Some performance improvements and fixes related to btVector3 being aligned on SPU.
btQuantizedBvh has a version number, memory layout might be different now (due to aligned btVector3) reorganized some data members of some classes, to reduce memory footprint
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@@ -158,41 +158,43 @@ typedef btAlignedObjectArray<btBvhSubtreeInfo> BvhSubtreeInfoArray;
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///It is recommended to use quantization for better performance and lower memory requirements.
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ATTRIBUTE_ALIGNED16(class) btQuantizedBvh
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{
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protected:
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NodeArray m_leafNodes;
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NodeArray m_contiguousNodes;
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QuantizedNodeArray m_quantizedLeafNodes;
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QuantizedNodeArray m_quantizedContiguousNodes;
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int m_curNodeIndex;
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//quantization data
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bool m_useQuantization;
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btVector3 m_bvhAabbMin;
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btVector3 m_bvhAabbMax;
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btVector3 m_bvhQuantization;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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enum btTraversalMode
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{
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TRAVERSAL_STACKLESS = 0,
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TRAVERSAL_STACKLESS_CACHE_FRIENDLY,
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TRAVERSAL_RECURSIVE
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};
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protected:
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btTraversalMode m_traversalMode;
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btVector3 m_bvhAabbMin;
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btVector3 m_bvhAabbMax;
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btVector3 m_bvhQuantization;
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int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
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int m_curNodeIndex;
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//quantization data
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bool m_useQuantization;
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NodeArray m_leafNodes;
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NodeArray m_contiguousNodes;
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QuantizedNodeArray m_quantizedLeafNodes;
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QuantizedNodeArray m_quantizedContiguousNodes;
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btTraversalMode m_traversalMode;
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BvhSubtreeInfoArray m_SubtreeHeaders;
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//This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray
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int m_subtreeHeaderCount;
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///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
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///this might be refactored into a virtual, it is usually not calculated at run-time
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@@ -332,6 +334,9 @@ protected:
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void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btQuantizedBvh();
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virtual ~btQuantizedBvh();
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