Merge pull request #1168 from lunkhound/pr-fix-thread-index

fix various multithreading issues with thread indexes
This commit is contained in:
erwincoumans
2017-06-05 13:27:05 -07:00
committed by GitHub
3 changed files with 461 additions and 262 deletions

View File

@@ -14,7 +14,7 @@
// Ogre (www.ogre3d.org).
#include "btQuickprof.h"
#include "btThreads.h"
@@ -685,6 +685,9 @@ void CProfileManager::dumpAll()
unsigned int btQuickprofGetCurrentThreadIndex2()
{
#if BT_THREADSAFE
return btGetCurrentThreadIndex();
#else // #if BT_THREADSAFE
const unsigned int kNullIndex = ~0U;
#ifdef _WIN32
#if defined(__MINGW32__) || defined(__MINGW64__)
@@ -717,6 +720,7 @@ unsigned int btQuickprofGetCurrentThreadIndex2()
sThreadIndex = gThreadCounter++;
}
return sThreadIndex;
#endif // #else // #if BT_THREADSAFE
}
void btEnterProfileZoneDefault(const char* name)

View File

@@ -17,26 +17,25 @@ subject to the following restrictions:
#include "btQuickprof.h"
#include <algorithm> // for min and max
#if BT_THREADSAFE
#if BT_USE_OPENMP
#if BT_USE_OPENMP && BT_THREADSAFE
#include <omp.h>
#endif // #if BT_USE_OPENMP
#endif // #if BT_USE_OPENMP && BT_THREADSAFE
#if BT_USE_PPL
#if BT_USE_PPL && BT_THREADSAFE
// use Microsoft Parallel Patterns Library (installed with Visual Studio 2010 and later)
#include <ppl.h> // if you get a compile error here, check whether your version of Visual Studio includes PPL
// Visual Studio 2010 and later should come with it
#include <concrtrm.h> // for GetProcessorCount()
#endif // #if BT_USE_PPL
#endif // #if BT_USE_PPL && BT_THREADSAFE
#if BT_USE_TBB
#if BT_USE_TBB && BT_THREADSAFE
// use Intel Threading Building Blocks for thread management
#define __TBB_NO_IMPLICIT_LINKAGE 1
@@ -45,224 +44,10 @@ subject to the following restrictions:
#include <tbb/parallel_for.h>
#include <tbb/blocked_range.h>
#endif // #if BT_USE_TBB
static btITaskScheduler* gBtTaskScheduler;
static int gThreadsRunningCounter = 0; // useful for detecting if we are trying to do nested parallel-for calls
static btSpinMutex gThreadsRunningCounterMutex;
void btPushThreadsAreRunning()
{
gThreadsRunningCounterMutex.lock();
gThreadsRunningCounter++;
gThreadsRunningCounterMutex.unlock();
}
void btPopThreadsAreRunning()
{
gThreadsRunningCounterMutex.lock();
gThreadsRunningCounter--;
gThreadsRunningCounterMutex.unlock();
}
bool btThreadsAreRunning()
{
return gThreadsRunningCounter != 0;
}
void btSetTaskScheduler( btITaskScheduler* ts )
{
gBtTaskScheduler = ts;
}
btITaskScheduler* btGetTaskScheduler()
{
return gBtTaskScheduler;
}
void btParallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body )
{
gBtTaskScheduler->parallelFor( iBegin, iEnd, grainSize, body );
}
#if BT_USE_OPENMP
///
/// btTaskSchedulerOpenMP -- OpenMP task scheduler implementation
///
class btTaskSchedulerOpenMP : public btITaskScheduler
{
int m_numThreads;
public:
btTaskSchedulerOpenMP() : btITaskScheduler( "OpenMP" )
{
m_numThreads = 0;
}
virtual int getMaxNumThreads() const BT_OVERRIDE
{
return omp_get_max_threads();
}
virtual int getNumThreads() const BT_OVERRIDE
{
return m_numThreads;
}
virtual void setNumThreads( int numThreads ) BT_OVERRIDE
{
m_numThreads = ( std::max )( 1, numThreads );
omp_set_num_threads( m_numThreads );
}
virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
{
BT_PROFILE( "parallelFor_OpenMP" );
btPushThreadsAreRunning();
#pragma omp parallel for schedule( static, 1 )
for ( int i = iBegin; i < iEnd; i += grainSize )
{
BT_PROFILE( "OpenMP_job" );
body.forLoop( i, ( std::min )( i + grainSize, iEnd ) );
}
btPopThreadsAreRunning();
}
};
#endif // #if BT_USE_OPENMP
#if BT_USE_TBB
///
/// btTaskSchedulerTBB -- task scheduler implemented via Intel Threaded Building Blocks
