fix crash in BasicDemo
add small experiments to distribute points on a sphere prepare for coordinate frame demo (incomplete) fix/hack around gwen update of scroll bars and Focu
This commit is contained in:
@@ -10,6 +10,7 @@ void BasicDemoPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
|||||||
{
|
{
|
||||||
createEmptyDynamicsWorld();
|
createEmptyDynamicsWorld();
|
||||||
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
|
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||||
|
if (m_dynamicsWorld->getDebugDrawer())
|
||||||
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
|
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
|
||||||
|
|
||||||
///create a few basic rigid bodies
|
///create a few basic rigid bodies
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
#include "Bullet3AppSupport/BulletDemoInterface.h"
|
#include "Bullet3AppSupport/BulletDemoInterface.h"
|
||||||
#include "../bullet2/BasicDemo/BasicDemo.h"
|
#include "../bullet2/BasicDemo/BasicDemo.h"
|
||||||
|
|
||||||
#include "../bullet2/CoordinateFramesDemo/CoordinateFrameDemoPhysicsSetup.h"
|
#include "../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.h"
|
||||||
|
|
||||||
#include "../bullet2/BasicDemo/HingeDemo.h"
|
#include "../bullet2/BasicDemo/HingeDemo.h"
|
||||||
#include "../bullet2/BasicDemo/HingeDemo.h"
|
#include "../bullet2/BasicDemo/HingeDemo.h"
|
||||||
@@ -31,7 +31,8 @@
|
|||||||
#include "../bullet2/BasicConcepts/CoordinateSystemDemo.h"
|
#include "../bullet2/BasicConcepts/CoordinateSystemDemo.h"
|
||||||
#include "../../Demos3/FiniteElementMethod/FiniteElementDemo.h"
|
#include "../../Demos3/FiniteElementMethod/FiniteElementDemo.h"
|
||||||
//#include "../../Demos3/bullet2/SoftDemo/SoftDemo.h"
|
//#include "../../Demos3/bullet2/SoftDemo/SoftDemo.h"
|
||||||
|
#include "../Geometry/SphereCreation.h"
|
||||||
|
#include "../Geometry/DistributePoints.h"
|
||||||
|
|
||||||
#define MYCREATEFUNC(func) \
|
#define MYCREATEFUNC(func) \
|
||||||
static BulletDemoInterface* func##CreateFunc(CommonGraphicsApp* app)\
|
static BulletDemoInterface* func##CreateFunc(CommonGraphicsApp* app)\
|
||||||
@@ -83,8 +84,7 @@ static BulletDemoEntry allDemos[]=
|
|||||||
{0,"Basic Concepts",0},
|
{0,"Basic Concepts",0},
|
||||||
{1,"Basis Frame", &CoordinateSystemDemo::CreateFunc},
|
{1,"Basis Frame", &CoordinateSystemDemo::CreateFunc},
|
||||||
{1,"SupportFunc", &MySupportFuncDemo::CreateFunc},
|
{1,"SupportFunc", &MySupportFuncDemo::CreateFunc},
|
||||||
{1,"Coordinate Frames", CoordinateFrameDemoPhysicsCreateFunc},
|
|
||||||
//{"emptydemo",EmptyBulletDemo::MyCreateFunc},
|
|
||||||
{0,"API Demos", 0},
|
{0,"API Demos", 0},
|
||||||
|
|
||||||
{1,"BasicDemo",BasicDemo::MyCreateFunc},
|
{1,"BasicDemo",BasicDemo::MyCreateFunc},
|
||||||
@@ -102,6 +102,9 @@ static BulletDemoEntry allDemos[]=
|
|||||||
{ 1, "COLLADA", MyImportColladaCreateFunc},
|
{ 1, "COLLADA", MyImportColladaCreateFunc},
|
||||||
{0,"Experiments", 0},
|
{0,"Experiments", 0},
|
||||||
{1, "Finite Element Demo", FiniteElementDemo::CreateFunc},
|
{1, "Finite Element Demo", FiniteElementDemo::CreateFunc},
|
||||||
|
{1,"SphereCreation", &SphereCreation::CreateFunc},
|
||||||
|
{1,"DistributePoints", &DistributePoints::CreateFunc},
|
||||||
|
{1,"Coordinate Frames", CoordinateFrameDemoPhysicsCreateFunc},
|
||||||
// {0,"Soft Body", 0},
|
// {0,"Soft Body", 0},
|
||||||
|
|
||||||
// {1,"Cloth1", SoftDemo::CreateFunc},
|
// {1,"Cloth1", SoftDemo::CreateFunc},
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ SET(App_AllBullet2Demos_SRCS
|
|||||||
../bullet2/MultiBodyDemo/MultiBodyVehicle.cpp
|
../bullet2/MultiBodyDemo/MultiBodyVehicle.cpp
|
||||||
../bullet2/ConstraintDemo/ConstraintPhysicsSetup.cpp
|
../bullet2/ConstraintDemo/ConstraintPhysicsSetup.cpp
|
||||||
../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h
|
../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h
|
||||||
|
../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.cpp
|
||||||
|
../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.h
|
||||||
../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
|
../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
|
||||||
../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h
|
