
m_csGUI(0),
|
||||||
|
m_debugDraw(0),
|
||||||
m_uidGenerator(0),
|
m_uidGenerator(0),
|
||||||
m_texels(0),
|
m_texels(0),
|
||||||
m_textureId(-1)
|
m_textureId(-1)
|
||||||
@@ -733,7 +879,18 @@ public:
|
|||||||
|
|
||||||
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
|
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
|
||||||
{
|
{
|
||||||
m_childGuiHelper->createPhysicsDebugDrawer(rbWorld);
|
btAssert(rbWorld);
|
||||||
|
if (m_debugDraw)
|
||||||
|
{
|
||||||
|
delete m_debugDraw;
|
||||||
|
m_debugDraw = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_debugDraw = new MultithreadedDebugDrawer(this);
|
||||||
|
|
||||||
|
rbWorld->setDebugDrawer(m_debugDraw );
|
||||||
|
|
||||||
|
//m_childGuiHelper->createPhysicsDebugDrawer(rbWorld);
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual int registerTexture(const unsigned char* texels, int width, int height)
|
virtual int registerTexture(const unsigned char* texels, int width, int height)
|
||||||
@@ -765,6 +922,25 @@ public:
|
|||||||
|
|
||||||
return m_shapeIndex;
|
return m_shapeIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int m_visualizerFlag;
|
||||||
|
int m_visualizerEnable;
|
||||||
|
void setVisualizerFlag(int flag, int enable)
|
||||||
|
{
|
||||||
|
m_visualizerFlag = flag;
|
||||||
|
m_visualizerEnable = enable;
|
||||||
|
|
||||||
|
m_cs->lock();
|
||||||
|
m_cs->setSharedParam(1,eGUIHelperSetVisualizerFlag);
|
||||||
|
workerThreadWait();
|
||||||
|
}
|
||||||
|
|
||||||
|
void setVisualizerFlagCallback(VisualizerFlagCallback callback)
|
||||||
|
{
|
||||||
|
m_childGuiHelper->setVisualizerFlagCallback(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
||||||
{
|
{
|
||||||
m_shapeIndex = shapeIndex;
|
m_shapeIndex = shapeIndex;
|
||||||
@@ -1568,6 +1744,38 @@ void PhysicsServerExample::updateGraphics()
|
|||||||
m_multiThreadedHelper->mainThreadRelease();
|
m_multiThreadedHelper->mainThreadRelease();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case eGUIHelperSetVisualizerFlag:
|
||||||
|
{
|
||||||
|
int flag = m_multiThreadedHelper->m_visualizerFlag;
|
||||||
|
int enable = m_multiThreadedHelper->m_visualizerEnable;
|
||||||
|
|
||||||
|
if (flag==COV_ENABLE_VR_TELEPORTING)
|
||||||
|
{
|
||||||
|
gEnableTeleporting = enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (flag == COV_ENABLE_VR_PICKING)
|
||||||
|
{
|
||||||
|
gEnablePicking = enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (flag ==COV_ENABLE_SYNC_RENDERING_INTERNAL)
|
||||||
|
{
|
||||||
|
gEnableSyncPhysicsRendering = enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (flag == COV_ENABLE_RENDERING)
|
||||||
|
{
|
||||||
|
gEnableRendering = enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_multiThreadedHelper->m_childGuiHelper->setVisualizerFlag(m_multiThreadedHelper->m_visualizerFlag,m_multiThreadedHelper->m_visualizerEnable);
|
||||||
|