///
class btTaskSchedulerTBB : public btITaskScheduler
{
int m_numThreads;
tbb::task_scheduler_init* m_tbbSchedulerInit;
public:
btTaskSchedulerTBB() : btITaskScheduler( "IntelTBB" )
{
m_numThreads = 0;
m_tbbSchedulerInit = NULL;
}
~btTaskSchedulerTBB()
{
if ( m_tbbSchedulerInit )
{
delete m_tbbSchedulerInit;
m_tbbSchedulerInit = NULL;
}
}
virtual int getMaxNumThreads() const BT_OVERRIDE
{
return tbb::task_scheduler_init::default_num_threads();
}
virtual int getNumThreads() const BT_OVERRIDE
{
return m_numThreads;
}
virtual void setNumThreads( int numThreads ) BT_OVERRIDE
{
m_numThreads = ( std::max )( 1, numThreads );
if ( m_tbbSchedulerInit )
{
delete m_tbbSchedulerInit;
m_tbbSchedulerInit = NULL;
}
m_tbbSchedulerInit = new tbb::task_scheduler_init( m_numThreads );
}
struct BodyAdapter
{
const btIParallelForBody* mBody;
void operator()( const tbb::blocked_range<int>& range ) const
{
BT_PROFILE( "TBB_job" );
mBody->forLoop( range.begin(), range.end() );
}
};
virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
{
BT_PROFILE( "parallelFor_TBB" );
// TBB dispatch
BodyAdapter tbbBody;
tbbBody.mBody = &body;
btPushThreadsAreRunning();
tbb::parallel_for( tbb::blocked_range<int>( iBegin, iEnd, grainSize ),
tbbBody,
tbb::simple_partitioner()
);
btPopThreadsAreRunning();
}
};
#endif // #if BT_USE_TBB
#if BT_USE_PPL
///
/// btTaskSchedulerPPL -- task scheduler implemented via Microsoft Parallel Patterns Lib
///
class btTaskSchedulerPPL : public btITaskScheduler
{
int m_numThreads;
public:
btTaskSchedulerPPL() : btITaskScheduler( "PPL" )
{
m_numThreads = 0;
}
virtual int getMaxNumThreads() const BT_OVERRIDE
{
return concurrency::GetProcessorCount();
}
virtual int getNumThreads() const BT_OVERRIDE
{
return m_numThreads;
}
virtual void setNumThreads( int numThreads ) BT_OVERRIDE
{
m_numThreads = ( std::max )( 1, numThreads );
using namespace concurrency;
if ( CurrentScheduler::Id() != -1 )
{
CurrentScheduler::Detach();
}
SchedulerPolicy policy;
policy.SetConcurrencyLimits( m_numThreads, m_numThreads );
CurrentScheduler::Create( policy );
}
struct BodyAdapter
{
const btIParallelForBody* mBody;
int mGrainSize;
int mIndexEnd;
void operator()( int i ) const
{
BT_PROFILE( "PPL_job" );
mBody->forLoop( i, ( std::min )( i + mGrainSize, mIndexEnd ) );
}
};
virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
{
BT_PROFILE( "parallelFor_PPL" );
// PPL dispatch
BodyAdapter pplBody;
pplBody.mBody = &body;
pplBody.mGrainSize = grainSize;
pplBody.mIndexEnd = iEnd;
btPushThreadsAreRunning();
// note: MSVC 2010 doesn't support partitioner args, so avoid them
concurrency::parallel_for( iBegin,
iEnd,
grainSize,
pplBody
);
btPopThreadsAreRunning();
}
};
#endif // #if BT_USE_PPL
#endif // #if BT_USE_TBB && BT_THREADSAFE
#if BT_THREADSAFE
//
// Lightweight spin-mutex based on atomics
// Using ordinary system-provided mutexes like Windows critical sections was noticeably slower
@@ -415,28 +200,107 @@ void btSpinMutex::unlock()
#endif //#else //#elif USE_MSVC_INTRINSICS
#else //#if BT_THREADSAFE
// These should not be called ever
void btSpinMutex::lock()
{
btAssert( !"unimplemented btSpinMutex::lock() called" );
}
void btSpinMutex::unlock()
{
btAssert( !"unimplemented btSpinMutex::unlock() called" );
}
bool btSpinMutex::tryLock()
{
btAssert( !"unimplemented btSpinMutex::tryLock() called" );
return true;
}
#define THREAD_LOCAL_STATIC static
#endif // #else //#if BT_THREADSAFE
struct ThreadsafeCounter
{
unsigned int mCounter;
btSpinMutex mMutex;
ThreadsafeCounter() {mCounter=0;}
ThreadsafeCounter()
{
mCounter = 0;
--mCounter; // first count should come back 0
}
unsigned int getNext()
{
// no need to optimize this with atomics, it is only called ONCE per thread!
