add ray-convex CPU implementation, make CPU raytest default for now
tweak/increase the b3Config values again, so it works better on the Macbook Retina GPU.
This commit is contained in:
@@ -2,6 +2,8 @@
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#include "b3GpuRaycast.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3Collidable.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h"
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
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@@ -73,9 +75,57 @@ bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vect
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return false;
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}
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bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedronCL& poly,
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const struct b3GpuNarrowPhaseInternalData* narrowphaseData, float& hitFraction, b3Vector3& hitNormal)
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{
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float exitFraction = hitFraction;
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float enterFraction = -0.1f;
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b3Vector3 curHitNormal(0,0,0);
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for (int i=0;i<poly.m_numFaces;i++)
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{
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const b3GpuFace& face = narrowphaseData->m_convexFaces[poly.m_faceOffset+i];
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float fromPlaneDist = b3Dot(rayFromLocal,face.m_plane)+face.m_plane.w;
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float toPlaneDist = b3Dot(rayToLocal,face.m_plane)+face.m_plane.w;
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if (fromPlaneDist<0.f)
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{
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if (toPlaneDist >= 0.f)
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{
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float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
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if (exitFraction>fraction)
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{
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exitFraction = fraction;
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}
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}
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} else
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{
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if (toPlaneDist<0.f)
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{
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float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
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if (enterFraction <= fraction)
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{
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enterFraction = fraction;
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curHitNormal = face.m_plane;
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curHitNormal.w = 0.f;
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}
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} else
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{
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return false;
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}
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}
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if (exitFraction <= enterFraction)
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return false;
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}
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if (enterFraction < 0.f)
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return false;
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hitFraction = enterFraction;
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hitNormal = curHitNormal;
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return true;
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}
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void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables,const struct b3Collidable* collidables)
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables,const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
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{
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// return castRays(rays,hitResults,numBodies,bodies,numCollidables,collidables);
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@@ -88,6 +138,7 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A
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float hitFraction = hitResults[r].m_hitFraction;
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int hitBodyIndex= -1;
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b3Vector3 hitNormal;
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for (int b=0;b<numBodies;b++)
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{
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@@ -103,9 +154,34 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A
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if (sphere_intersect(pos, radius, rayFrom, rayTo,hitFraction))
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{
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hitBodyIndex = b;
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b3Vector3 hitPoint;
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hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction);
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hitNormal = (hitPoint-bodies[b].m_pos).normalize();
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}
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}
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case SHAPE_CONVEX_HULL:
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{
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b3Transform convexWorldTransform;
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convexWorldTransform.setIdentity();
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convexWorldTransform.setOrigin(bodies[b].m_pos);
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convexWorldTransform.setRotation(bodies[b].m_quat);
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b3Transform convexWorld2Local = convexWorldTransform.inverse();
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b3Vector3 rayFromLocal = convexWorld2Local(rayFrom);
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b3Vector3 rayToLocal = convexWorld2Local(rayTo);
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int shapeIndex = collidables[bodies[b].m_collidableIdx].m_shapeIndex;
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const b3ConvexPolyhedronCL& poly = narrowphaseData->m_convexPolyhedra[shapeIndex];
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if (rayConvex(rayFromLocal, rayToLocal,poly,narrowphaseData, hitFraction, hitNormal))
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{
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hitBodyIndex = b;
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}
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break;
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}
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default:
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{
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static bool once=true;
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@@ -122,7 +198,7 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A
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hitResults[r].m_hitFraction = hitFraction;
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hitResults[r].m_hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction);
