update minitaur.py to use minitaur.urdf (instead of quadruped.urdf), also sort the legs in the same order as real hardware
added test urdf files for minitaur with all fixed joints, or fixed knees. added some stiffness/damping to minitaur legs (testing) tiny_obj_loader, don't crash on invalid texture coordinates btMultiBodyConstraintSolver: sweep back and forward to reduce asymmetry
This commit is contained in:
@@ -17,10 +17,10 @@ class Minitaur:
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p.stepSimulation()
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def buildMotorIdList(self):
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self.motorIdList.append(self.jointNameToId['motor_front_leftR_joint'])
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self.motorIdList.append(self.jointNameToId['motor_front_leftL_joint'])
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self.motorIdList.append(self.jointNameToId['motor_back_leftR_joint'])
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self.motorIdList.append(self.jointNameToId['motor_front_leftR_joint'])
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self.motorIdList.append(self.jointNameToId['motor_back_leftL_joint'])
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self.motorIdList.append(self.jointNameToId['motor_back_leftR_joint'])
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self.motorIdList.append(self.jointNameToId['motor_front_rightL_joint'])
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self.motorIdList.append(self.jointNameToId['motor_front_rightR_joint'])
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self.motorIdList.append(self.jointNameToId['motor_back_rightL_joint'])
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@@ -28,21 +28,17 @@ class Minitaur:
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def reset(self):
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self.quadruped = p.loadURDF("%s/quadruped/quadruped.urdf" % self.urdfRootPath,0,0,.3)
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self.quadruped = p.loadURDF("%s/quadruped/minitaur.urdf" % self.urdfRootPath,0,0,.2)
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self.kp = 1
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self.kd = 0.1
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self.maxForce = 3.5
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self.nMotors = 8
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self.motorIdList = []
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self.motorDir = [1, -1, 1, -1, -1, 1, -1, 1]
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self.motorDir = [1, 1, 1, 1, 1, 1, 1, 1]
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self.buildJointNameToIdDict()
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self.buildMotorIdList()
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def disableAllMotors(self):
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nJoints = p.getNumJoints(self.quadruped)
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for i in range(nJoints):
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p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=i, controlMode=p.VELOCITY_CONTROL, force=0)
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def setMotorAngleById(self, motorId, desiredAngle):
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p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=motorId, controlMode=p.POSITION_CONTROL, targetPosition=desiredAngle, positionGain=self.kp, velocityGain=self.kd, force=self.maxForce)
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@@ -51,42 +47,55 @@ class Minitaur:
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self.setMotorAngleById(self.jointNameToId[motorName], desiredAngle)
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def resetPose(self):
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#right front leg
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self.disableAllMotors()
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.quadruped,self.jointNameToId['knee_front_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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self.setMotorAngleByName('motor_front_rightR_joint', 1.57)
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self.setMotorAngleByName('motor_front_rightL_joint',-1.57)
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kneeFrictionForce = 0
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halfpi = 1.57079632679
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kneeangle = -2.1834 #halfpi - acos(upper_leg_length / lower_leg_length)
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#left front leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.quadruped,self.jointNameToId['knee_front_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_front_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_front_leftL_joint',-1.57)
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#right back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.quadruped,self.jointNameToId['knee_back_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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self.setMotorAngleByName('motor_back_rightR_joint', 1.57)
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self.setMotorAngleByName('motor_back_rightL_joint',-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftL_joint'],self.motorDir[0]*halfpi)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftL_link'],self.motorDir[0]*kneeangle)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftR_joint'],self.motorDir[1]*halfpi)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.motorDir[1]*kneeangle)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.quadruped,self.jointNameToId['knee_front_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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self.setMotorAngleByName('motor_front_leftL_joint', self.motorDir[0]*halfpi)