../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h
|
||||||
../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp
|
../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.cpp
|
||||||
|
|||||||
@@ -207,7 +207,10 @@ static BulletDemoInterface* sCurrentDemo = 0;
|
|||||||
static b3AlignedObjectArray<const char*> allNames;
|
static b3AlignedObjectArray<const char*> allNames;
|
||||||
bool drawGUI=true;
|
bool drawGUI=true;
|
||||||
extern bool useShadowMap;
|
extern bool useShadowMap;
|
||||||
static bool wireframe=false;
|
static bool visualWireframe=false;
|
||||||
|
static bool renderVisualGeometry=true;
|
||||||
|
static bool renderGrid = true;
|
||||||
|
|
||||||
static bool pauseSimulation=false;//true;
|
static bool pauseSimulation=false;//true;
|
||||||
int midiBaseIndex = 176;
|
int midiBaseIndex = 176;
|
||||||
|
|
||||||
@@ -243,15 +246,18 @@ void MyKeyboardCallback(int key, int state)
|
|||||||
|
|
||||||
if (key=='w' && state)
|
if (key=='w' && state)
|
||||||
{
|
{
|
||||||
wireframe=!wireframe;
|
visualWireframe=!visualWireframe;
|
||||||
if (wireframe)
|
|
||||||
{
|
|
||||||
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
||||||
}
|
}
|
||||||
|
if (key=='v' && state)
|
||||||
|
{
|
||||||
|
renderVisualGeometry = !renderVisualGeometry;
|
||||||
}
|
}
|
||||||
|
if (key=='g' && state)
|
||||||
|
{
|
||||||
|
renderGrid = !renderGrid;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (key=='i' && state)
|
if (key=='i' && state)
|
||||||
{
|
{
|
||||||
pauseSimulation = !pauseSimulation;
|
pauseSimulation = !pauseSimulation;
|
||||||
@@ -595,7 +601,7 @@ int main(int argc, char* argv[])
|
|||||||
|
|
||||||
MyProfileWindow* profWindow = setupProfileWindow(gui->getInternalData());
|
MyProfileWindow* profWindow = setupProfileWindow(gui->getInternalData());
|
||||||
profileWindowSetVisible(profWindow,false);
|
profileWindowSetVisible(profWindow,false);
|
||||||
|
gui->setFocus();
|
||||||
#if 0
|
#if 0
|
||||||
{
|
{
|
||||||
MyGraphInput input(gui->getInternalData());
|
MyGraphInput input(gui->getInternalData());
|
||||||
@@ -720,6 +726,8 @@ int main(int argc, char* argv[])
|
|||||||
BT_PROFILE("Update Camera");
|
BT_PROFILE("Update Camera");
|
||||||
s_instancingRenderer->updateCamera(dg.upAxis);
|
s_instancingRenderer->updateCamera(dg.upAxis);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (renderGrid)
|
||||||
{
|
{
|
||||||
BT_PROFILE("Draw Grid");
|
BT_PROFILE("Draw Grid");
|
||||||
app->drawGrid(dg);
|
app->drawGrid(dg);
|
||||||
@@ -748,11 +756,18 @@ int main(int argc, char* argv[])
|
|||||||
sCurrentDemo->stepSimulation(deltaTimeInSeconds);//1./60.f);
|
sCurrentDemo->stepSimulation(deltaTimeInSeconds);//1./60.f);
|
||||||
prevTimeInMicroseconds = curTimeInMicroseconds;
|
prevTimeInMicroseconds = curTimeInMicroseconds;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (renderVisualGeometry)
|
||||||
{
|
{
|
||||||
|
if (visualWireframe)
|
||||||
|
{
|
||||||
|
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||||
|
}
|
||||||
BT_PROFILE("Render Scene");
|
BT_PROFILE("Render Scene");
|
||||||
sCurrentDemo->renderScene();
|
sCurrentDemo->renderScene();
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
||||||
sCurrentDemo->physicsDebugDraw();
|
sCurrentDemo->physicsDebugDraw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -785,7 +800,7 @@ int main(int argc, char* argv[])
|
|||||||
app->swapBuffer();
|
app->swapBuffer();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gui->forceUpdateScrollBars();
|
||||||
} while (!s_window->requestedExit());
|
} while (!s_window->requestedExit());
|
||||||
|
|
||||||
// selectDemo(0);
|
// selectDemo(0);
|
||||||
|
|||||||
@@ -46,6 +46,8 @@
|
|||||||
"../bullet2/MultiBodyDemo/TestJointTorqueSetup.h",
|
"../bullet2/MultiBodyDemo/TestJointTorqueSetup.h",
|
||||||
"../bullet2/MultiBodyDemo/MultiBodyVehicle.cpp",
|
"../bullet2/MultiBodyDemo/MultiBodyVehicle.cpp",
|
||||||
"../bullet2/MultiBodyDemo/MultiBodyVehicle.h",
|
"../bullet2/MultiBodyDemo/MultiBodyVehicle.h",
|
||||||
|
"../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.cpp",
|
||||||
|
"../bullet2/CoordinateFrameDemo/CoordinateFrameDemoPhysicsSetup.h",
|
||||||
-- "../DifferentialGearDemo/DifferentialGearSetup.cpp",
|
