Merge pull request #849 from benelot/3D-NN-walkers-example
Improvements to 3DNNWalkers example
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3
.gitignore
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3
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@@ -0,0 +1,3 @@
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/bin
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/build3/gmake
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/build_cmake/
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File diff suppressed because it is too large
Load Diff
@@ -208,7 +208,8 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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CommonRigidBodyBase(helper),
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mPhysicsStepsPerSecondUpdated(false),
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mFramesPerSecondUpdated(false),
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mSolverIterationsUpdated(false) {
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mSolverIterationsUpdated(false),
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mIsHeadless(false){
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// main frame timer initialization
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mApplicationStart = mLoopTimer.getTimeMilliseconds(); /**!< Initialize when the application started running */
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@@ -519,7 +520,7 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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m_collisionConfiguration);
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}
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changeERPCFM(); // set appropriate ERP/CFM values according to the string and damper properties of the constraint
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changeERPCFM(); // set appropriate ERP/CFM values according to the spring and damper properties of the constraint
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if (useSplitImpulse) { // If you experience strong repulsion forces in your constraints, it might help to enable the split impulse feature
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m_dynamicsWorld->getSolverInfo().m_splitImpulse = 1; //enable split impulse feature
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@@ -536,7 +537,7 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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m_dynamicsWorld->getSolverInfo().m_numIterations = gSolverIterations; // set the number of solver iterations for iteration based solvers
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m_dynamicsWorld->setGravity(btVector3(0, -9.81f, 0)); // set gravity to -9.81
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m_dynamicsWorld->setGravity(btVector3(0, btScalar(-9.81f), 0)); // set gravity to -9.81
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}
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@@ -551,7 +552,7 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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void timeWarpSimulation(float deltaTime) // Override this
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virtual void performModelUpdate(float deltaTime) // Override this
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{
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}
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@@ -559,7 +560,7 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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void stepSimulation(float deltaTime){ // customly step the simulation
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do{
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// // settings
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// settings
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if(mPhysicsStepsPerSecondUpdated){
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changePhysicsStepsPerSecond(gPhysicsStepsPerSecond);
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mPhysicsStepsPerSecondUpdated = false;
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@@ -590,10 +591,10 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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//#############
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// model update - here you perform updates of your model, be it the physics model, the game or simulation state or anything not related to graphics and input
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timeWarpSimulation(deltaTime);
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performModelUpdate(deltaTime);
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if(mLoopTimer.getTimeSeconds() - speedUpPrintTimeStamp > 1){
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// on reset, we calculate the performed speed up
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//double speedUp = ((double)performedTime*1000.0)/((double)(mLoopTimer.getTimeMilliseconds()-performanceTimestamp));
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double speedUp = ((double)performedTime*1000.0)/((double)(mLoopTimer.getTimeMilliseconds()-performanceTimestamp));
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// b3Printf("Avg Effective speedup: %f",speedUp);
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performedTime = 0;
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performanceTimestamp = mLoopTimer.getTimeMilliseconds();
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@@ -612,7 +613,7 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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mModelStart = mLoopTimer.getTimeMilliseconds(); /**!< Begin with the model update (in Milliseconds)*/
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mLastGraphicsTick = mModelStart - mGraphicsStart; /**!< Update graphics timer (in Milliseconds) */
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if (gMaximumSpeed /** If maximum speed is enabled*/) {
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if (gMaximumSpeed) { /** If maximum speed is enabled*/
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performMaxStep();
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} else { /**!< This mode tries to progress as much time as it is expected from the game loop*/
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performSpeedStep();
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@@ -627,8 +628,8 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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mInputDt = mThisModelIteration - mInputClock;
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if (mInputDt >= gApplicationTick) {
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mInputClock = mThisModelIteration;
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// mInputHandler.injectInput(); /**!< Inject input into handlers */
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// mInputHandler.update(mInputClock); /**!< update elements that work on the current input state */
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//mInputHandler.injectInput(); /**!< Inject input into handlers */
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//mInputHandler.update(mInputClock); /**!< update elements that work on the current input state */
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}
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mGraphicsStart = mLoopTimer.getTimeMilliseconds(); /**!< Start the graphics update */
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@@ -650,7 +651,7 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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}
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virtual bool keyboardCallback(int key, int state)
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virtual bool keyboardCallback(int key, int state)
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{
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switch(key)
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{