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self.setMotorAngleByName('motor_front_leftR_joint', self.motorDir[1]*halfpi)
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p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_front_leftL_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
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p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_front_leftR_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
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#left back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.quadruped,self.jointNameToId['knee_back_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_back_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_back_leftL_joint',-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftL_joint'],self.motorDir[2]*halfpi)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftL_link'],self.motorDir[2]*kneeangle)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftR_joint'],self.motorDir[3]*halfpi)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.motorDir[3]*kneeangle)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.quadruped,self.jointNameToId['knee_back_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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self.setMotorAngleByName('motor_back_leftL_joint',self.motorDir[2]*halfpi)
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self.setMotorAngleByName('motor_back_leftR_joint',self.motorDir[3]*halfpi)
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p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_back_leftL_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
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p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_back_leftR_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
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#right front leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightL_joint'],self.motorDir[4]*halfpi)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightL_link'],self.motorDir[4]*kneeangle)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightR_joint'],self.motorDir[5]*halfpi)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.motorDir[5]*kneeangle)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.quadruped,self.jointNameToId['knee_front_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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self.setMotorAngleByName('motor_front_rightL_joint',self.motorDir[4]*halfpi)
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self.setMotorAngleByName('motor_front_rightR_joint',self.motorDir[5]*halfpi)
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p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_front_rightL_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
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p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_front_rightR_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
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#right back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightL_joint'],self.motorDir[6]*halfpi)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightL_link'],self.motorDir[6]*kneeangle)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightR_joint'],self.motorDir[7]*halfpi)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.motorDir[7]*kneeangle)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.quadruped,self.jointNameToId['knee_back_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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self.setMotorAngleByName('motor_back_rightL_joint',self.motorDir[6]*halfpi)
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self.setMotorAngleByName('motor_back_rightR_joint',self.motorDir[7]*halfpi)
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p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_back_rightL_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
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p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_back_rightR_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
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def getBasePosition(self):
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position, orientation = p.getBasePositionAndOrientation(self.quadruped)
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@@ -58,7 +58,7 @@ evaluate_func_map['evaluate_desired_motorAngle_hop'] = evaluate_desired_motorAng
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def evaluate_params(evaluateFunc, params, objectiveParams, urdfRoot='', timeStep=0.01, maxNumSteps=1000, sleepTime=0):
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def evaluate_params(evaluateFunc, params, objectiveParams, urdfRoot='', timeStep=0.01, maxNumSteps=10000, sleepTime=0):
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print('start evaluation')
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beforeTime = time.time()
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p.resetSimulation()
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@@ -1,3 +1,7 @@
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import sys
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#some python interpreters need '.' added
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sys.path.append(".")
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import pybullet as p
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from minitaur import Minitaur
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from minitaur_evaluate import *
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21
examples/pybullet/mylittleminitaur.py
Normal file
21
examples/pybullet/mylittleminitaur.py