mMutex.lock();
unsigned int val = mCounter++;
mCounter++;
if ( mCounter >= BT_MAX_THREAD_COUNT )
{
btAssert( !"thread counter exceeded" );
// wrap back to the first worker index
mCounter = 1;
}
unsigned int val = mCounter;
mMutex.unlock();
return val;
}
};
static btITaskScheduler* gBtTaskScheduler;
static int gThreadsRunningCounter = 0; // useful for detecting if we are trying to do nested parallel-for calls
static btSpinMutex gThreadsRunningCounterMutex;
static ThreadsafeCounter gThreadCounter;
// return a unique index per thread, starting with 0 and counting up
//
// BT_DETECT_BAD_THREAD_INDEX tries to detect when there are multiple threads assigned the same thread index.
//
// BT_DETECT_BAD_THREAD_INDEX is a developer option to test if
// certain assumptions about how the task scheduler manages its threads
// holds true.
// The main assumption is:
// - when the threadpool is resized, the task scheduler either
// 1. destroys all worker threads and creates all new ones in the correct number, OR
// 2. never destroys a worker thread
//
// We make that assumption because we can't easily enumerate the worker threads of a task scheduler
// to assign nice sequential thread-indexes. We also do not get notified if a worker thread is destroyed,
// so we can't tell when a thread-index is no longer being used.
// We allocate thread-indexes as needed with a sequential global thread counter.
//
// Our simple thread-counting scheme falls apart if the task scheduler destroys some threads but
// continues to re-use other threads and the application repeatedly resizes the thread pool of the
// task scheduler.
// In order to prevent the thread-counter from exceeding the global max (BT_MAX_THREAD_COUNT), we
// wrap the thread counter back to 1. This should only happen if the worker threads have all been
// destroyed and re-created.
//
// BT_DETECT_BAD_THREAD_INDEX only works for Win32 right now,
// but could be adapted to work with pthreads
#define BT_DETECT_BAD_THREAD_INDEX 0
#if BT_DETECT_BAD_THREAD_INDEX
typedef DWORD ThreadId_t;
const static ThreadId_t kInvalidThreadId = 0;
ThreadId_t gDebugThreadIds[ BT_MAX_THREAD_COUNT ];
static ThreadId_t getDebugThreadId()
{
return GetCurrentThreadId();
}
#endif // #if BT_DETECT_BAD_THREAD_INDEX
// return a unique index per thread, main thread is 0, worker threads are in [1, BT_MAX_THREAD_COUNT)
unsigned int btGetCurrentThreadIndex()
{
const unsigned int kNullIndex = ~0U;
@@ -444,7 +308,30 @@ unsigned int btGetCurrentThreadIndex()
if ( sThreadIndex == kNullIndex )
{
sThreadIndex = gThreadCounter.getNext();
btAssert( sThreadIndex < BT_MAX_THREAD_COUNT );
}
#if BT_DETECT_BAD_THREAD_INDEX
if ( gBtTaskScheduler && sThreadIndex > 0 )
{
ThreadId_t tid = getDebugThreadId();
// if not set
if ( gDebugThreadIds[ sThreadIndex ] == kInvalidThreadId )
{
// set it
gDebugThreadIds[ sThreadIndex ] = tid;
}
else
{
if ( gDebugThreadIds[ sThreadIndex ] != tid )
{
// this could indicate the task scheduler is breaking our assumptions about
// how threads are managed when threadpool is resized
btAssert( !"there are 2 or more threads with the same thread-index!" );
__debugbreak();
}
}
}
#endif // #if BT_DETECT_BAD_THREAD_INDEX
return sThreadIndex;
}
@@ -453,38 +340,123 @@ bool btIsMainThread()
return btGetCurrentThreadIndex() == 0;
}
#else // #if BT_THREADSAFE
// These should not be called ever
void btSpinMutex::lock()
void btResetThreadIndexCounter()
{
btAssert(!"unimplemented btSpinMutex::lock() called");
// for when all current worker threads are destroyed
btAssert( btIsMainThread() );
gThreadCounter.mCounter = 0;
}
void btSpinMutex::unlock()
btITaskScheduler::btITaskScheduler( const char* name )
{
btAssert(!"unimplemented btSpinMutex::unlock() called");
m_name = name;
m_savedThreadCounter = 0;
m_isActive = false;
}
bool btSpinMutex::tryLock()
void btITaskScheduler::activate()
{
btAssert(!"unimplemented btSpinMutex::tryLock() called");
return true;
// gThreadCounter is used to assign a thread-index to each worker thread in a task scheduler.
