added non-uniform scaling to btMultiSphereShape
added ray-aabb check modified Raycast demo to be more useful for debugging collision shapes
This commit is contained in:
@@ -61,3 +61,36 @@ void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3&
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}
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}
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void GLDebugDrawer::drawAabb(const btVector3& from,const btVector3& to,const btVector3& color)
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{
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btVector3 halfExtents = (to-from)* 0.5f;
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btVector3 center = (to+from) *0.5f;
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int i,j;
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btVector3 edgecoord(1.f,1.f,1.f),pa,pb;
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for (i=0;i<4;i++)
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{
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for (j=0;j<3;j++)
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{
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pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
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edgecoord[2]*halfExtents[2]);
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pa+=center;
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int othercoord = j%3;
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edgecoord[othercoord]*=-1.f;
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pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
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edgecoord[2]*halfExtents[2]);
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pb+=center;
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drawLine(pa,pb,color);
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}
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edgecoord = btVector3(-1.f,-1.f,-1.f);
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if (i<3)
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edgecoord[i]*=-1.f;
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}
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}
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@@ -13,6 +13,8 @@ public:
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GLDebugDrawer();
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void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color);
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
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virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color);
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@@ -53,7 +53,7 @@ void renderTexture::grapicalPrintf(char* str, BMF_FontData* fontData, int startx
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for (int x=0;x<cd.width;x++)
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{
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char packedColor = bitmap[y];
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float colorf = packedColor & bit ? 1.f : 0.f;
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float colorf = packedColor & bit ? 0.f : 1.f;
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btVector4 rgba(colorf,colorf,colorf,1.f);
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setPixel(rasterposx+x,rasterposy+8-y-1,rgba);
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bit >>=1;
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@@ -43,6 +43,15 @@ public:
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pixel[3] = (unsigned char)(255*rgba.getW());
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}
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inline btVector4 getPixel(int x,int y)
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{
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unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];
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return btVector4(pixel[0]*1.f/255.f,
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pixel[1]*1.f/255.f,
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pixel[2]*1.f/255.f,
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pixel[3]*1.f/255.f);
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}
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const unsigned char* getBuffer() const { return m_buffer;}
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int getWidth() const { return m_width;}
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int getHeight() const { return m_height;}
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@@ -22,10 +22,12 @@ Very basic raytracer, rendering into a texture.
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#include "LinearMath/btQuaternion.h"
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#include "LinearMath/btTransform.h"
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#include "GL_ShapeDrawer.h"
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#include "GLDebugDrawer.h"
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#include "Raytracer.h"
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#include "GlutStuff.h"
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#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
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#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
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#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
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@@ -37,8 +39,13 @@ Very basic raytracer, rendering into a texture.
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
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#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
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#include "LinearMath/btAabbUtil2.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
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#include "BulletCollision/CollisionShapes/btConeShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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@@ -48,11 +55,13 @@ Very basic raytracer, rendering into a texture.
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#include "RenderTexture.h"
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btVoronoiSimplexSolver simplexSolver;
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float yaw=0.f,pitch=0.f,roll=0.f;
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const int maxNumObjects = 4;
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const int numObjects = 4;
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const int numObjects = 1;
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/// simplex contains the vertices, and some extra code to draw and debug
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GL_Simplex1to4 simplex;
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@@ -62,8 +71,10 @@ btTransform transforms[maxNumObjects];
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renderTexture* raytracePicture = 0;
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//this applies to the raytracer virtual screen/image buffer
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int screenWidth = 128;
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int screenHeight = 128;
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float aspectRatio = (3.f/4.f);
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int screenHeight = screenWidth * aspectRatio;
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GLuint glTextureId;
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btSphereShape mySphere(1);
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@@ -72,6 +83,9 @@ btCylinderShape myCylinder(btVector3(0.3f,0.3f,0.3f));
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btConeShape myCone(1,1);
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btMinkowskiSumShape myMink(&myCylinder,&myBox);
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GLDebugDrawer debugDrawer;
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///
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@@ -85,7 +99,7 @@ int main(int argc,char** argv)
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raytraceDemo->setCameraDistance(6.f);
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return glutmain(argc, argv,screenWidth,screenHeight,"Minkowski-Sum Raytracer Demo",raytraceDemo);
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return glutmain(argc, argv,640,480,"Bullet GJK Implicit Shape Raytracer Demo",raytraceDemo);
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}
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void Raytracer::initPhysics()
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@@ -113,12 +127,18 @@ void Raytracer::initPhysics()
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btVector3(0.f, 0.f, 0.f)
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};
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// btMultiSphereShape* multiSphereShape = new btMultiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
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//btMultiSphereShape* multiSphereShape = new btMultiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
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btVector3 sphereOffset(0,0,0);
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btScalar sphereRadius = 2.f;
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btVector3 nonUniformScaling(0.5,2,0.5);
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btMultiSphereShape* nonuniformScaledSphere = new btMultiSphereShape(inertiaHalfExtents,&sphereOffset,&sphereRadius,1);