-- "../DifferentialGearDemo/DifferentialGearSetup.cpp",
|
||||||
-- "../DifferentialGearDemo/DifferentialGearSetup.h",
|
-- "../DifferentialGearDemo/DifferentialGearSetup.h",
|
||||||
"../FiniteElementMethod/FiniteElementDemo.cpp",
|
"../FiniteElementMethod/FiniteElementDemo.cpp",
|
||||||
|
|||||||
308
Demos3/Geometry/DistributePoints.h
Normal file
308
Demos3/Geometry/DistributePoints.h
Normal file
@@ -0,0 +1,308 @@
|
|||||||
|
#ifndef DISTRIBUTE_POINTS_H
|
||||||
|
#define DISTRIBUTE_POINTS_H
|
||||||
|
|
||||||
|
#include "Bullet3AppSupport/BulletDemoInterface.h"
|
||||||
|
#include "OpenGLWindow/CommonGraphicsApp.h"
|
||||||
|
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
||||||
|
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
|
||||||
|
inline btScalar randRange(btScalar minRange, btScalar maxRange)
|
||||||
|
{
|
||||||
|
return (rand() / (btScalar(RAND_MAX) + btScalar(1.0))) * (maxRange - minRange) + minRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
void myCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
|
||||||
|
{
|
||||||
|
if (1)
|
||||||
|
{
|
||||||
|
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
|
||||||
|
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
|
||||||
|
btRigidBody* body0 = btRigidBody::upcast(colObj0);
|
||||||
|
btRigidBody* body1 = btRigidBody::upcast(colObj1);
|
||||||
|
if (body0 && body1)
|
||||||
|
{
|
||||||
|
btVector3 vec = body1->getWorldTransform().getOrigin()-body0->getWorldTransform().getOrigin();
|
||||||
|
|
||||||
|
vec.safeNormalize();
|
||||||
|
//add a small 'random' direction to avoid getting stuck in a plane
|
||||||
|
//vec += 0.00001*btVector3(randRange(0,1),randRange(0,1),randRange(0,1));
|
||||||
|
//magnitude: 1./vec.length1();
|
||||||
|
btScalar l = vec.length();
|
||||||
|
btScalar mag = 1.1/(l*l*l);
|
||||||
|
|
||||||
|
body0->applyImpulse(-mag*vec,btVector3(0,0,0));
|
||||||
|
body1->applyImpulse(mag*vec,btVector3(0,0,0));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
btCollisionDispatcher::defaultNearCallback(collisionPair,dispatcher,dispatchInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class DistributePoints : public BulletDemoInterface
|
||||||
|
{
|
||||||
|
CommonGraphicsApp* m_app;
|
||||||
|
float m_x;
|
||||||
|
float m_y;
|
||||||
|
|
||||||
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
btCollisionDispatcher* m_dispatcher;
|
||||||
|
btDiscreteDynamicsWorld* m_dynamicsWorld;
|
||||||
|
btDbvtBroadphase* m_broadphase;
|
||||||
|
btSequentialImpulseConstraintSolver* m_solver;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
DistributePoints(CommonGraphicsApp* app)
|
||||||
|
:m_app(app),
|
||||||
|
m_x(0),
|
||||||
|
m_y(0)
|
||||||
|
{
|
||||||
|
m_app->setUpAxis(1);
|
||||||
|
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||||
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||||
|
m_broadphase = new btDbvtBroadphase();
|
||||||
|
btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
|
||||||
|
m_solver = sol;
|
||||||
|
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
|
||||||
|
m_dispatcher->setNearCallback(myCallback);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual ~DistributePoints()
|
||||||
|
{
|
||||||
|
delete m_dynamicsWorld;
|
||||||
|
delete m_solver;
|
||||||
|
delete m_broadphase;
|
||||||
|
delete m_dispatcher;
|
||||||
|
delete m_collisionConfiguration;
|
||||||
|
}
|
||||||
|
static BulletDemoInterface* CreateFunc(CommonGraphicsApp* app)
|
||||||
|
{
|
||||||
|
return new DistributePoints(app);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline btScalar randRange(btScalar minRange, btScalar maxRange)
|
||||||
|
{
|
||||||
|
return (rand() / (btScalar(RAND_MAX) + btScalar(1.0))) * (maxRange - minRange) + minRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void initPhysics()
|
||||||
|
{
|
||||||
|
//create spheres, attached with point to point constraint
|
||||||
|
//use a collision callback, apply forces
|
||||||
|
|
||||||
|
|
||||||
|
btScalar radius = 0.01;
|
||||||
|
btSphereShape* sphere = new btSphereShape(1);
|
||||||
|
int sphereId = m_app->registerGraphicsSphereShape(radius,false);
|
||||||
|
|
||||||
|
for (int i=0;i<256;i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
btScalar mass =1.f;
|
||||||
|
