use #include "BulletHeaders.h" instead of #include <BulletHeader.h>
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@@ -114,7 +114,7 @@ void Box2dDemo::initPhysics()
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toggle = m_dialogDynamicsWorld->createToggle(settings,"Toggle 2");
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toggle = m_dialogDynamicsWorld->createToggle(settings,"Toggle 2");
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toggle ->m_active = true;
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toggle ->m_active = true;
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toggle = m_dialogDynamicsWorld->createToggle(settings,"Toggle 3");
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toggle = m_dialogDynamicsWorld->createToggle(settings,"Toggle 3");
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// GL_SliderControl* slider = m_dialogDynamicsWorld->createSlider(settings,"Slider");
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GL_SliderControl* slider = m_dialogDynamicsWorld->createSlider(settings,"Slider");
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GL_DialogWindow* dialog = m_dialogDynamicsWorld->createDialog(0,200,420,300,"Help");
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GL_DialogWindow* dialog = m_dialogDynamicsWorld->createDialog(0,200,420,300,"Help");
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GL_TextControl* txt = new GL_TextControl;
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GL_TextControl* txt = new GL_TextControl;
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@@ -2,7 +2,7 @@
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#ifndef BT_INTERNAL_EDGE_UTILITY_H
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#ifndef BT_INTERNAL_EDGE_UTILITY_H
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#define BT_INTERNAL_EDGE_UTILITY_H
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#define BT_INTERNAL_EDGE_UTILITY_H
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#include <LinearMath/btHashMap.h>
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#include "LinearMath/btHashMap.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btVector3.h"
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///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
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///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
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@@ -18,7 +18,7 @@ subject to the following restrictions:
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#include <assert.h>
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#include <assert.h>
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#include <LinearMath/btScalar.h>
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#include "LinearMath/btScalar.h"
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#include "PlatformDefinitions.h"
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#include "PlatformDefinitions.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btAlignedObjectArray.h"
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@@ -35,7 +35,7 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionShapes/btConvexShape.h"
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#include "BulletCollision/CollisionShapes/btConvexShape.h"
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#include <LinearMath/btAlignedAllocator.h>
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#include "LinearMath/btAlignedAllocator.h"
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#include <stdio.h>
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#include <stdio.h>
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@@ -2,7 +2,7 @@
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#define DOUBLE_BUFFER_H
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#define DOUBLE_BUFFER_H
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#include "SpuFakeDma.h"
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#include "SpuFakeDma.h"
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#include <LinearMath/btScalar.h>
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#include "LinearMath/btScalar.h"
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///DoubleBuffer
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///DoubleBuffer
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@@ -24,7 +24,7 @@ class btStackAlloc;
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class btIDebugDraw;
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class btIDebugDraw;
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#include "BulletCollision/NarrowphaseCollision/btConvexPenetrationDepthSolver.h"
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#include "BulletCollision/NarrowphaseCollision/btConvexPenetrationDepthSolver.h"
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#include <LinearMath/btTransform.h>
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#include "LinearMath/btTransform.h"
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///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
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///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
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