fix error due to rename b3RigidBodyCL -> b3RigidBodyData
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@@ -94,7 +94,7 @@ int b3GpuDynamicsWorld::stepSimulation( btScalar timeStepUnused, int maxSubStep
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btGeneric6DofConstraint* dof2 = (btGeneric6DofConstraint*) constraint;
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btGeneric6DofConstraint* dof2 = (btGeneric6DofConstraint*) constraint;
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b3Generic6DofConstraint* dof3 = (b3Generic6DofConstraint*) c;
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b3Generic6DofConstraint* dof3 = (b3Generic6DofConstraint*) c;
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const b3RigidBodyCL* bodiesCL = m_np->getBodiesCpu();
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const b3RigidBodyData* bodiesCL = m_np->getBodiesCpu();
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b3Transform frameInA = (b3Transform&) dof2->getFrameOffsetA();
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b3Transform frameInA = (b3Transform&) dof2->getFrameOffsetA();
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b3Transform frameInB = (b3Transform&) dof2->getFrameOffsetB();
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b3Transform frameInB = (b3Transform&) dof2->getFrameOffsetB();
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@@ -118,7 +118,7 @@ int b3GpuDynamicsWorld::stepSimulation( btScalar timeStepUnused, int maxSubStep
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b3Assert(m_np->getNumRigidBodies() == m_bodyUpdateRevisions.size());
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b3Assert(m_np->getNumRigidBodies() == m_bodyUpdateRevisions.size());
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#endif //BT_USE_BODY_UPDATE_REVISION
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#endif //BT_USE_BODY_UPDATE_REVISION
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b3RigidBodyCL* bodiesCL = (b3RigidBodyCL*)m_np->getBodiesCpu();
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b3RigidBodyData* bodiesCL = (b3RigidBodyData*)m_np->getBodiesCpu();
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for (int i=0;i<this->m_collisionObjects.size();i++)
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for (int i=0;i<this->m_collisionObjects.size();i++)
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{
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if (i>=m_np->getNumRigidBodies())
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if (i>=m_np->getNumRigidBodies())
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@@ -193,7 +193,7 @@ int b3GpuDynamicsWorld::stepSimulation( btScalar timeStepUnused, int maxSubStep
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BT_PROFILE("scatter transforms into rigidbody (CPU)");
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BT_PROFILE("scatter transforms into rigidbody (CPU)");
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const b3RigidBodyCL* bodiesCL = m_np->getBodiesCpu();
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const b3RigidBodyData* bodiesCL = m_np->getBodiesCpu();
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for (int i=0;i<this->m_collisionObjects.size();i++)
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for (int i=0;i<this->m_collisionObjects.size();i++)
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{
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{
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@@ -635,7 +635,7 @@ void b3GpuDynamicsWorld::addConstraint(btTypedConstraint* constraint, bool disab
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case D6_CONSTRAINT_TYPE:
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case D6_CONSTRAINT_TYPE:
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{
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{
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btGeneric6DofConstraint* dof2 = (btGeneric6DofConstraint*) constraint;
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btGeneric6DofConstraint* dof2 = (btGeneric6DofConstraint*) constraint;
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const b3RigidBodyCL* bodiesCL = m_np->getBodiesCpu();
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const b3RigidBodyData* bodiesCL = m_np->getBodiesCpu();
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int rbA = dof2->getRigidBodyA().getUserIndex();
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int rbA = dof2->getRigidBodyA().getUserIndex();
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int rbB = dof2->getRigidBodyB().getUserIndex();
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int rbB = dof2->getRigidBodyB().getUserIndex();
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