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hitResults[r].m_hitNormal = (hitResults[r].m_hitPoint-bodies[hitBodyIndex].m_pos).normalize();
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hitResults[r].m_hitNormal = hitNormal;
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hitResults[r].m_hitResult0 = hitBodyIndex;
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}
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@@ -130,8 +206,9 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A
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}
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void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables)
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
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{
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B3_PROFILE("castRaysGPU");
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b3OpenCLArray<b3RayInfo> gpuRays(m_data->m_context,m_data->m_q);
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@@ -18,10 +18,13 @@ public:
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virtual ~b3GpuRaycast();
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void castRaysHost(const b3AlignedObjectArray<b3RayInfo>& raysIn, b3AlignedObjectArray<b3RayHit>& hitResults,
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int numBodies, const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables);
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int numBodies, const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables,
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const struct b3GpuNarrowPhaseInternalData* narrowphaseData);
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void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables);
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables,
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const struct b3GpuNarrowPhaseInternalData* narrowphaseData
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);
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/* const b3OpenCLArray<b3RigidBodyCL>* bodyBuf,
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b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
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@@ -19,7 +19,7 @@ struct b3Config
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int m_maxTriConvexPairCapacity;
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b3Config()
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:m_maxConvexBodies(128*1024),
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:m_maxConvexBodies(32*1024),
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m_maxVerticesPerFace(64),
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m_maxFacesPerShape(12),
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m_maxConvexVertices(8192),
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@@ -29,7 +29,7 @@ struct b3Config
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m_maxTriConvexPairCapacity(256*1024)
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{
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m_maxConvexShapes = m_maxConvexBodies;
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m_maxBroadphasePairs = 8*m_maxConvexBodies;
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m_maxBroadphasePairs = 12*m_maxConvexBodies;
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m_maxContactCapacity = m_maxBroadphasePairs;
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}
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};
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@@ -12,73 +12,7 @@
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#include "Bullet3Geometry/b3AabbUtil.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h"
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struct b3GpuNarrowPhaseInternalData
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{
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b3AlignedObjectArray<b3ConvexUtility*>* m_convexData;
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b3AlignedObjectArray<b3ConvexPolyhedronCL> m_convexPolyhedra;
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b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
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b3AlignedObjectArray<b3Vector3> m_convexVertices;
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b3AlignedObjectArray<int> m_convexIndices;
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b3OpenCLArray<b3ConvexPolyhedronCL>* m_convexPolyhedraGPU;
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b3OpenCLArray<b3Vector3>* m_uniqueEdgesGPU;
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b3OpenCLArray<b3Vector3>* m_convexVerticesGPU;
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b3OpenCLArray<int>* m_convexIndicesGPU;
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b3OpenCLArray<b3Vector3>* m_worldVertsB1GPU;
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b3OpenCLArray<b3Int4>* m_clippingFacesOutGPU;
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b3OpenCLArray<b3Vector3>* m_worldNormalsAGPU;
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b3OpenCLArray<b3Vector3>* m_worldVertsA1GPU;
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b3OpenCLArray<b3Vector3>* m_worldVertsB2GPU;
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b3AlignedObjectArray<b3GpuChildShape> m_cpuChildShapes;
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b3OpenCLArray<b3GpuChildShape>* m_gpuChildShapes;
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b3AlignedObjectArray<b3GpuFace> m_convexFaces;
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b3OpenCLArray<b3GpuFace>* m_convexFacesGPU;
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GpuSatCollision* m_gpuSatCollision;
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b3AlignedObjectArray<b3Int2>* m_pBufPairsCPU;
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//b3OpenCLArray<b3Int2>* m_convexPairsOutGPU;
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//b3OpenCLArray<b3Int2>* m_planePairs;
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b3OpenCLArray<b3Contact4>* m_pBufContactOutGPU;
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b3AlignedObjectArray<b3Contact4>* m_pBufContactOutCPU;
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b3AlignedObjectArray<b3RigidBodyCL>* m_bodyBufferCPU;
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b3OpenCLArray<b3RigidBodyCL>* m_bodyBufferGPU;
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b3AlignedObjectArray<b3InertiaCL>* m_inertiaBufferCPU;
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b3OpenCLArray<b3InertiaCL>* m_inertiaBufferGPU;
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int m_numAcceleratedShapes;
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int m_numAcceleratedRigidBodies;
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b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
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b3OpenCLArray<b3Collidable>* m_collidablesGPU;
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b3OpenCLArray<b3SapAabb>* m_localShapeAABBGPU;
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b3AlignedObjectArray<b3SapAabb>* m_localShapeAABBCPU;
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b3AlignedObjectArray<class b3OptimizedBvh*> m_bvhData;
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b3AlignedObjectArray<b3QuantizedBvhNode> m_treeNodesCPU;
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b3AlignedObjectArray<b3BvhSubtreeInfo> m_subTreesCPU;
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b3AlignedObjectArray<b3BvhInfo> m_bvhInfoCPU;
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b3OpenCLArray<b3BvhInfo>* m_bvhInfoGPU;