m_multiThreadedHelper->mainThreadRelease();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
case eGUIHelperRegisterGraphicsInstance:
|
case eGUIHelperRegisterGraphicsInstance:
|
||||||
{
|
{
|
||||||
m_multiThreadedHelper->m_instanceId = m_multiThreadedHelper->m_childGuiHelper->registerGraphicsInstance(
|
m_multiThreadedHelper->m_instanceId = m_multiThreadedHelper->m_childGuiHelper->registerGraphicsInstance(
|
||||||
@@ -1771,32 +1979,6 @@ extern double gSubStep;
|
|||||||
extern int gVRTrackingObjectUniqueId;
|
extern int gVRTrackingObjectUniqueId;
|
||||||
extern btTransform gVRTrackingObjectTr;
|
extern btTransform gVRTrackingObjectTr;
|
||||||
|
|
||||||
struct LineSegment
|
|
||||||
{
|
|
||||||
btVector3 m_from;
|
|
||||||
btVector3 m_to;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ColorWidth
|
|
||||||
{
|
|
||||||
btVector3FloatData m_color;
|
|
||||||
int width;
|
|
||||||
int getHash() const
|
|
||||||
{
|
|
||||||
unsigned char r = (unsigned char) m_color.m_floats[0]*255;
|
|
||||||
unsigned char g = (unsigned char) m_color.m_floats[1]*255;
|
|
||||||
unsigned char b = (unsigned char) m_color.m_floats[2]*255;
|
|
||||||
unsigned char w = width;
|
|
||||||
return r+(256*g)+(256*256*b)+(256*256*256*w);
|
|
||||||
}
|
|
||||||
bool equals(const ColorWidth& other) const
|
|
||||||
{
|
|
||||||
bool same = ((width == other.width) && (m_color.m_floats[0] == other.m_color.m_floats[0]) &&
|
|
||||||
(m_color.m_floats[1] == other.m_color.m_floats[1]) &&
|
|
||||||
(m_color.m_floats[2] == other.m_color.m_floats[2]));
|
|
||||||
return same;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void PhysicsServerExample::drawUserDebugLines()
|
void PhysicsServerExample::drawUserDebugLines()
|
||||||
{
|
{
|
||||||
@@ -2023,7 +2205,15 @@ void PhysicsServerExample::renderScene()
|
|||||||
m_multiThreadedHelper->m_childGuiHelper->getRenderInterface()->
|
m_multiThreadedHelper->m_childGuiHelper->getRenderInterface()->
|
||||||
getActiveCamera()->setVRCameraOffsetTransform(vrOffset);
|
getActiveCamera()->setVRCameraOffsetTransform(vrOffset);
|
||||||
}
|
}
|
||||||
m_physicsServer.renderScene();
|
if (gEnableRendering)
|
||||||
|
{
|
||||||
|
int renderFlags = 0;
|
||||||
|
if (!gEnableSyncPhysicsRendering)
|
||||||
|
{
|
||||||
|
renderFlags|=1;//COV_DISABLE_SYNC_RENDERING;
|
||||||
|
}
|
||||||
|
m_physicsServer.renderScene(renderFlags);
|
||||||
|
}
|
||||||
|
|
||||||
if (gEnablePicking)
|
if (gEnablePicking)
|
||||||
{
|
{
|
||||||
@@ -2071,9 +2261,18 @@ void PhysicsServerExample::physicsDebugDraw(int debugDrawFlags)
|
|||||||
{
|
{
|
||||||
drawUserDebugLines();
|
drawUserDebugLines();
|
||||||
|
|
||||||
///debug rendering
|
if (gEnableRendering)
|
||||||
m_physicsServer.physicsDebugDraw(debugDrawFlags);
|
{
|
||||||
|
///debug rendering
|
||||||
|
//m_physicsServer.physicsDebugDraw(debugDrawFlags);
|
||||||
|
m_args[0].m_csGUI->lock();
|
||||||
|
//draw stuff and flush?