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nonuniformScaledSphere->setLocalScaling(nonUniformScaling);
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nonuniformScaledSphere->setMargin(0.04);
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btConvexHullShape* convexHullShape = new btConvexHullShape(&positions[0].getX(),3);
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//choose shape
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shapePtr[0] = &myCone;
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shapePtr[0] = &myCone;//&myBox;//nonuniformScaledSphere;//&myCone;
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shapePtr[1] =&simplex;
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shapePtr[2] =convexHullShape;
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shapePtr[3] =&myMink;//myBox;//multiSphereShape
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@@ -138,6 +158,10 @@ void Raytracer::clientMoveAndDisplay()
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int once = 1;
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void Raytracer::displayCallback()
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{
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@@ -146,7 +170,7 @@ void Raytracer::displayCallback()
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for (int i=0;i<numObjects;i++)
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{
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transforms[i].setIdentity();
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btVector3 pos(-3.5f+i*2.5f,0.f,0.f);
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btVector3 pos(-(2.5* numObjects * 0.5)+i*2.5f,0.f,0.f);
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transforms[i].setOrigin( pos );
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btQuaternion orn;
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if (i < 2)
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@@ -256,46 +280,54 @@ void Raytracer::displayCallback()
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rayToTrans.setOrigin(rayTo);
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for (int s=0;s<numObjects;s++)
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{
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// rayFromLocal = transforms[s].inverse()* rayFromTrans;
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// rayToLocal = transforms[s].inverse()* rayToTrans;
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//do some culling, ray versus aabb
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btVector3 aabbMin,aabbMax;
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shapePtr[s]->getAabb(transforms[s],aabbMin,aabbMax);
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btScalar hitLambda = 1.f;
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btVector3 hitNormal;
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//choose the continuous collision detection method
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btSubsimplexConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
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//GjkConvexCast convexCaster(&pointShape,shapePtr[0],&simplexSolver);
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//ContinuousConvexCollision convexCaster(&pointShape,shapePtr[0],&simplexSolver,0);
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// btBU_Simplex1to4 ptShape(btVector3(0,0,0));//algebraic needs features, doesnt use 'supporting vertex'
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// BU_CollisionPair convexCaster(&ptShape,shapePtr[0]);
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//reset previous result
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rayResult.m_fraction = 1.f;
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if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,transforms[s],transforms[s],rayResult))
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if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
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{
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//float fog = 1.f - 0.1f * rayResult.m_fraction;
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rayResult.m_normal.normalize();
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//choose the continuous collision detection method
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btSubsimplexConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
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//GjkConvexCast convexCaster(&pointShape,shapePtr[0],&simplexSolver);
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//ContinuousConvexCollision convexCaster(&pointShape,shapePtr[0],&simplexSolver,0);
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//reset previous result
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rayResult.m_fraction = 1.f;
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if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,transforms[s],transforms[s],rayResult))
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{
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//float fog = 1.f - 0.1f * rayResult.m_fraction;
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rayResult.m_normal.normalize();
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btVector3 worldNormal;
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worldNormal = transforms[s].getBasis() *rayResult.m_normal;
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btVector3 worldNormal;
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worldNormal = transforms[s].getBasis() *rayResult.m_normal;
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float light = worldNormal.dot(btVector3(0.4f,-1.f,-0.4f));
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if (light < 0.2f)
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light = 0.2f;
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if (light > 1.f)
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light = 1.f;
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float lightVec0 = worldNormal.dot(btVector3(0,-1,-1));//0.4f,-1.f,-0.4f));
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float lightVec1= worldNormal.dot(btVector3(-1,0,-1));//-0.4f,-1.f,-0.4f));
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rgba = btVector4(light,light,light,1.f);
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raytracePicture->setPixel(x,y,rgba);
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rgba = btVector4(lightVec0,lightVec1,0,1.f);
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rgba.setMin(btVector3(1,1,1));
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rgba.setMax(btVector3(0.2,0.2,0.2));
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rgba[3] = 1.f;
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raytracePicture->setPixel(x,y,rgba);
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} else
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{
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//clear is already done
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//rgba = btVector4(0.f,0.f,0.f,0.f);
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//raytracePicture->setPixel(x,y,rgba);
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}
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} else
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{
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//clear is already done
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//rgba = btVector4(0.f,0.f,0.f,0.f);
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//raytracePicture->setPixel(x,y,rgba);
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btVector4 rgba = raytracePicture->getPixel(x,y);
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if (!rgba.length2())
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{
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raytracePicture->setPixel(x,y,btVector4(1,1,1,1));
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}
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}
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}
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}
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@@ -371,9 +403,20 @@ void Raytracer::displayCallback()
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GL_ShapeDrawer::drawCoordSystem();
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{
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for (int i=0;i<numObjects;i++)
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{
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btVector3 aabbMin,aabbMax;
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shapePtr[i]->getAabb(transforms[i],aabbMin,aabbMax);
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debugDrawer.setDebugMode(1);
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debugDrawer.drawAabb(aabbMin,aabbMax,btVector3(255,0,0));
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}
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}
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glPushMatrix();
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/*
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@@ -297,7 +297,7 @@ public:
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}
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///users can point to their objects, userPointer is not used by Bullet
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void* getUserPointer()
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void* getUserPointer() const
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{
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return m_userObjectPointer;
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}