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@@ -752,10 +753,9 @@ struct NN3DWalkersTimeWarpBase: public CommonRigidBodyBase {
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for (int i = 0; i < subSteps; i++) { /**!< Perform the number of substeps to reach the timestep*/
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if (timeStep && m_dynamicsWorld) {
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// since we want to perform all proper steps, we perform no interpolated substeps
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int subSteps = 1;
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int subSteps = 1; // since we want to perform all proper steps, we perform no interpolated substeps
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m_dynamicsWorld->stepSimulation(btScalar(timeStep),
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m_dynamicsWorld->stepSimulation(btScalar(fixedPhysicsStepSizeSec),
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btScalar(subSteps), btScalar(fixedPhysicsStepSizeSec));
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}
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}
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@@ -13,7 +13,11 @@ struct DataSource
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float m_lastValue;
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bool m_hasLastValue;
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DataSource()
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:m_hasLastValue(false)
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:m_red(0),
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m_green(0),
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m_blue(0),
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m_lastValue(0),
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m_hasLastValue(false)
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{
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}
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};
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@@ -28,10 +32,12 @@ struct TimeSeriesInternalData
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int m_height;
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float m_pixelsPerUnit;
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float m_zero;
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float m_center;
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int m_timeTicks;
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int m_ticksPerSecond;
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float m_yScale;
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float m_yMax;
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float m_yMin;
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float m_yZero;
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int m_bar;
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unsigned char m_backgroundRed;
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@@ -50,13 +56,17 @@ struct TimeSeriesInternalData
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}
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TimeSeriesInternalData(int width, int height)
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:m_width(width),
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:m_canvasInterface(NULL),
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m_canvasIndex(0),
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m_width(width),
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m_height(height),
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m_pixelsPerUnit(-100),
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m_zero(height/2.0),
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m_center(height/2.0),
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m_timeTicks(0),
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m_ticksPerSecond(100),
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m_yScale(1),
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m_yMax(1),
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m_yMin(0),
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m_yZero(0.5f),
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m_bar(0),
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m_backgroundRed(255),
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m_backgroundGreen(255),
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@@ -105,13 +115,18 @@ void TimeSeriesCanvas::addDataSource(const char* dataSourceLabel, unsigned char
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}
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void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas)
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{
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setupTimeSeries(-yScale, yScale, ticksPerSecond, startTime, clearCanvas);
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}
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void TimeSeriesCanvas::setupTimeSeries(float yMin, float yMax, int ticksPerSecond, int startTime, bool clearCanvas)
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{
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if (0==m_internalData->m_canvasInterface)
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return;
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m_internalData->m_pixelsPerUnit = -(m_internalData->m_height/3.f)/yScale;
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m_internalData->m_pixelsPerUnit = -(m_internalData->m_height/3.f)/(0.5f*(yMax-yMin));
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m_internalData->m_ticksPerSecond = ticksPerSecond;
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m_internalData->m_yScale = yScale;
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m_internalData->m_yMin = yMin;
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m_internalData->m_yMax = yMax;
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m_internalData->m_dataSources.clear();
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if (clearCanvas)
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@@ -130,18 +145,22 @@ void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int sta
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}
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}
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float zeroPixelCoord = m_internalData->m_zero;
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float centerPixelCoord = m_internalData->m_center;
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float pixelsPerUnit = m_internalData->m_pixelsPerUnit;
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float yPos = zeroPixelCoord+pixelsPerUnit*yScale;
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float yNeg = zeroPixelCoord+pixelsPerUnit*-yScale;
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m_internalData->m_yZero = centerPixelCoord - pixelsPerUnit*0.5f*(yMax+yMin);
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float yPos = centerPixelCoord+pixelsPerUnit*0.5f*(yMax-yMin);
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float yNeg = centerPixelCoord+pixelsPerUnit*-0.5f*(yMax-yMin);
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grapicalPrintf("0", sTimeSeriesFontData, 2,zeroPixelCoord,m_internalData->m_textColorRed,m_internalData->m_textColorGreen,m_internalData->m_textColorBlue,m_internalData->m_textColorAlpha);
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if(yMin < 0 && yMax > 0){
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grapicalPrintf("0", sTimeSeriesFontData, 2,m_internalData->m_yZero,m_internalData->m_textColorRed,m_internalData->m_textColorGreen,m_internalData->m_textColorBlue,m_internalData->m_textColorAlpha);
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}
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char label[1024];
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sprintf(label,"%2.1f", yScale);
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sprintf(label,"%2.1f", yMax);
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grapicalPrintf(label, sTimeSeriesFontData, 2,yPos,m_internalData->m_textColorRed,m_internalData->m_textColorGreen,m_internalData->m_textColorBlue,m_internalData->m_textColorAlpha);