btVector3 localInertia;
|
||||||
|
sphere->calculateLocalInertia(mass,localInertia);
|
||||||
|
btRigidBody::btRigidBodyConstructionInfo ci(mass,0,sphere,localInertia);
|
||||||
|
ci.m_startWorldTransform.setIdentity();
|
||||||
|
btVector3 center(randRange(-1,1),randRange(-1,1),randRange(-1,1));
|
||||||
|
center.normalize();
|
||||||
|
ci.m_startWorldTransform.setOrigin(center);
|
||||||
|
btRigidBody* body = new btRigidBody(ci);
|
||||||
|
const btVector3& pos = body->getWorldTransform().getOrigin();
|
||||||
|
btQuaternion orn = body->getWorldTransform().getRotation();
|
||||||
|
btVector4 color(1,0,0,1);
|
||||||
|
btVector3 scaling(radius,radius,radius);
|
||||||
|
|
||||||
|
int instanceId = m_app->m_renderer->registerGraphicsInstance(sphereId,pos,orn,color,scaling);
|
||||||
|
body->setUserIndex(instanceId);
|
||||||
|
m_dynamicsWorld->addRigidBody(body);
|
||||||
|
btVector3 pivotInA = -body->getWorldTransform().getOrigin();
|
||||||
|
btVector3 pivotInB(0,0,0);
|
||||||
|
// btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body, btTypedConstraint::getFixedBody(),pivotInA,pivotInB);
|
||||||
|
// m_dynamicsWorld->addConstraint(p2p);
|
||||||
|
body->setActivationState(DISABLE_DEACTIVATION);
|
||||||
|
}
|
||||||
|
m_dynamicsWorld->setGravity(btVector3(0,0,0));
|
||||||
|
|
||||||
|
m_app->m_renderer->writeTransforms();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual void exitPhysics()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
virtual void stepSimulation(float deltaTime)
|
||||||
|
{
|
||||||
|
m_dynamicsWorld->stepSimulation(1./60.,0);
|
||||||
|
for (int i=0;i<m_dynamicsWorld->getNumCollisionObjects();i++)
|
||||||
|
{
|
||||||
|
btRigidBody* body = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[i]);
|
||||||
|
if (body && body->getUserIndex()>=0)
|
||||||
|
{
|
||||||
|
btTransform pos = body->getWorldTransform();
|
||||||
|
pos.setOrigin(pos.getOrigin().normalized());
|
||||||
|
body->setWorldTransform(pos);
|
||||||
|
body->setAngularVelocity(btVector3(0,0,0));
|
||||||
|
body->setLinearVelocity(btVector3(0,0,0));
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual void renderScene()
|
||||||
|
{
|
||||||
|
//sync transforms
|
||||||
|
for (int i=0;i<m_dynamicsWorld->getNumCollisionObjects();i++)
|
||||||
|
{
|
||||||
|
btRigidBody* body = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[i]);
|
||||||
|
if (body && body->getUserIndex()>=0)
|
||||||
|
{
|
||||||
|
const btVector3& pos = body->getWorldTransform().getOrigin();
|
||||||
|
btQuaternion orn = body->getWorldTransform().getRotation();
|
||||||
|
|
||||||
|
m_app->m_renderer->writeSingleInstanceTransformToCPU(pos,orn,body->getUserIndex());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
m_app->m_renderer->writeTransforms();
|
||||||
|
|
||||||
|
m_app->m_renderer->renderScene();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual void physicsDebugDraw()
|
||||||
|
{
|
||||||
|
|
||||||
|
int lineWidth = 1;
|
||||||
|
int pointSize = 2;
|
||||||
|
|
||||||
|
btAlignedObjectArray<btVector3> m_vertices;
|
||||||
|
for (int i=0;i<m_dynamicsWorld->getNumCollisionObjects();i++)
|
||||||
|
{
|
||||||
|
btRigidBody* body = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[i]);
|
||||||
|
if (body && body->getUserIndex()>=0)
|
||||||
|
{
|
||||||
|
btTransform pos = body->getWorldTransform();
|
||||||
|
m_vertices.push_back(pos.getOrigin());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
btConvexHullShape* m_convexHull = new btConvexHullShape(&m_vertices[0].x(),m_vertices.size(),sizeof(btVector3));
|
||||||
|
m_convexHull->initializePolyhedralFeatures();
|
||||||
|
const btConvexPolyhedron* poly = m_convexHull->getConvexPolyhedron();
|
||||||
|
|
||||||
|
btScalar averageEdgeLength = 0.f;
|
||||||
|
btScalar numLengths=0;
|
||||||
|
|
||||||
|
for (int p=0;p<poly->m_faces.size();p++)
|
||||||
|
{
|
||||||
|
for (int f=2;f<poly->m_faces[p].m_indices.size();f++)
|
||||||
|
{
|
||||||
|
btVector4 color0(0,0,1,1);
|
||||||
|
btVector4 color1(0,0,1,1);
|
||||||
|
btVector4 color2(0,0,1,1);
|
||||||
|
|
||||||
|
int index0=poly->m_faces[p].m_indices[f-2];
|
||||||
|
int index1=poly->m_faces[p].m_indices[f-1];
|
||||||
|
int index2=poly->m_faces[p].m_indices[f];
|
||||||
|
