use #include "BulletHeaders.h" instead of #include <BulletHeader.h>

This commit is contained in:
erwin.coumans
2010-02-04 20:37:06 +00:00
parent e83ef9cb1c
commit 5364f22047
5 changed files with 6 additions and 6 deletions

View File

@@ -18,7 +18,7 @@ subject to the following restrictions:
#include <assert.h>
#include <LinearMath/btScalar.h>
#include "LinearMath/btScalar.h"
#include "PlatformDefinitions.h"
#include "LinearMath/btAlignedObjectArray.h"
@@ -35,7 +35,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include <LinearMath/btAlignedAllocator.h>
#include "LinearMath/btAlignedAllocator.h"
#include <stdio.h>

View File

@@ -2,7 +2,7 @@
#define DOUBLE_BUFFER_H
#include "SpuFakeDma.h"
#include <LinearMath/btScalar.h>
#include "LinearMath/btScalar.h"
///DoubleBuffer

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@@ -24,7 +24,7 @@ class btStackAlloc;
class btIDebugDraw;
#include "BulletCollision/NarrowphaseCollision/btConvexPenetrationDepthSolver.h"
#include <LinearMath/btTransform.h>
#include "LinearMath/btTransform.h"
///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.