|
||||||
|
this->m_multiThreadedHelper->m_debugDraw->drawDebugDrawerLines();
|
||||||
|
m_args[0].m_debugDrawFlags = debugDrawFlags;
|
||||||
|
gEnableUpdateDebugDrawLines = true;
|
||||||
|
m_args[0].m_csGUI->unlock();
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -274,9 +274,9 @@ void PhysicsServerSharedMemory::processClientCommands()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PhysicsServerSharedMemory::renderScene()
|
void PhysicsServerSharedMemory::renderScene(int renderFlags)
|
||||||
{
|
{
|
||||||
m_data->m_commandProcessor->renderScene();
|
m_data->m_commandProcessor->renderScene(renderFlags);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ public:
|
|||||||
//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
|
//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
|
||||||
//to a physics client, over shared memory
|
//to a physics client, over shared memory
|
||||||
void physicsDebugDraw(int debugDrawFlags);
|
void physicsDebugDraw(int debugDrawFlags);
|
||||||
void renderScene();
|
void renderScene(int renderFlags);
|
||||||
|
|
||||||
void enableCommandLogging(bool enable, const char* fileName);
|
void enableCommandLogging(bool enable, const char* fileName);
|
||||||
void replayFromLogFile(const char* fileName);
|
void replayFromLogFile(const char* fileName);
|
||||||
|
|||||||
@@ -183,7 +183,7 @@ bool SharedMemoryCommandProcessor::receiveStatus(struct SharedMemoryStatus& serv
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SharedMemoryCommandProcessor::renderScene()
|
void SharedMemoryCommandProcessor::renderScene(int renderFlags)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ public:
|
|||||||
|
|
||||||
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
|
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
|
||||||
|
|
||||||
virtual void renderScene();
|
virtual void renderScene(int renderFlags);
|
||||||
virtual void physicsDebugDraw(int debugDrawFlags);
|
virtual void physicsDebugDraw(int debugDrawFlags);
|
||||||
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
|
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
|
||||||
|
|
||||||
|
|||||||
@@ -497,6 +497,9 @@ enum b3ConfigureDebugVisualizerEnum
|
|||||||
COV_ENABLE_WIREFRAME,
|
COV_ENABLE_WIREFRAME,
|
||||||
COV_ENABLE_VR_TELEPORTING,
|
COV_ENABLE_VR_TELEPORTING,
|
||||||
COV_ENABLE_VR_PICKING,
|
COV_ENABLE_VR_PICKING,
|
||||||
|
COV_ENABLE_VR_RENDER_CONTROLLERS,
|
||||||
|
COV_ENABLE_RENDERING,
|
||||||
|
COV_ENABLE_SYNC_RENDERING_INTERNAL,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum eCONNECT_METHOD {
|
enum eCONNECT_METHOD {
|
||||||
|
|||||||
@@ -373,10 +373,9 @@ void MyKeyboardCallback(int key, int state)
|
|||||||
|
|
||||||
#include "../SharedMemory/SharedMemoryPublic.h"
|
#include "../SharedMemory/SharedMemoryPublic.h"
|
||||||
extern bool useShadowMap;
|
extern bool useShadowMap;
|
||||||
extern int gDebugDrawFlags;
|
bool gEnableVRRenderControllers=true;
|
||||||
|
|
||||||
|
|
||||||
extern bool gEnablePicking;
|
|
||||||
extern bool gEnableTeleporting;
|
|
||||||
|
|
||||||
void VRPhysicsServerVisualizerFlagCallback(int flag, bool enable)
|
void VRPhysicsServerVisualizerFlagCallback(int flag, bool enable)
|
||||||
{
|
{
|
||||||
@@ -388,24 +387,27 @@ void VRPhysicsServerVisualizerFlagCallback(int flag, bool enable)
|
|||||||
{
|
{
|
||||||
//there is no regular GUI here, but disable the
|
//there is no regular GUI here, but disable the
|
||||||
}
|
}
|
||||||
|
if (flag == COV_ENABLE_VR_RENDER_CONTROLLERS)
|
||||||
if (flag==COV_ENABLE_VR_TELEPORTING)
|
|
||||||
{
|
{
|
||||||
gEnableTeleporting = enable;
|
gEnableVRRenderControllers = enable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (flag == COV_ENABLE_VR_PICKING)
|
|
||||||
{
|
|
||||||
gEnablePicking = enable;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (flag == COV_ENABLE_WIREFRAME)
|
if (flag == COV_ENABLE_WIREFRAME)
|
||||||
{
|
{
|
||||||
gDebugDrawFlags |= btIDebugDraw::DBG_DrawWireframe;
|
if (enable)
