use #include "BulletHeaders.h" instead of #include <BulletHeader.h>

This commit is contained in:
erwin.coumans
2010-02-04 20:37:06 +00:00
parent e83ef9cb1c
commit 5364f22047
5 changed files with 6 additions and 6 deletions

View File

@@ -114,7 +114,7 @@ void Box2dDemo::initPhysics()
toggle = m_dialogDynamicsWorld->createToggle(settings,"Toggle 2");
toggle ->m_active = true;
toggle = m_dialogDynamicsWorld->createToggle(settings,"Toggle 3");
// GL_SliderControl* slider = m_dialogDynamicsWorld->createSlider(settings,"Slider");
GL_SliderControl* slider = m_dialogDynamicsWorld->createSlider(settings,"Slider");
GL_DialogWindow* dialog = m_dialogDynamicsWorld->createDialog(0,200,420,300,"Help");
GL_TextControl* txt = new GL_TextControl;

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@@ -2,7 +2,7 @@
#ifndef BT_INTERNAL_EDGE_UTILITY_H
#define BT_INTERNAL_EDGE_UTILITY_H
#include <LinearMath/btHashMap.h>
#include "LinearMath/btHashMap.h"
#include "LinearMath/btVector3.h"
///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.

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@@ -18,7 +18,7 @@ subject to the following restrictions:
#include <assert.h>
#include <LinearMath/btScalar.h>
#include "LinearMath/btScalar.h"
#include "PlatformDefinitions.h"
#include "LinearMath/btAlignedObjectArray.h"
@@ -35,7 +35,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include <LinearMath/btAlignedAllocator.h>
#include "LinearMath/btAlignedAllocator.h"
#include <stdio.h>

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@@ -2,7 +2,7 @@
#define DOUBLE_BUFFER_H
#include "SpuFakeDma.h"
#include <LinearMath/btScalar.h>
#include "LinearMath/btScalar.h"
///DoubleBuffer

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@@ -24,7 +24,7 @@ class btStackAlloc;
class btIDebugDraw;
#include "BulletCollision/NarrowphaseCollision/btConvexPenetrationDepthSolver.h"
#include <LinearMath/btTransform.h>
#include "LinearMath/btTransform.h"
///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.