// The main thread is always thread-index 0, and worker threads are numbered from 1 to 63 (BT_MAX_THREAD_COUNT-1)
// The thread-indexes need to be unique amongst the threads that can be running simultaneously.
// Since only one task scheduler can be used at a time, it is OK for a pair of threads that belong to different
// task schedulers to share the same thread index because they can't be running at the same time.
// So each task scheduler needs to keep its own thread counter value
if ( !m_isActive )
{
gThreadCounter.mCounter = m_savedThreadCounter; // restore saved thread counter
m_isActive = true;
}
}
// non-parallel version of btParallelFor
void btITaskScheduler::deactivate()
{
if ( m_isActive )
{
m_savedThreadCounter = gThreadCounter.mCounter; // save thread counter
m_isActive = false;
}
}
void btPushThreadsAreRunning()
{
gThreadsRunningCounterMutex.lock();
gThreadsRunningCounter++;
gThreadsRunningCounterMutex.unlock();
}
void btPopThreadsAreRunning()
{
gThreadsRunningCounterMutex.lock();
gThreadsRunningCounter--;
gThreadsRunningCounterMutex.unlock();
}
bool btThreadsAreRunning()
{
return gThreadsRunningCounter != 0;
}
void btSetTaskScheduler( btITaskScheduler* ts )
{
int threadId = btGetCurrentThreadIndex(); // make sure we call this on main thread at least once before any workers run
if ( threadId != 0 )
{
btAssert( !"btSetTaskScheduler must be called from the main thread!" );
return;
}
if ( gBtTaskScheduler )
{
// deactivate old task scheduler
gBtTaskScheduler->deactivate();
}
gBtTaskScheduler = ts;
if ( ts )
{
// activate new task scheduler
ts->activate();
}
}
btITaskScheduler* btGetTaskScheduler()
{
return gBtTaskScheduler;
}
void btParallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body )
{
btAssert(!"called btParallelFor in non-threadsafe build. enable BT_THREADSAFE");
body.forLoop( iBegin, iEnd );
}
#if BT_THREADSAFE
#endif // #if BT_THREADSAFE
#if BT_DETECT_BAD_THREAD_INDEX
if ( !btThreadsAreRunning() )
{
// clear out thread ids
for ( int i = 0; i < BT_MAX_THREAD_COUNT; ++i )
{
gDebugThreadIds[ i ] = kInvalidThreadId;
}
}
#endif // #if BT_DETECT_BAD_THREAD_INDEX
btAssert( gBtTaskScheduler != NULL ); // call btSetTaskScheduler() with a valid task scheduler first!
