Some performance improvements and fixes related to btVector3 being aligned on SPU.
btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3) reorganized some data members of some classes, to reduce memory footprint
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@@ -91,20 +91,16 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
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AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
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};
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btVector3 m_aabbMin;
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btVector3 m_aabbMax;
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//Usually the client btCollisionObject or Rigidbody class
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void* m_clientObject;
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short int m_collisionFilterGroup;
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short int m_collisionFilterMask;
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void* m_multiSapParentProxy;
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int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
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btVector3 m_aabbMin;
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btVector3 m_aabbMax;
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SIMD_FORCE_INLINE int getUid() const
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{
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return m_uniqueId;
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@@ -116,11 +112,11 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
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}
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btBroadphaseProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0)
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:m_aabbMin(aabbMin),
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m_aabbMax(aabbMax),
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m_clientObject(userPtr),
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:m_clientObject(userPtr),
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m_collisionFilterGroup(collisionFilterGroup),
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m_collisionFilterMask(collisionFilterMask)
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m_collisionFilterMask(collisionFilterMask),
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m_aabbMin(aabbMin),
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m_aabbMax(aabbMax)
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{
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m_multiSapParentProxy = multiSapParentProxy;
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}
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