|
||||||
} else
|
{
|
||||||
{
|
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||||
gDebugDrawFlags &= ~btIDebugDraw::DBG_DrawWireframe;
|
//gDebugDrawFlags |= btIDebugDraw::DBG_DrawWireframe;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
//gDebugDrawFlags &= ~btIDebugDraw::DBG_DrawWireframe;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
@@ -815,6 +817,7 @@ bool CMainApplication::HandleInput()
|
|||||||
if (button==2)
|
if (button==2)
|
||||||
{
|
{
|
||||||
//glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
//glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||||
|
|
||||||
///todo(erwincoumans) can't use reguar debug drawer, because physics/graphics are not in sync
|
///todo(erwincoumans) can't use reguar debug drawer, because physics/graphics are not in sync
|
||||||
///so it can (and likely will) cause crashes
|
///so it can (and likely will) cause crashes
|
||||||
///add a special debug drawer that deals with this
|
///add a special debug drawer that deals with this
|
||||||
@@ -852,7 +855,6 @@ bool CMainApplication::HandleInput()
|
|||||||
if (button==2)
|
if (button==2)
|
||||||
{
|
{
|
||||||
gDebugDrawFlags = 0;
|
gDebugDrawFlags = 0;
|
||||||
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sExample->vrControllerButtonCallback(unDevice, button, 0, pos, orn);
|
sExample->vrControllerButtonCallback(unDevice, button, 0, pos, orn);
|
||||||
@@ -1421,6 +1423,8 @@ extern int gGraspingController;
|
|||||||
|
|
||||||
void CMainApplication::DrawControllers()
|
void CMainApplication::DrawControllers()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
// don't draw controllers if somebody else has input focus
|
// don't draw controllers if somebody else has input focus
|
||||||
if( m_pHMD->IsInputFocusCapturedByAnotherProcess() )
|
if( m_pHMD->IsInputFocusCapturedByAnotherProcess() )
|
||||||
return;
|
return;
|
||||||
@@ -1908,39 +1912,42 @@ void CMainApplication::RenderScene( vr::Hmd_Eye nEye )
|
|||||||
|
|
||||||
bool bIsInputCapturedByAnotherProcess = m_pHMD->IsInputFocusCapturedByAnotherProcess();
|
bool bIsInputCapturedByAnotherProcess = m_pHMD->IsInputFocusCapturedByAnotherProcess();
|
||||||
|
|
||||||
if( !bIsInputCapturedByAnotherProcess )
|
if (gEnableVRRenderControllers)
|
||||||
{
|
{
|
||||||
// draw the controller axis lines
|
if( !bIsInputCapturedByAnotherProcess )
|
||||||
glUseProgram( m_unControllerTransformProgramID );
|
{
|
||||||
glUniformMatrix4fv( m_nControllerMatrixLocation, 1, GL_FALSE, GetCurrentViewProjectionMatrix( nEye ).get() );
|
// draw the controller axis lines
|
||||||
glBindVertexArray( m_unControllerVAO );
|
glUseProgram( m_unControllerTransformProgramID );
|
||||||
glDrawArrays( GL_LINES, 0, m_uiControllerVertcount );
|
glUniformMatrix4fv( m_nControllerMatrixLocation, 1, GL_FALSE, GetCurrentViewProjectionMatrix( nEye ).get() );
|
||||||
glBindVertexArray( 0 );
|
glBindVertexArray( m_unControllerVAO );
|
||||||
|
glDrawArrays( GL_LINES, 0, m_uiControllerVertcount );
|
||||||
|
glBindVertexArray( 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----- Render Model rendering -----
|
||||||
|
glUseProgram( m_unRenderModelProgramID );
|
||||||
|
|
||||||
|
for( uint32_t unTrackedDevice = 0; unTrackedDevice < vr::k_unMaxTrackedDeviceCount; unTrackedDevice++ )
|
||||||
|
{
|
||||||
|
if( !m_rTrackedDeviceToRenderModel[ unTrackedDevice ] || !m_rbShowTrackedDevice[ unTrackedDevice ] )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const vr::TrackedDevicePose_t & pose = m_rTrackedDevicePose[ unTrackedDevice ];
|
||||||
|
if( !pose.bPoseIsValid )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if( bIsInputCapturedByAnotherProcess && m_pHMD->GetTrackedDeviceClass( unTrackedDevice ) == vr::TrackedDeviceClass_Controller )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const Matrix4 & matDeviceToTracking = m_rmat4DevicePose[ unTrackedDevice ];
|
||||||
|
Matrix4 matMVP = GetCurrentViewProjectionMatrix( nEye ) * matDeviceToTracking;
|