gBtTaskScheduler->parallelFor( iBegin, iEnd, grainSize, body );
#else // #if BT_THREADSAFE
// non-parallel version of btParallelFor
btAssert( !"called btParallelFor in non-threadsafe build. enable BT_THREADSAFE" );
body.forLoop( iBegin, iEnd );
#endif #else // #if BT_THREADSAFE
}
///
/// btTaskSchedulerSequential -- non-threaded implementation of task scheduler
/// (fallback in case no multi-threaded schedulers are available)
/// (really just useful for testing performance of single threaded vs multi)
///
class btTaskSchedulerSequential : public btITaskScheduler
{
@@ -500,6 +472,211 @@ public:
}
};
#if BT_USE_OPENMP && BT_THREADSAFE
///
/// btTaskSchedulerOpenMP -- wrapper around OpenMP task scheduler
///
class btTaskSchedulerOpenMP : public btITaskScheduler
{
int m_numThreads;
public:
btTaskSchedulerOpenMP() : btITaskScheduler( "OpenMP" )
{
m_numThreads = 0;
}
virtual int getMaxNumThreads() const BT_OVERRIDE
{
return omp_get_max_threads();
}
virtual int getNumThreads() const BT_OVERRIDE
{
return m_numThreads;
}
virtual void setNumThreads( int numThreads ) BT_OVERRIDE
{
// With OpenMP, because it is a standard with various implementations, we can't
// know for sure if every implementation has the same behavior of destroying all
// previous threads when resizing the threadpool
m_numThreads = ( std::max )( 1, ( std::min )( int( BT_MAX_THREAD_COUNT ), numThreads ) );
omp_set_num_threads( 1 ); // hopefully, all previous threads get destroyed here
omp_set_num_threads( m_numThreads );
m_savedThreadCounter = 0;
if ( m_isActive )
{
btResetThreadIndexCounter();
}
}
virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
{
BT_PROFILE( "parallelFor_OpenMP" );
btPushThreadsAreRunning();
#pragma omp parallel for schedule( static, 1 )
for ( int i = iBegin; i < iEnd; i += grainSize )
{
BT_PROFILE( "OpenMP_job" );
body.forLoop( i, ( std::min )( i + grainSize, iEnd ) );
}
btPopThreadsAreRunning();
}
};
#endif // #if BT_USE_OPENMP && BT_THREADSAFE
#if BT_USE_TBB && BT_THREADSAFE
///
/// btTaskSchedulerTBB -- wrapper around Intel Threaded Building Blocks task scheduler
///
class btTaskSchedulerTBB : public btITaskScheduler
{
int m_numThreads;
tbb::task_scheduler_init* m_tbbSchedulerInit;
public:
btTaskSchedulerTBB() : btITaskScheduler( "IntelTBB" )
{
m_numThreads = 0;
m_tbbSchedulerInit = NULL;
}
~btTaskSchedulerTBB()
{
if ( m_tbbSchedulerInit )
{
delete m_tbbSchedulerInit;
m_tbbSchedulerInit = NULL;
}
}
virtual int getMaxNumThreads() const BT_OVERRIDE
{
return tbb::task_scheduler_init::default_num_threads();
}
virtual int getNumThreads() const BT_OVERRIDE
{
return m_numThreads;
}
virtual void setNumThreads( int numThreads ) BT_OVERRIDE
{
m_numThreads = ( std::max )( 1, ( std::min )( int(BT_MAX_THREAD_COUNT), numThreads ) );
if ( m_tbbSchedulerInit )
{
// destroys all previous threads
delete m_tbbSchedulerInit;
m_tbbSchedulerInit = NULL;
}
m_tbbSchedulerInit = new tbb::task_scheduler_init( m_numThreads );
m_savedThreadCounter = 0;
if ( m_isActive )
{
btResetThreadIndexCounter();
}
}
struct BodyAdapter
{
const btIParallelForBody* mBody;
void operator()( const tbb::blocked_range<int>& range ) const
{
BT_PROFILE( "TBB_job" );
mBody->forLoop( range.begin(), range.end() );
}
};
virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
{
BT_PROFILE( "parallelFor_TBB" );
// TBB dispatch
BodyAdapter tbbBody;
tbbBody.mBody = &body;
btPushThreadsAreRunning();
tbb::parallel_for( tbb::blocked_range<int>( iBegin, iEnd, grainSize ),
tbbBody,
tbb::simple_partitioner()
);
btPopThreadsAreRunning();
}
};
#endif // #if BT_USE_TBB && BT_THREADSAFE
#if BT_USE_PPL && BT_THREADSAFE
///
/// btTaskSchedulerPPL -- wrapper around Microsoft Parallel Patterns Lib task scheduler
///
class btTaskSchedulerPPL : public btITaskScheduler
{
int m_numThreads;
public:
btTaskSchedulerPPL() : btITaskScheduler( "PPL" )
{
m_numThreads = 0;
}
virtual int getMaxNumThreads() const BT_OVERRIDE
{
return concurrency::GetProcessorCount();
}
virtual int getNumThreads() const BT_OVERRIDE
{
return m_numThreads;
}
virtual void setNumThreads( int numThreads ) BT_OVERRIDE
{
// capping the thread count for PPL due to a thread-index issue
const int maxThreadCount = (std::min)(int(BT_MAX_THREAD_COUNT), 31);