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sprintf(label,"%2.1f", -yScale);
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sprintf(label,"%2.1f", yMin);
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grapicalPrintf(label, sTimeSeriesFontData, 2,yNeg,m_internalData->m_textColorRed,m_internalData->m_textColorGreen,m_internalData->m_textColorBlue,m_internalData->m_textColorAlpha);
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m_internalData->m_canvasInterface->refreshImageData(m_internalData->m_canvasIndex);
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@@ -209,7 +228,7 @@ void TimeSeriesCanvas::shift1PixelToLeft()
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int resetVal = 10;
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int countdown = resetVal;
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//shift pixture one pixel to the left
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//shift picture one pixel to the left
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for (int j=50;j<m_internalData->m_height-48;j++)
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{
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for (int i=40;i<this->m_internalData->m_width;i++)
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@@ -238,35 +257,34 @@ void TimeSeriesCanvas::shift1PixelToLeft()
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}
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}
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{
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int resetVal = 2;
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static int countdown = resetVal;
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if (!countdown--)
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{
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int resetVal = 2;
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static int countdown = resetVal;
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if (!countdown--)
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{
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countdown=resetVal;
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m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,m_internalData->m_width-1,m_internalData->m_zero,0,0,0,255);
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}
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countdown=resetVal;
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m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,m_internalData->m_width-1,m_internalData->m_yZero,0,0,0,255);
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}
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}
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{
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int resetVal = 10;
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static int countdown = resetVal;
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if (!countdown--)
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{
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int resetVal = 10;
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static int countdown = resetVal;
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if (!countdown--)
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{
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countdown=resetVal;
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float zeroPixelCoord = m_internalData->m_zero;
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float pixelsPerUnit = m_internalData->m_pixelsPerUnit;
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countdown=resetVal;
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float centerPixelCoord = m_internalData->m_center;
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float pixelsPerUnit = m_internalData->m_pixelsPerUnit;
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float yPos = zeroPixelCoord+pixelsPerUnit*m_internalData->m_yScale;
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float yNeg = zeroPixelCoord+pixelsPerUnit*-m_internalData->m_yScale;
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float yPos = centerPixelCoord+pixelsPerUnit*0.5f*(m_internalData->m_yMax-m_internalData->m_yMin);
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float yNeg = centerPixelCoord+pixelsPerUnit*-0.5f*(m_internalData->m_yMax-m_internalData->m_yMin);
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m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,m_internalData->m_width-1,
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yPos,0,0,0,255);
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m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,m_internalData->m_width-1,
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yNeg,0,0,0,255);
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}
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m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,m_internalData->m_width-1,
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yPos,0,0,0,255);
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m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,m_internalData->m_width-1,
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yNeg,0,0,0,255);
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}
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}
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@@ -276,7 +294,7 @@ void TimeSeriesCanvas::shift1PixelToLeft()
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char buf[1024];
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float time = m_internalData->getTime();
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sprintf(buf,"%2.0f",time);
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grapicalPrintf(buf, sTimeSeriesFontData, m_internalData->m_width-25,m_internalData->m_zero+3,0,0,0,255);
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grapicalPrintf(buf, sTimeSeriesFontData, m_internalData->m_width-25,m_internalData->m_center+3,0,0,0,255);
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m_internalData->m_bar=m_internalData->m_ticksPerSecond;
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@@ -294,7 +312,7 @@ void TimeSeriesCanvas::insertDataAtCurrentTime(float orgV, int dataSourceIndex,
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btAssert(dataSourceIndex < m_internalData->m_dataSources.size());
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float zero = m_internalData->m_zero;
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float zero = m_internalData->m_yZero;
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float amp = m_internalData->m_pixelsPerUnit;
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//insert some new value(s) in the right-most column
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{
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@@ -13,6 +13,7 @@ public:
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virtual ~TimeSeriesCanvas();
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void setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas=true);
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void setupTimeSeries(float yMin, float yMax, int ticksPerSecond, int startTime, bool clearCanvas=true);
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void addDataSource(const char* dataSourceLabel, unsigned char red,unsigned char green,unsigned char blue);
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void insertDataAtCurrentTime(float value, int dataSourceIndex, bool connectToPrevious);
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float getCurrentTime() const;
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@@ -22,4 +23,4 @@ public:
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};
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#endif//TIME_SERIES_CANVAS_H
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#endif//TIME_SERIES_CANVAS_H
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