|
||||||
|
btVector3 v0 = poly->m_vertices[index0];
|
||||||
|
btVector3 v1 = poly->m_vertices[index1];
|
||||||
|
btVector3 v2 = poly->m_vertices[index2];
|
||||||
|
btVector3 e0 = v1-v0;
|
||||||
|
btVector3 e1 = v2-v1;
|
||||||
|
btVector3 e2 = v0-v2;
|
||||||
|
btScalar e0Length = e0.length();
|
||||||
|
btScalar e1Length = e1.length();
|
||||||
|
btScalar e2Length = e2.length();
|
||||||
|
averageEdgeLength+=e0Length;
|
||||||
|
averageEdgeLength+=e1Length;
|
||||||
|
averageEdgeLength+=e2Length;
|
||||||
|
numLengths+=3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
averageEdgeLength/=numLengths;
|
||||||
|
btScalar maxLengthDiff = 0.f;
|
||||||
|
|
||||||
|
for (int p=0;p<poly->m_faces.size();p++)
|
||||||
|
{
|
||||||
|
for (int f=2;f<poly->m_faces[p].m_indices.size();f++)
|
||||||
|
{
|
||||||
|
btVector4 color0(0,0,1,1);
|
||||||
|
btVector4 color1(0,0,1,1);
|
||||||
|
btVector4 color2(0,0,1,1);
|
||||||
|
|
||||||
|
int index0=poly->m_faces[p].m_indices[f-2];
|
||||||
|
int index1=poly->m_faces[p].m_indices[f-1];
|
||||||
|
int index2=poly->m_faces[p].m_indices[f];
|
||||||
|
|
||||||
|
btVector3 v0 = poly->m_vertices[index0];
|
||||||
|
btVector3 v1 = poly->m_vertices[index1];
|
||||||
|
btVector3 v2 = poly->m_vertices[index2];
|
||||||
|
btVector3 e0 = v1-v0;
|
||||||
|
btVector3 e1 = v2-v1;
|
||||||
|
btVector3 e2 = v0-v2;
|
||||||
|
btScalar e0LengthDiff = btFabs(averageEdgeLength-e0.length());
|
||||||
|
btScalar e1LengthDiff = btFabs(averageEdgeLength-e1.length());
|
||||||
|
btScalar e2LengthDiff = btFabs(averageEdgeLength-e2.length());
|
||||||
|
|
||||||
|
btSetMax(maxLengthDiff,e0LengthDiff);
|
||||||
|
btSetMax(maxLengthDiff,e1LengthDiff);
|
||||||
|
btSetMax(maxLengthDiff,e2LengthDiff);
|
||||||
|
|
||||||
|
m_app->m_renderer->drawLine(&v0.x(),
|
||||||
|
&v1.x(),
|
||||||
|
color0,lineWidth);
|
||||||
|
m_app->m_renderer->drawLine(&v1.x(),
|
||||||
|
&v2.x(),
|
||||||
|
color1,lineWidth);
|
||||||
|
m_app->m_renderer->drawLine(&v2.x(),
|
||||||
|
&v0.x(),
|
||||||
|
color2,lineWidth);
|
||||||
|
|
||||||
|
}
|
||||||
|
//printf("maxEdgeLength=%f\n",maxEdgeLength);
|
||||||
|
}
|
||||||
|
for (int i=0;i<poly->m_vertices.size();i++)
|
||||||
|
{
|
||||||
|
btVector4 color(1,0,0,1);
|
||||||
|
|
||||||
|
m_app->m_renderer->drawPoint(poly->m_vertices[i],color,pointSize);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
delete m_convexHull;
|
||||||
|
|
||||||
|
char msg[1024];
|
||||||
|
btScalar targetDist = 2.0f*sqrtf(4.0f/(btScalar)m_vertices.size());
|
||||||
|
sprintf(msg,"average Edge Length = %f, maxLengthDiff = %f",averageEdgeLength,maxLengthDiff);
|
||||||
|
b3Printf(msg);
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual bool mouseMoveCallback(float x,float y)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
virtual bool mouseButtonCallback(int button, int state, float x, float y)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
virtual bool keyboardCallback(int key, int state)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif //DISTRIBUTE_POINTS_H
|
||||||
|
|
||||||
345
Demos3/Geometry/SphereCreation.h
Normal file
345
Demos3/Geometry/SphereCreation.h
Normal file
@@ -0,0 +1,345 @@
|
|||||||
|
#ifndef SPHERE_CREATION_H
|
||||||
|
#define SPHERE_CREATION_H
|
||||||
|
|
||||||
|
#include "Bullet3AppSupport/BulletDemoInterface.h"
|
||||||
|
#include "OpenGLWindow/CommonGraphicsApp.h"
|
||||||
|
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
||||||
|
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
|
||||||
|
|
||||||
|
|
||||||
|
class SphereCreation : public BulletDemoInterface
|
||||||
|
{
|
||||||
|
CommonGraphicsApp* m_app;
|
||||||
|
float m_x;
|
||||||
|
float m_y;
|
||||||
|
|
||||||
|
btAlignedObjectArray<btVector3> m_vertices;
|
||||||
|
btConvexHullShape* m_convexHull;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
SphereCreation(CommonGraphicsApp* app)
|
||||||
|
:m_app(app),
|
||||||
|
m_x(0),
|
||||||
|
m_y(0)
|
||||||
|
{
|
||||||
|
m_app->setUpAxis(1);
|
||||||
|
m_app->m_renderer->writeTransforms();
|
||||||
|
}
|
||||||
|
virtual ~SphereCreation()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
static BulletDemoInterface* CreateFunc(CommonGraphicsApp* app)
|
||||||
|
{
|
||||||
|