m_numThreads = ( std::max )( 1, ( std::min )( maxThreadCount, numThreads ) );
using namespace concurrency;
if ( CurrentScheduler::Id() != -1 )
{
CurrentScheduler::Detach();
}
SchedulerPolicy policy;
{
// PPL seems to destroy threads when threadpool is shrunk, but keeps reusing old threads
// force it to destroy old threads
policy.SetConcurrencyLimits( 1, 1 );
CurrentScheduler::Create( policy );
CurrentScheduler::Detach();
}
policy.SetConcurrencyLimits( m_numThreads, m_numThreads );
CurrentScheduler::Create( policy );
m_savedThreadCounter = 0;
if ( m_isActive )
{
btResetThreadIndexCounter();
}
}
struct BodyAdapter
{
const btIParallelForBody* mBody;
int mGrainSize;
int mIndexEnd;
void operator()( int i ) const
{
BT_PROFILE( "PPL_job" );
mBody->forLoop( i, ( std::min )( i + mGrainSize, mIndexEnd ) );
}
};
virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
{
BT_PROFILE( "parallelFor_PPL" );
// PPL dispatch
BodyAdapter pplBody;
pplBody.mBody = &body;
pplBody.mGrainSize = grainSize;
pplBody.mIndexEnd = iEnd;
btPushThreadsAreRunning();
// note: MSVC 2010 doesn't support partitioner args, so avoid them
concurrency::parallel_for( iBegin,
iEnd,
grainSize,
pplBody
);
btPopThreadsAreRunning();
}
};
#endif // #if BT_USE_PPL && BT_THREADSAFE
// create a non-threaded task scheduler (always available)
btITaskScheduler* btGetSequentialTaskScheduler()
{

View File

@@ -28,6 +28,14 @@ subject to the following restrictions:
#define BT_OVERRIDE
#endif
const unsigned int BT_MAX_THREAD_COUNT = 64; // only if BT_THREADSAFE is 1
// for internal use only
bool btIsMainThread();
bool btThreadsAreRunning();
unsigned int btGetCurrentThreadIndex();
void btResetThreadIndexCounter(); // notify that all worker threads have been destroyed
///
/// btSpinMutex -- lightweight spin-mutex implemented with atomic ops, never puts
/// a thread to sleep because it is designed to be used with a task scheduler
@@ -48,39 +56,41 @@ public:
bool tryLock();
};
#if BT_THREADSAFE
// for internal Bullet use only
//
// NOTE: btMutex* is for internal Bullet use only
//
// If BT_THREADSAFE is undefined or 0, should optimize away to nothing.
// This is good because for the single-threaded build of Bullet, any calls
// to these functions will be optimized out.
//
// However, for users of the multi-threaded build of Bullet this is kind
// of bad because if you call any of these functions from external code
// (where BT_THREADSAFE is undefined) you will get unexpected race conditions.
//
SIMD_FORCE_INLINE void btMutexLock( btSpinMutex* mutex )
{
#if BT_THREADSAFE
mutex->lock();
#endif // #if BT_THREADSAFE
}
SIMD_FORCE_INLINE void btMutexUnlock( btSpinMutex* mutex )
{
#if BT_THREADSAFE
mutex->unlock();
#endif // #if BT_THREADSAFE
}
SIMD_FORCE_INLINE bool btMutexTryLock( btSpinMutex* mutex )
{
#if BT_THREADSAFE
return mutex->tryLock();
#else
return true;
#endif // #if BT_THREADSAFE
}
// for internal use only
bool btIsMainThread();
bool btThreadsAreRunning();
unsigned int btGetCurrentThreadIndex();
const unsigned int BT_MAX_THREAD_COUNT = 64;
#else
// for internal Bullet use only
// if BT_THREADSAFE is undefined or 0, should optimize away to nothing
SIMD_FORCE_INLINE void btMutexLock( btSpinMutex* ) {}
SIMD_FORCE_INLINE void btMutexUnlock( btSpinMutex* ) {}
SIMD_FORCE_INLINE bool btMutexTryLock( btSpinMutex* ) {return true;}
SIMD_FORCE_INLINE bool btThreadsAreRunning() { return false;}
#endif
//
// btIParallelForBody -- subclass this to express work that can be done in parallel
@@ -97,16 +107,24 @@ public:
//
class btITaskScheduler
{
const char* m_name;
public:
btITaskScheduler( const char* name ) : m_name( name ) {}
btITaskScheduler( const char* name );
virtual ~btITaskScheduler() {}
const char* getName() const { return m_name; }
virtual ~btITaskScheduler() {}
virtual int getMaxNumThreads() const = 0;
virtual int getNumThreads() const = 0;
virtual void setNumThreads( int numThreads ) = 0;
virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) = 0;
// internal use only
virtual void activate();
virtual void deactivate();
protected:
const char* m_name;
unsigned int m_savedThreadCounter;
bool m_isActive;
};
// set the task scheduler to use for all calls to btParallelFor()