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b3OpenCLArray<b3QuantizedBvhNode>* m_treeNodesGPU;
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b3OpenCLArray<b3BvhSubtreeInfo>* m_subTreesGPU;
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b3Config m_config;
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};
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#include "b3GpuNarrowPhaseInternalData.h"
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@@ -91,6 +91,11 @@ public:
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b3Collidable& getCollidableCpu(int collidableIndex);
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const b3Collidable& getCollidableCpu(int collidableIndex) const;
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const b3GpuNarrowPhaseInternalData* getInternalData() const
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{
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return m_data;
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}
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const struct b3SapAabb& getLocalSpaceAabb(int collidableIndex) const;
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};
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93
src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h
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93
src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h
Normal file
@@ -0,0 +1,93 @@
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#ifndef B3_GPU_NARROWPHASE_INTERNAL_DATA_H
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#define B3_GPU_NARROWPHASE_INTERNAL_DATA_H
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#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h"
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#include "b3Config.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3Collidable.h"
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#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
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#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h"
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#include "Bullet3Common/b3Int4.h"
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#include "Bullet3Common/b3Int2.h"
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class b3ConvexUtility;
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struct b3GpuNarrowPhaseInternalData
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{
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b3AlignedObjectArray<b3ConvexUtility*>* m_convexData;
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b3AlignedObjectArray<b3ConvexPolyhedronCL> m_convexPolyhedra;
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b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
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b3AlignedObjectArray<b3Vector3> m_convexVertices;
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b3AlignedObjectArray<int> m_convexIndices;
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b3OpenCLArray<b3ConvexPolyhedronCL>* m_convexPolyhedraGPU;
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b3OpenCLArray<b3Vector3>* m_uniqueEdgesGPU;
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b3OpenCLArray<b3Vector3>* m_convexVerticesGPU;
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b3OpenCLArray<int>* m_convexIndicesGPU;
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b3OpenCLArray<b3Vector3>* m_worldVertsB1GPU;
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b3OpenCLArray<b3Int4>* m_clippingFacesOutGPU;
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b3OpenCLArray<b3Vector3>* m_worldNormalsAGPU;
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b3OpenCLArray<b3Vector3>* m_worldVertsA1GPU;
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b3OpenCLArray<b3Vector3>* m_worldVertsB2GPU;
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b3AlignedObjectArray<b3GpuChildShape> m_cpuChildShapes;
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b3OpenCLArray<b3GpuChildShape>* m_gpuChildShapes;
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b3AlignedObjectArray<b3GpuFace> m_convexFaces;
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b3OpenCLArray<b3GpuFace>* m_convexFacesGPU;
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struct GpuSatCollision* m_gpuSatCollision;
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b3AlignedObjectArray<b3Int2>* m_pBufPairsCPU;
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//b3OpenCLArray<b3Int2>* m_convexPairsOutGPU;
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//b3OpenCLArray<b3Int2>* m_planePairs;
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b3OpenCLArray<b3Contact4>* m_pBufContactOutGPU;
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b3AlignedObjectArray<b3Contact4>* m_pBufContactOutCPU;
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b3AlignedObjectArray<b3RigidBodyCL>* m_bodyBufferCPU;
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b3OpenCLArray<b3RigidBodyCL>* m_bodyBufferGPU;
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b3AlignedObjectArray<b3InertiaCL>* m_inertiaBufferCPU;
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b3OpenCLArray<b3InertiaCL>* m_inertiaBufferGPU;
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int m_numAcceleratedShapes;
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int m_numAcceleratedRigidBodies;
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b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
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b3OpenCLArray<b3Collidable>* m_collidablesGPU;
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b3OpenCLArray<b3SapAabb>* m_localShapeAABBGPU;
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b3AlignedObjectArray<b3SapAabb>* m_localShapeAABBCPU;
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b3AlignedObjectArray<class b3OptimizedBvh*> m_bvhData;
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b3AlignedObjectArray<b3QuantizedBvhNode> m_treeNodesCPU;
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b3AlignedObjectArray<b3BvhSubtreeInfo> m_subTreesCPU;
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b3AlignedObjectArray<b3BvhInfo> m_bvhInfoCPU;
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b3OpenCLArray<b3BvhInfo>* m_bvhInfoGPU;
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b3OpenCLArray<b3QuantizedBvhNode>* m_treeNodesGPU;
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b3OpenCLArray<b3BvhSubtreeInfo>* m_subTreesGPU;
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b3Config m_config;
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};
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#endif //B3_GPU_NARROWPHASE_INTERNAL_DATA_H
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@@ -457,6 +457,9 @@ int b3GpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* po
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void b3GpuRigidBodyPipeline::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults)
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{
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this->m_data->m_raycaster->castRays(rays,hitResults,getNumBodies(),this->m_data->m_narrowphase->getBodiesCpu(),m_data->m_narrowphase->getNumCollidablesGpu(), m_data->m_narrowphase->getCollidablesCpu());
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this->m_data->m_raycaster->castRaysHost(rays,hitResults,
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getNumBodies(),this->m_data->m_narrowphase->getBodiesCpu(),
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m_data->m_narrowphase->getNumCollidablesGpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getInternalData()
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);
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}
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