remove pre-build proto/grpc files (they differ for each platform and proto/grpc version)
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@@ -7,6 +7,7 @@
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struct MJCFErrorLogger
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{
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virtual ~MJCFErrorLogger() {}
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virtual void reportError(const char* error)=0;
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virtual void reportWarning(const char* warning)=0;
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virtual void printMessage(const char* msg)=0;
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@@ -12,6 +12,7 @@
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struct ErrorLogger
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{
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virtual ~ErrorLogger(){}
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virtual void reportError(const char* error)=0;
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virtual void reportWarning(const char* warning)=0;
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virtual void printMessage(const char* msg)=0;
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@@ -12,6 +12,7 @@ class btTransform;
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///bullet3\examples\SharedMemory\plugins\tinyRendererPlugin\TinyRendererVisualShapeConverter.cpp
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struct UrdfRenderingInterface
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{
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virtual ~UrdfRenderingInterface() {}
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///given a URDF link, convert all visual shapes into internal renderer (loading graphics meshes, textures etc)
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///use the collisionObjectUid as a unique identifier to synchronize the world transform and to remove the visual shape.
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virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, int collisionObjectUid, int bodyUniqueId) =0;
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