||||||
|
glUniformMatrix4fv( m_nRenderModelMatrixLocation, 1, GL_FALSE, matMVP.get() );
|
||||||
|
|
||||||
|
m_rTrackedDeviceToRenderModel[ unTrackedDevice ]->Draw();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
glUseProgram( 0 );
|
||||||
// ----- Render Model rendering -----
|
|
||||||
glUseProgram( m_unRenderModelProgramID );
|
|
||||||
|
|
||||||
for( uint32_t unTrackedDevice = 0; unTrackedDevice < vr::k_unMaxTrackedDeviceCount; unTrackedDevice++ )
|
|
||||||
{
|
|
||||||
if( !m_rTrackedDeviceToRenderModel[ unTrackedDevice ] || !m_rbShowTrackedDevice[ unTrackedDevice ] )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
const vr::TrackedDevicePose_t & pose = m_rTrackedDevicePose[ unTrackedDevice ];
|
|
||||||
if( !pose.bPoseIsValid )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if( bIsInputCapturedByAnotherProcess && m_pHMD->GetTrackedDeviceClass( unTrackedDevice ) == vr::TrackedDeviceClass_Controller )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
const Matrix4 & matDeviceToTracking = m_rmat4DevicePose[ unTrackedDevice ];
|
|
||||||
Matrix4 matMVP = GetCurrentViewProjectionMatrix( nEye ) * matDeviceToTracking;
|
|
||||||
glUniformMatrix4fv( m_nRenderModelMatrixLocation, 1, GL_FALSE, matMVP.get() );
|
|
||||||
|
|
||||||
m_rTrackedDeviceToRenderModel[ unTrackedDevice ]->Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
glUseProgram( 0 );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -6348,6 +6348,9 @@ initpybullet(void)
|
|||||||
PyModule_AddIntConstant(m, "COV_ENABLE_WIREFRAME", COV_ENABLE_WIREFRAME);
|
PyModule_AddIntConstant(m, "COV_ENABLE_WIREFRAME", COV_ENABLE_WIREFRAME);
|
||||||
PyModule_AddIntConstant(m, "COV_ENABLE_VR_PICKING", COV_ENABLE_VR_PICKING);
|
PyModule_AddIntConstant(m, "COV_ENABLE_VR_PICKING", COV_ENABLE_VR_PICKING);
|
||||||
PyModule_AddIntConstant(m, "COV_ENABLE_VR_TELEPORTING", COV_ENABLE_VR_TELEPORTING);
|
PyModule_AddIntConstant(m, "COV_ENABLE_VR_TELEPORTING", COV_ENABLE_VR_TELEPORTING);
|
||||||
|
PyModule_AddIntConstant(m, "COV_ENABLE_RENDERING", COV_ENABLE_RENDERING);
|
||||||
|
PyModule_AddIntConstant(m, "COV_ENABLE_VR_RENDER_CONTROLLERS", COV_ENABLE_VR_RENDER_CONTROLLERS);
|
||||||
|
|
||||||
|
|
||||||
PyModule_AddIntConstant(m, "ER_TINY_RENDERER", ER_TINY_RENDERER);
|
PyModule_AddIntConstant(m, "ER_TINY_RENDERER", ER_TINY_RENDERER);
|
||||||
PyModule_AddIntConstant(m, "ER_BULLET_HARDWARE_OPENGL", ER_BULLET_HARDWARE_OPENGL);
|
PyModule_AddIntConstant(m, "ER_BULLET_HARDWARE_OPENGL", ER_BULLET_HARDWARE_OPENGL);
|
||||||
|
|||||||
@@ -1514,6 +1514,8 @@ void btCollisionWorld::debugDrawWorld()
|
|||||||
{
|
{
|
||||||
if (getDebugDrawer())
|
if (getDebugDrawer())
|
||||||
{
|
{
|
||||||
|
getDebugDrawer()->clearLines();
|
||||||
|
|
||||||
btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
|
btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
|
||||||
|
|
||||||
if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
|
if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
|
||||||
|
|||||||
@@ -798,6 +798,8 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
|
|||||||
{
|
{
|
||||||
BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
|
BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
|
||||||
|
|
||||||
|
btDiscreteDynamicsWorld::debugDrawWorld();
|
||||||
|
|
||||||
bool drawConstraints = false;
|
bool drawConstraints = false;
|
||||||
if (getDebugDrawer())
|
if (getDebugDrawer())
|
||||||
{
|
{
|
||||||
@@ -867,7 +869,7 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
btDiscreteDynamicsWorld::debugDrawWorld();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -469,6 +469,10 @@ class btIDebugDraw
|
|||||||
drawLine(transform*pt2,transform*pt3,color);
|
drawLine(transform*pt2,transform*pt3,color);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void clearLines()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
virtual void flushLines()
|
virtual void flushLines()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user