fix error due to rename b3RigidBodyCL -> b3RigidBodyData

This commit is contained in:
erwin coumans
2014-01-10 11:53:02 -08:00
parent 2e55d03fd9
commit 514f4fba35

View File

@@ -94,7 +94,7 @@ int b3GpuDynamicsWorld::stepSimulation( btScalar timeStepUnused, int maxSubStep
{
btGeneric6DofConstraint* dof2 = (btGeneric6DofConstraint*) constraint;
b3Generic6DofConstraint* dof3 = (b3Generic6DofConstraint*) c;
const b3RigidBodyCL* bodiesCL = m_np->getBodiesCpu();
const b3RigidBodyData* bodiesCL = m_np->getBodiesCpu();
b3Transform frameInA = (b3Transform&) dof2->getFrameOffsetA();
b3Transform frameInB = (b3Transform&) dof2->getFrameOffsetB();
@@ -118,7 +118,7 @@ int b3GpuDynamicsWorld::stepSimulation( btScalar timeStepUnused, int maxSubStep
b3Assert(m_np->getNumRigidBodies() == m_bodyUpdateRevisions.size());
#endif //BT_USE_BODY_UPDATE_REVISION
b3RigidBodyCL* bodiesCL = (b3RigidBodyCL*)m_np->getBodiesCpu();
b3RigidBodyData* bodiesCL = (b3RigidBodyData*)m_np->getBodiesCpu();
for (int i=0;i<this->m_collisionObjects.size();i++)
{
if (i>=m_np->getNumRigidBodies())
@@ -193,7 +193,7 @@ int b3GpuDynamicsWorld::stepSimulation( btScalar timeStepUnused, int maxSubStep
{
BT_PROFILE("scatter transforms into rigidbody (CPU)");
const b3RigidBodyCL* bodiesCL = m_np->getBodiesCpu();
const b3RigidBodyData* bodiesCL = m_np->getBodiesCpu();
for (int i=0;i<this->m_collisionObjects.size();i++)
{
@@ -635,7 +635,7 @@ void b3GpuDynamicsWorld::addConstraint(btTypedConstraint* constraint, bool disab
case D6_CONSTRAINT_TYPE:
{
btGeneric6DofConstraint* dof2 = (btGeneric6DofConstraint*) constraint;
const b3RigidBodyCL* bodiesCL = m_np->getBodiesCpu();
const b3RigidBodyData* bodiesCL = m_np->getBodiesCpu();
int rbA = dof2->getRigidBodyA().getUserIndex();
int rbB = dof2->getRigidBodyB().getUserIndex();