use #include "BulletHeaders.h" instead of #include <BulletHeader.h>
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@@ -2,7 +2,7 @@
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#ifndef BT_INTERNAL_EDGE_UTILITY_H
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#define BT_INTERNAL_EDGE_UTILITY_H
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#include <LinearMath/btHashMap.h>
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#include "LinearMath/btHashMap.h"
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#include "LinearMath/btVector3.h"
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///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
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