added very basic debug drawing for vehicle wheels, and updated raycast in world to do ray-aabb instead of aabb-aabb
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@@ -66,6 +66,7 @@ SIMD_FORCE_INLINE int btOutcode(const btVector3& p,const btVector3& halfExtent)
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(p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
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}
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SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
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const btVector3& rayTo,
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const btVector3& aabbMin,
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