return new SphereCreation(app);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline btScalar randRange(btScalar minRange, btScalar maxRange)
|
||||||
|
{
|
||||||
|
return (rand() / (btScalar(RAND_MAX) + btScalar(1.0))) * (maxRange - minRange) + minRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void initPhysics()
|
||||||
|
{
|
||||||
|
srand(0);
|
||||||
|
//create random vertices
|
||||||
|
int numVerts = 256;
|
||||||
|
for (int i=0;i<numVerts;i++)
|
||||||
|
{
|
||||||
|
btVector3 v(randRange(-1,1),randRange(-1,1),randRange(-1,1));
|
||||||
|
v.safeNormalize();
|
||||||
|
m_vertices.push_back(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i=0;i<1;i++)
|
||||||
|
{
|
||||||
|
distributeVerticesOnSphere(5,0.2);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_convexHull = new btConvexHullShape(&m_vertices[0].x(),m_vertices.size(),sizeof(btVector3));
|
||||||
|
m_convexHull->initializePolyhedralFeatures();
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual void exitPhysics()
|
||||||
|
{
|
||||||
|
//dump vertices
|
||||||
|
|
||||||
|
printf("indices:\n");
|
||||||
|
const btConvexPolyhedron* poly = m_convexHull->getConvexPolyhedron();
|
||||||
|
for (int i=0;i<poly->m_vertices.size();i++)
|
||||||
|
{
|
||||||
|
printf("%f,%f,%f,%f,%f,%f,%f,%f,%f,\n",poly->m_vertices[i].x(),
|
||||||
|
poly->m_vertices[i].y(),
|
||||||
|
poly->m_vertices[i].z(),
|
||||||
|
1.f,
|
||||||
|
poly->m_vertices[i].x(),
|
||||||
|
poly->m_vertices[i].y(),
|
||||||
|
poly->m_vertices[i].z(),
|
||||||
|
0.5f,0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int p=0;p<poly->m_faces.size();p++)
|
||||||
|
{
|
||||||
|
for (int f=2;f<poly->m_faces[p].m_indices.size();f++)
|
||||||
|
{
|
||||||
|
int index0=poly->m_faces[p].m_indices[f-2];
|
||||||
|
int index1=poly->m_faces[p].m_indices[f-1];
|
||||||
|
int index2=poly->m_faces[p].m_indices[f];
|
||||||
|
printf("%d,%d,%d,\n",index0,index1,index2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void distributeVerticesOnSphere(int iterations,btScalar relaxation)
|
||||||
|
{
|
||||||
|
btScalar previousAverage=0;
|
||||||
|
|
||||||
|
btScalar averageDist = 0;
|
||||||
|
btScalar previousAverageError = 0.0f;
|
||||||
|
btScalar maxError = -1e30f;
|
||||||
|
btScalar averageError = 0.f;
|
||||||
|
|
||||||
|
///bring closest the closest neighbor of each vertex closer to the 'average' neighbor distance
|
||||||
|
for (int i=0;i<iterations;i++)
|
||||||
|
{
|
||||||
|
maxError = -1e30f;
|
||||||
|
averageDist = 0.f;
|
||||||
|
averageError = 0.f;
|
||||||
|
int numActualVerts = 0;
|
||||||
|
|
||||||
|
for (int v=0;v<m_vertices.size();v++)
|
||||||
|
{
|
||||||
|
btScalar minDist = 1e30f;
|
||||||
|
int closestOther = -1;
|
||||||
|
//find closest vertex
|
||||||
|
for (int w=0;w<m_vertices.size();w++)
|
||||||
|
{
|
||||||
|
if (w!=v)
|
||||||
|
{
|
||||||
|
numActualVerts++;
|
||||||
|
btVector3 vec = m_vertices[w]-m_vertices[v];
|
||||||
|
btScalar d = vec.length();
|
||||||
|
if (d<minDist)
|
||||||
|
{
|
||||||
|
minDist = d;
|
||||||
|
closestOther = w;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
btScalar errorDist = previousAverage-minDist;
|
||||||
|
if (maxError < errorDist)
|
||||||
|
{
|
||||||
|
maxError = errorDist;
|
||||||
|
}
|
||||||
|
averageDist+=minDist;
|
||||||
|
if (closestOther>=0)
|
||||||
|
{
|
||||||
|
btVector3 vec = m_vertices[closestOther]-m_vertices[v];
|
||||||
|
vec.safeNormalize();
|
||||||
|
if (previousAverage)
|
||||||
|
{
|
||||||
|
averageError+=btFabs(errorDist);
|
||||||
|
m_vertices[v] -= vec*previousAverageError*relaxation;
|
||||||
|
m_vertices[closestOther] += vec*previousAverageError*relaxation;
|
||||||
|
m_vertices[v].normalize();
|
||||||
|
m_vertices[closestOther].normalize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
averageDist /= btScalar(m_vertices.size());
|
||||||
|
averageError /= btScalar(m_vertices.size());
|
||||||
|
previousAverageError = averageError;
|
||||||
|
previousAverage = averageDist;
|
||||||
|
}
|
||||||
|
char msg[1024];
|
||||||
|
btScalar targetDist = 2.0f*sqrtf(4.0f/(btScalar)m_vertices.size());
|
||||||
|
sprintf(msg,"averageDist = %f, previousAverageError = %f, maxError = %f, target = %f\n",averageDist,previousAverageError,maxError,targetDist);