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@@ -344,7 +344,9 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
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//check aabb overlap
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if (TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,collisionObjectAabbMin,collisionObjectAabbMax))
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float hitLambda = 1.f;
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btVector3 hitNormal;
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if (btRayAabb(rayAabbMin,rayAabbMax,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
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{
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rayTestSingle(rayFromTrans,rayToTrans,
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collisionObject,
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@@ -20,17 +20,17 @@ subject to the following restrictions:
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btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres)
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:m_inertiaHalfExtents(inertiaHalfExtents)
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{
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m_minRadius = 1e30f;
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float startMargin = 1e30f;
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m_numSpheres = numSpheres;
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for (int i=0;i<m_numSpheres;i++)
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{
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m_localPositions[i] = positions[i];
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m_radi[i] = radi[i];
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if (radi[i] < m_minRadius)
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m_minRadius = radi[i];
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if (radi[i] < startMargin)
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startMargin = radi[i];
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}
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setMargin(m_minRadius);
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setMargin(startMargin);
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}
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@@ -64,7 +64,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
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for (i=0;i<m_numSpheres;i++)
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{
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vtx = (*pos) +vec*((*rad)-m_minRadius);
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vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
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pos++;
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rad++;
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newDot = vec.dot(vtx);
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@@ -96,7 +96,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
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for (int i=0;i<m_numSpheres;i++)
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{
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vtx = (*pos) +vec*((*rad)-m_minRadius);
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vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
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pos++;
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rad++;
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newDot = vec.dot(vtx);
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@@ -31,9 +31,7 @@ class btMultiSphereShape : public btConvexShape
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btVector3 m_inertiaHalfExtents;
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int m_numSpheres;
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float m_minRadius;
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@@ -18,6 +18,8 @@ subject to the following restrictions:
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#define AABB_UTIL2
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btSimdMinMax.h"
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#define btMin(a,b) ((a < b ? a : b))
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#define btMax(a,b) ((a > b ? a : b))
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@@ -53,5 +55,72 @@ SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices,
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return true;
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}
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SIMD_FORCE_INLINE int btOutcode(const btVector3& p,const btVector3& halfExtent)
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{
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return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) |
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(p.getX() > halfExtent.getX() ? 0x08 : 0x0) |
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(p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |
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(p.getY() > halfExtent.getY() ? 0x10 : 0x0) |
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(p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |
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(p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
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}
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SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
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const btVector3& rayTo,
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const btVector3& aabbMin,
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const btVector3& aabbMax,
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btScalar& param, btVector3& normal)
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{
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btVector3 aabbHalfExtent = (aabbMax-aabbMin)* 0.5f;
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btVector3 aabbCenter = (aabbMax+aabbMin)* 0.5f;
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btVector3 source = rayFrom - aabbCenter;
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btVector3 target = rayTo - aabbCenter;
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int sourceOutcode = btOutcode(source,aabbHalfExtent);
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int targetOutcode = btOutcode(target,aabbHalfExtent);
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if ((sourceOutcode & targetOutcode) == 0x0)
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{
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btScalar lambda_enter = btScalar(0.0);
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btScalar lambda_exit = param;
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btVector3 r = target - source;
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int i;
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btScalar normSign = 1;
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btVector3 hitNormal(0,0,0);
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int bit=1;
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for (int j=0;j<2;j++)
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{
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for (i = 0; i != 3; ++i)
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{
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if (sourceOutcode & bit)
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{
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btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
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if (lambda_enter <= lambda)
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{
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lambda_enter = lambda;
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hitNormal.setValue(0,0,0);
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hitNormal[i] = normSign;
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}
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}
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else if (targetOutcode & bit)
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{
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btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
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btSetMin(lambda_exit, lambda);
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}
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bit<<=1;
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}
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normSign = -1.f;
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}
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||||
if (lambda_enter <= lambda_exit)
|
||||
{
|
||||
param = lambda_enter;
|
||||
normal = hitNormal;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -114,8 +114,8 @@ SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atanf(x); }
|
||||
SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2f(x, y); }
|
||||
*/
|
||||
|
||||
SIMD_FORCE_INLINE int btSign(btScalar x) {
|
||||
return x < 0.0f ? -1 : x > 0.0f ? 1 : 0;
|
||||
SIMD_FORCE_INLINE int btIsNegative(btScalar x) {
|
||||
return x < 0.0f ? 1 : 0;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE btScalar btRadians(btScalar x) { return x * SIMD_RADS_PER_DEG; }
|
||||
|
||||
@@ -16,6 +16,7 @@ subject to the following restrictions:
|
||||
|
||||
#ifndef SIMD_MINMAX_H
|
||||
#define SIMD_MINMAX_H
|
||||
#include "LinearMath/btScalar.h"
|
||||
|
||||
template <class T>
|
||||
SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b) {
|
||||
|
||||
Reference in New Issue
Block a user