Added btGhostObject and btPairCachingGhostObject functionality.
It is a fast way to keep track of overlapping objects in an area, and doing rayTest and convexSweepTest for overlapping objects, instead of btCollisionWorld::rayTest/convexSweepTest. Updated KinematicCharacterController to use btPairCachingGhostObject.
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@@ -12,16 +12,12 @@ class CharacterControllerInterface
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public:
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CharacterControllerInterface () {};
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virtual ~CharacterControllerInterface () {};
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virtual void setup (btScalar height = 2.0, btScalar width = 0.25, btScalar stepHeight = 0.25) = 0;
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virtual void destroy () = 0;
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virtual btCollisionObject* getCollisionObject () = 0;
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virtual void reset () = 0;
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virtual void warp (const btVector3& origin) = 0;
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virtual void registerPairCacheAndDispatcher (btOverlappingPairCache* pairCache, btCollisionDispatcher* dispatcher)=0;
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virtual void preStep (const btCollisionWorld* collisionWorld) = 0;
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virtual void playerStep (const btCollisionWorld* collisionWorld, btScalar dt,
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virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
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virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt,
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int forward,
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int backward,
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int left,
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