Normal file
@@ -0,0 +1,21 @@
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import pybullet as p
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import time
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import math
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import sys
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sys.path.append(".")
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from minitaur import Minitaur
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p.connect(p.GUI)
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p.setTimeOut(5)
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#p.setPhysicsEngineParameter(numSolverIterations=50)
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p.setGravity(0,0,-10)
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p.setTimeStep(0.01)
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urdfRoot = ''
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p.loadURDF("%s/plane.urdf" % urdfRoot)
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minitaur = Minitaur(urdfRoot)
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while (True):
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p.stepSimulation()
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time.sleep(0.01)
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@@ -3,28 +3,31 @@ import time
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import math
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useRealTime = 0
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fixedTimeStep = 0.001
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fixedTimeStep = 0.01
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speed = 10
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amplitude = 0.8
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jump_amp = 0.5
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maxForce = 3.5
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kneeFrictionForce = 0.00
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kp = .05
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kd = .5
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kp = 1
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kd = .1
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physId = p.connect(p.SHARED_MEMORY)
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if (physId<0):
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p.connect(p.GUI)
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#p.resetSimulation()
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p.loadURDF("plane.urdf",0,0,0)
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p.setPhysicsEngineParameter(numSolverIterations=50)
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p.setTimeOut(4)
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p.loadURDF("plane.urdf",0,0,0.1)
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#p.loadSDF("kitchens/1.sdf")
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p.setGravity(0,0,0)
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p.setTimeStep(fixedTimeStep)
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orn = p.getQuaternionFromEuler([0,0,0.4])
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p.setRealTimeSimulation(0)
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quadruped = p.loadURDF("quadruped/minitaur.urdf",[0,0,0.2],useFixedBase=False)
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quadruped = p.loadURDF("quadruped/minitaur.urdf",[1,0,0.2],orn,useFixedBase=False)
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nJoints = p.getNumJoints(quadruped)
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jointNameToId = {}
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@@ -58,47 +61,68 @@ motor_back_leftL_joint = jointNameToId['motor_back_leftL_joint']
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motor_back_leftL_link = jointNameToId['motor_back_leftL_link']
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knee_back_leftL_link = jointNameToId['knee_back_leftL_link']
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motordir=[-1,-1,-1,-1,1,1,1,1]
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halfpi = 1.57079632679
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kneeangle = -2.1834
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p.resetJointState(quadruped,motor_front_leftL_joint,motordir[0]*halfpi)
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p.resetJointState(quadruped,knee_front_leftL_link,motordir[0]*kneeangle)
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p.resetJointState(quadruped,motor_front_leftR_joint,motordir[1]*halfpi)
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p.resetJointState(quadruped,knee_front_leftR_link,motordir[1]*kneeangle)
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cid = p.createConstraint(quadruped,knee_front_leftR_link,quadruped,knee_front_leftL_link,p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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p.changeConstraint(cid,maxForce=10000)
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p.setJointMotorControl(quadruped,knee_front_leftL_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
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p.setJointMotorControl(quadruped,knee_front_leftR_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
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p.resetJointState(quadruped,motor_back_leftL_joint,motordir[2]*halfpi)
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p.resetJointState(quadruped,knee_back_leftL_link,motordir[2]*kneeangle)
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p.resetJointState(quadruped,motor_back_leftR_joint,motordir[3]*halfpi)
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p.resetJointState(quadruped,knee_back_leftR_link,motordir[3]*kneeangle)