|
||||||
|
b3Printf(msg);
|
||||||
|
}
|
||||||
|
virtual void stepSimulation(float deltaTime)
|
||||||
|
{
|
||||||
|
m_x+=0.01f;
|
||||||
|
m_y+=0.02f;
|
||||||
|
//bringVerticesTogether();
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual void renderScene()
|
||||||
|
{
|
||||||
|
m_app->m_renderer->renderScene();
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual void physicsDebugDraw()
|
||||||
|
{
|
||||||
|
int lineWidth = 1;
|
||||||
|
int pointSize = 2;
|
||||||
|
|
||||||
|
distributeVerticesOnSphere(12,0.2f);
|
||||||
|
|
||||||
|
delete m_convexHull;
|
||||||
|
m_convexHull = new btConvexHullShape(&m_vertices[0].x(),m_vertices.size(),sizeof(btVector3));
|
||||||
|
m_convexHull->initializePolyhedralFeatures();
|
||||||
|
const btConvexPolyhedron* poly = m_convexHull->getConvexPolyhedron();
|
||||||
|
|
||||||
|
if (m_vertices.size() != poly->m_vertices.size())
|
||||||
|
{
|
||||||
|
printf("Warning: m_vertices.size()=%d and poly->m_vertices.size()=%d\n", m_vertices.size(),
|
||||||
|
poly->m_vertices.size());
|
||||||
|
return;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
for (int i=0;i<m_vertices.size();i++)
|
||||||
|
{
|
||||||
|
m_vertices[i] = poly->m_vertices[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
btScalar maxEdgeLength = -1e30f;
|
||||||
|
btScalar averageEdgeLength=0.f;
|
||||||
|
btScalar numLengts = 0;
|
||||||
|
|
||||||
|
for (int p=0;p<poly->m_faces.size();p++)
|
||||||
|
{
|
||||||
|
for (int f=2;f<poly->m_faces[p].m_indices.size();f++)
|
||||||
|
{
|
||||||
|
btVector4 color0(0,0,1,1);
|
||||||
|
btVector4 color1(0,0,1,1);
|
||||||
|
btVector4 color2(0,0,1,1);
|
||||||
|
|
||||||
|
int index0=poly->m_faces[p].m_indices[f-2];
|
||||||
|
int index1=poly->m_faces[p].m_indices[f-1];
|
||||||
|
int index2=poly->m_faces[p].m_indices[f];
|
||||||
|
|
||||||
|
btVector3 v0 = poly->m_vertices[index0];
|
||||||
|
btVector3 v1 = poly->m_vertices[index1];
|
||||||
|
btVector3 v2 = poly->m_vertices[index2];
|
||||||
|
btVector3 e0 = v1-v0;
|
||||||
|
btVector3 e1 = v2-v1;
|
||||||
|
btVector3 e2 = v0-v2;
|
||||||
|
btScalar e0Length = e0.length();
|
||||||
|
btScalar e1Length = e1.length();
|
||||||
|
btScalar e2Length = e2.length();
|
||||||
|
averageEdgeLength+= e0Length;
|
||||||
|
averageEdgeLength+= e1Length;
|
||||||
|
averageEdgeLength+= e2Length;
|
||||||
|
numLengts+=3.f;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
averageEdgeLength/=numLengts;
|
||||||
|
|
||||||
|
for (int p=0;p<poly->m_faces.size();p++)
|
||||||
|
{
|
||||||
|
for (int f=2;f<poly->m_faces[p].m_indices.size();f++)
|
||||||
|
{
|
||||||
|
btVector4 color0(0,0,1,1);
|
||||||
|
btVector4 color1(0,0,1,1);
|
||||||
|
btVector4 color2(0,0,1,1);
|
||||||
|
|
||||||
|
int index0=poly->m_faces[p].m_indices[f-2];
|
||||||
|
int index1=poly->m_faces[p].m_indices[f-1];
|
||||||
|
int index2=poly->m_faces[p].m_indices[f];
|
||||||
|
|
||||||
|
btVector3 v0 = m_vertices[index0];
|
||||||
|
btVector3 v1 = m_vertices[index1];
|
||||||
|
btVector3 v2 = m_vertices[index2];
|
||||||
|
btVector3 e0 = v1-v0;
|
||||||
|
btVector3 e1 = v2-v1;
|
||||||
|
btVector3 e2 = v0-v2;
|
||||||
|
btScalar e0Length = e0.length();
|
||||||
|
btScalar e1Length = e1.length();
|
||||||
|
btScalar e2Length = e2.length();
|
||||||
|
btScalar scaling = -0.01;//-0.01f;//0;//-0.02f;
|
||||||
|
if (e0Length>maxEdgeLength)
|
||||||
|
maxEdgeLength = e0Length;
|
||||||
|
{
|
||||||
|
btScalar errorLength = averageEdgeLength-e0Length;
|
||||||
|
m_vertices[index0] += e0.normalized()*errorLength*scaling;
|
||||||
|
m_vertices[index1] -= e0.normalized()*errorLength*scaling;
|
||||||
|
m_vertices[index0].normalize();
|
||||||
|
m_vertices[index1].normalize();
|
||||||
|
color0.setValue(1,0,0,1);
|
||||||
|
//shift vertices
|
||||||
|
|
||||||
|
}
|
||||||
|
if (e1Length>maxEdgeLength)
|
||||||
|
maxEdgeLength = e1Length;
|
||||||
|
|
||||||
|
{
|
||||||
|
btScalar errorLength = averageEdgeLength-e1Length;
|
||||||
|
m_vertices[index1] += e1.normalized()*errorLength*scaling;
|
||||||
|
m_vertices[index2] -= e1.normalized()*errorLength*scaling;
|
||||||
|
m_vertices[index1].normalize();
|
||||||
|
m_vertices[index2].normalize();
|
||||||
|
|
||||||
|
