remove pre-build proto/grpc files (they differ for each platform and proto/grpc version)
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@@ -1,22 +1,21 @@
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//tinyRendererPlugin implements the TinyRenderer as a plugin
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//it is statically linked when using preprocessor #define STATIC_LINK_VR_PLUGIN
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//otherwise you can dynamically load it using pybullet.loadPlugin
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///grpcPlugin add a GRPC server to any PyBullet/BulletRobotics
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///physics server. You can connect using PyBullet connect.GRPC method
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#include "grpcPlugin.h"
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#include "../../SharedMemoryPublic.h"
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#include "SharedMemory/SharedMemoryPublic.h"
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#include "../b3PluginContext.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "SharedMemoryCommands.h"
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#include "PhysicsCommandProcessorInterface.h"
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#include "SharedMemory/SharedMemoryCommands.h"
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#include "SharedMemory/PhysicsCommandProcessorInterface.h"
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#include <stdio.h>
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#include <grpc++/grpc++.h>
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#include <grpc/support/log.h>
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#include "../../../Utils/b3Clock.h"
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#include "../../grpc/pybullet.grpc.pb.h"
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#include "../../grpc/ConvertGRPCBullet.h"
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#include "SharedMemory/grpc/proto/pybullet.grpc.pb.h"
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#include "SharedMemory/grpc/ConvertGRPCBullet.h"
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using grpc::Server;
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using grpc::ServerAsyncResponseWriter;
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using grpc::ServerBuilder;
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@@ -28,7 +27,7 @@ using pybullet_grpc::PyBulletStatus;
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using pybullet_grpc::PyBulletAPI;
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bool gVerboseNetworkMessagesServer4 = true;
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bool gVerboseNetworkMessagesServer4 = false;
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class ServerImpl final {
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@@ -64,7 +63,7 @@ public:
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cq_ = m_builder.AddCompletionQueue();
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// Finally assemble the server.
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server_ = m_builder.BuildAndStart();
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std::cout << "Server listening on " << hostNamePort << std::endl;
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std::cout << "grpcPlugin Bullet Physics GRPC server listening on " << hostNamePort << std::endl;
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// Proceed to the server's main loop.
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InitRpcs(comProc);
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@@ -314,7 +313,7 @@ B3_SHARED_API int executePluginCommand_grpcPlugin(struct b3PluginContext* contex
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grpcMyClass* obj = (grpcMyClass*)context->m_userPointer;
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if (arguments->m_text && strlen(arguments->m_text))
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if (strlen(arguments->m_text))
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{
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if (!obj->m_grpcInitialized && context->m_rpcCommandProcessorInterface)
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{
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