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cid = p.createConstraint(quadruped,knee_back_leftR_link,quadruped,knee_back_leftL_link,p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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p.changeConstraint(cid,maxForce=10000)
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p.setJointMotorControl(quadruped,knee_back_leftL_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
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p.setJointMotorControl(quadruped,knee_back_leftR_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
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#p.getNumJoints(1)
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p.resetJointState(quadruped,motor_front_rightR_joint,1.57)
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p.resetJointState(quadruped,knee_front_rightR_link,-2.2)
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p.resetJointState(quadruped,motor_front_rightL_joint,1.57)
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p.resetJointState(quadruped,knee_front_rightL_link,-2.2)
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p.createConstraint(quadruped,knee_front_rightR_link,quadruped,knee_front_rightL_link,p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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p.setJointMotorControl(quadruped,knee_front_rightR_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
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p.resetJointState(quadruped,motor_front_rightL_joint,motordir[4]*halfpi)
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p.resetJointState(quadruped,knee_front_rightL_link,motordir[4]*kneeangle)
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p.resetJointState(quadruped,motor_front_rightR_joint,motordir[5]*halfpi)
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p.resetJointState(quadruped,knee_front_rightR_link,motordir[5]*kneeangle)
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cid = p.createConstraint(quadruped,knee_front_rightR_link,quadruped,knee_front_rightL_link,p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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p.changeConstraint(cid,maxForce=10000)
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p.setJointMotorControl(quadruped,knee_front_rightL_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
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p.setJointMotorControl(quadruped,knee_front_rightR_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
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p.resetJointState(quadruped,motor_front_leftR_joint,-1.57)
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p.resetJointState(quadruped,knee_front_leftR_link,2.2)
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p.resetJointState(quadruped,motor_front_leftL_joint,-1.57)
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p.resetJointState(quadruped,knee_front_leftL_link,2.2)
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p.createConstraint(quadruped,knee_front_leftR_link,quadruped,knee_front_leftL_link,p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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p.setJointMotorControl(quadruped,knee_front_leftR_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
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p.setJointMotorControl(quadruped,knee_front_leftL_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
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p.resetJointState(quadruped,motor_back_rightL_joint,motordir[6]*halfpi)
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p.resetJointState(quadruped,knee_back_rightL_link,motordir[6]*kneeangle)
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p.resetJointState(quadruped,motor_back_rightR_joint,motordir[7]*halfpi)
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p.resetJointState(quadruped,knee_back_rightR_link,motordir[7]*kneeangle)
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cid = p.createConstraint(quadruped,knee_back_rightR_link,quadruped,knee_back_rightL_link,p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
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p.changeConstraint(cid,maxForce=10000)
|
||||
|
||||
p.resetJointState(quadruped,motor_back_rightR_joint,1.57)
|
||||
p.resetJointState(quadruped,knee_back_rightR_link,-2.2)
|
||||
p.resetJointState(quadruped,motor_back_rightL_joint,1.57)
|
||||
p.resetJointState(quadruped,knee_back_rightL_link,-2.2)
|
||||
p.createConstraint(quadruped,knee_back_rightR_link,quadruped,knee_back_rightL_link,p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
|
||||
p.setJointMotorControl(quadruped,knee_back_rightR_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
|
||||
p.setJointMotorControl(quadruped,knee_back_rightL_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
|
||||
p.setJointMotorControl(quadruped,knee_back_rightR_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
|
||||
|
||||
p.resetJointState(quadruped,motor_back_leftR_joint,-1.57)
|
||||
p.resetJointState(quadruped,knee_back_leftR_link,2.2)
|
||||
p.resetJointState(quadruped,motor_back_leftL_joint,-1.57)
|
||||
p.resetJointState(quadruped,knee_back_leftL_link,2.2)
|
||||
p.createConstraint(quadruped,knee_back_leftR_link,quadruped,knee_back_leftL_link,p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
|
||||
p.setJointMotorControl(quadruped,motor_back_leftR_joint,p.POSITION_CONTROL,-1.57,maxForce)
|
||||
p.setJointMotorControl(quadruped,knee_back_leftR_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
|
||||
p.setJointMotorControl(quadruped,motor_back_leftL_joint,p.POSITION_CONTROL,-1.57,maxForce)
|
||||
p.setJointMotorControl(quadruped,knee_back_leftL_link,p.VELOCITY_CONTROL,0,kneeFrictionForce)
|
||||
p.setGravity(0,0,-10)
|
||||
|
||||
|
||||
|
||||
motordir=[-1,-1,-1,-1,1,1,1,1]
|
||||
legnumbering=[motor_front_leftR_joint,motor_front_leftL_joint,motor_back_leftR_joint,motor_back_leftL_joint,motor_front_rightR_joint,motor_front_rightL_joint,motor_back_rightR_joint,motor_back_rightL_joint]
|
||||
legnumbering=[
|
||||
motor_front_leftL_joint,
|
||||
motor_front_leftR_joint,
|
||||
motor_back_leftL_joint,
|
||||
motor_back_leftR_joint,
|
||||
motor_front_rightL_joint,
|
||||
motor_front_rightR_joint,
|
||||
motor_back_rightL_joint,
|
||||
motor_back_rightR_joint]
|
||||
|
||||
for i in range (8):
|
||||
print (legnumbering[i])
|
||||
#use the Minitaur leg numbering
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[0],controlMode=p.POSITION_CONTROL,targetPosition=motordir[0]*1.57,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[1],controlMode=p.POSITION_CONTROL,targetPosition=motordir[1]*1.57,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
@@ -108,9 +132,12 @@ p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[4],controlMo
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[5],controlMode=p.POSITION_CONTROL,targetPosition=motordir[5]*1.57,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[6],controlMode=p.POSITION_CONTROL,targetPosition=motordir[6]*1.57,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[7],controlMode=p.POSITION_CONTROL,targetPosition=motordir[7]*1.57,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
#stand still
|
||||
p.setRealTimeSimulation(useRealTime)
|
||||
|
||||
|
||||
p.stepSimulation()
|
||||
#while (True):
|
||||
# time.sleep(0.01)
|
||||
#p.stepSimulation()
|
||||
|
||||
|
||||
print("quadruped Id = ")
|
||||
@@ -118,15 +145,14 @@ print(quadruped)
|
||||
p.saveWorld("quadru.py")
|
||||
logId = p.startStateLogging(p.STATE_LOGGING_MINITAUR,"quadrupedLog.txt",[quadruped])
|
||||
|
||||
p.setGravity(0,0,-10)
|
||||
|
||||
|
||||
#stand still
|
||||
p.setRealTimeSimulation(useRealTime)
|
||||
|
||||
|
||||
|
||||
#jump
|
||||
t = 0.0
|
||||
t_end = t + 10
|
||||
t_end = t + 100
|
||||
i=0
|
||||
ref_time = time.time()
|
||||
|
||||
@@ -135,26 +161,19 @@ while t < t_end:
|
||||
t = time.time()-ref_time
|
||||
else:
|
||||
t = t+fixedTimeStep
|
||||
|
||||
p.setJointMotorControl2(bodyIndex=quadruped, jointIndex=motor_front_rightR_joint, controlMode=p.POSITION_CONTROL, targetPosition=math.sin(t*speed)*jump_amp+1.57, positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped, jointIndex=motor_front_rightL_joint, controlMode=p.POSITION_CONTROL, targetPosition=-math.sin(t*speed)*jump_amp-1.57, positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped, jointIndex=motor_front_leftR_joint, controlMode=p.POSITION_CONTROL, targetPosition=math.sin(t*speed)*jump_amp+1.57, positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped, jointIndex=motor_front_leftL_joint, controlMode=p.POSITION_CONTROL, targetPosition=-math.sin(t*speed)*jump_amp-1.57, positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped, jointIndex=motor_back_rightR_joint, controlMode=p.POSITION_CONTROL, targetPosition=math.sin(t*speed)*jump_amp+1.57, positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped, jointIndex=motor_back_rightL_joint, controlMode=p.POSITION_CONTROL, targetPosition=-math.sin(t*speed)*jump_amp-1.57, positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped, jointIndex=motor_back_leftR_joint, controlMode=p.POSITION_CONTROL, targetPosition=math.sin(t*speed)*jump_amp+1.57, positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped, jointIndex=motor_back_leftL_joint, controlMode=p.POSITION_CONTROL, targetPosition=-math.sin(t*speed)*jump_amp-1.57, positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
|
||||
target = math.sin(t*speed)*jump_amp+1.57;
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[0],controlMode=p.POSITION_CONTROL,targetPosition=motordir[0]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[1],controlMode=p.POSITION_CONTROL,targetPosition=motordir[1]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[2],controlMode=p.POSITION_CONTROL,targetPosition=motordir[2]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[3],controlMode=p.POSITION_CONTROL,targetPosition=motordir[3]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[4],controlMode=p.POSITION_CONTROL,targetPosition=motordir[4]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[5],controlMode=p.POSITION_CONTROL,targetPosition=motordir[5]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[6],controlMode=p.POSITION_CONTROL,targetPosition=motordir[6]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[7],controlMode=p.POSITION_CONTROL,targetPosition=motordir[7]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
if (True):
|
||||
|
||||
target = math.sin(t*speed)*jump_amp+1.57;
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[0],controlMode=p.POSITION_CONTROL,targetPosition=motordir[0]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[1],controlMode=p.POSITION_CONTROL,targetPosition=motordir[1]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[2],controlMode=p.POSITION_CONTROL,targetPosition=motordir[2]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[3],controlMode=p.POSITION_CONTROL,targetPosition=motordir[3]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[4],controlMode=p.POSITION_CONTROL,targetPosition=motordir[4]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[5],controlMode=p.POSITION_CONTROL,targetPosition=motordir[5]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[6],controlMode=p.POSITION_CONTROL,targetPosition=motordir[6]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
p.setJointMotorControl2(bodyIndex=quadruped,jointIndex=legnumbering[7],controlMode=p.POSITION_CONTROL,targetPosition=motordir[7]*target,positionGain=kp, velocityGain=kd, force=maxForce)
|
||||
|
||||
if (useRealTime==0):
|
||||
p.stepSimulation()
|
||||
time.sleep(fixedTimeStep)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user