color1.setValue(1,0,0,1);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (e2Length>maxEdgeLength)
|
||||||
|
maxEdgeLength = e2Length;
|
||||||
|
{
|
||||||
|
btScalar errorLength = averageEdgeLength-e2Length;
|
||||||
|
m_vertices[index2] += e2.normalized()*errorLength*scaling;
|
||||||
|
m_vertices[index0] -= e2.normalized()*errorLength*scaling;
|
||||||
|
color2.setValue(1,0,0,1);
|
||||||
|
|
||||||
|
m_vertices[index2].normalize();
|
||||||
|
m_vertices[index0].normalize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int p=0;p<poly->m_faces.size();p++)
|
||||||
|
{
|
||||||
|
for (int f=2;f<poly->m_faces[p].m_indices.size();f++)
|
||||||
|
{
|
||||||
|
btVector4 color0(0,0,1,1);
|
||||||
|
btVector4 color1(0,0,1,1);
|
||||||
|
btVector4 color2(0,0,1,1);
|
||||||
|
|
||||||
|
int index0=poly->m_faces[p].m_indices[f-2];
|
||||||
|
int index1=poly->m_faces[p].m_indices[f-1];
|
||||||
|
int index2=poly->m_faces[p].m_indices[f];
|
||||||
|
|
||||||
|
btVector3 v0 = m_vertices[index0];
|
||||||
|
btVector3 v1 = m_vertices[index1];
|
||||||
|
btVector3 v2 = m_vertices[index2];
|
||||||
|
m_app->m_renderer->drawLine(&v0.x(),
|
||||||
|
&v1.x(),
|
||||||
|
color0,lineWidth);
|
||||||
|
m_app->m_renderer->drawLine(&v1.x(),
|
||||||
|
&v2.x(),
|
||||||
|
color1,lineWidth);
|
||||||
|
m_app->m_renderer->drawLine(&v2.x(),
|
||||||
|
&v0.x(),
|
||||||
|
color2,lineWidth);
|
||||||
|
|
||||||
|
}
|
||||||
|
//printf("maxEdgeLength=%f\n",maxEdgeLength);
|
||||||
|
}
|
||||||
|
for (int i=0;i<m_vertices.size();i++)
|
||||||
|
{
|
||||||
|
btVector4 color(1,0,0,1);
|
||||||
|
|
||||||
|
m_app->m_renderer->drawPoint(m_vertices[i],color,pointSize);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual bool mouseMoveCallback(float x,float y)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
virtual bool mouseButtonCallback(int button, int state, float x, float y)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
virtual bool keyboardCallback(int key, int state)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif //SPHERE_CREATION_H
|
||||||
|
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
|
||||||
|
|
||||||
|
#include "CoordinateFrameDemoPhysicsSetup.h"
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
#define ARRAY_SIZE_Y 5
|
||||||
|
#define ARRAY_SIZE_X 5
|
||||||
|
#define ARRAY_SIZE_Z 5
|
||||||
|
|
||||||
|
|
||||||
|
bool showRigidBodyCenterOfMass = true;
|
||||||
|
|
||||||
|
void CoordinateFrameDemoPhysicsSetup::debugDraw()
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
for (int i=0;i<m_dynamicsWorld->getCollisionObjectArray().size();i++)
|
||||||
|
{
|
||||||
|
const btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||||
|
if (showRigidBodyCenterOfMass)
|
||||||
|
{
|
||||||
|
m_dynamicsWorld->getDebugDrawer()->drawTransform(colObj->getWorldTransform(),1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
m_dynamicsWorld->debugDrawWorld();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CoordinateFrameDemoPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
||||||
|
{
|
||||||
|
createEmptyDynamicsWorld();
|
||||||
|
m_dynamicsWorld->setGravity(btVector3(0,0,0));
|
||||||
|
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||||
|
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
|
||||||
|
|
||||||
|
m_dynamicsWorld->getDebugDrawer()->setDebugMode(m_dynamicsWorld->getDebugDrawer()->getDebugMode() + btIDebugDraw::DBG_DrawFrames);
|
||||||
|
|
||||||
|
btScalar sqr2 = btSqrt(2);
|
||||||
|
btVector3 tetraVerts[] = {
|
||||||
|
btVector3(1.f, 0.f, -1/sqr2),
|
||||||
|
btVector3(-1.f, 0.f, -1/sqr2),
|
||||||
|
btVector3(0, 1.f, 1/sqr2),
|
||||||
|
btVector3(0, -1.f, 1/sqr2),
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
//create a few dynamic rigidbodies
|
||||||
|
// Re-using the same collision is better for memory usage and performance
|
||||||
|
btCompoundShape* hull = new btCompoundShape();
|
||||||
|
btConvexHullShape* childHull = new btConvexHullShape(&tetraVerts[0].getX(),sizeof(tetraVerts)/sizeof(btVector3),sizeof(btVector3));
|
||||||
|
|
||||||
|
childHull->initializePolyhedralFeatures();
|
||||||
|
btTransform childTrans;
|
||||||
|
childTrans.setIdentity();
|
||||||
|
childTrans.setOrigin(btVector3(2,0,0));
|
||||||
|
hull->addChildShape(childTrans,childHull);
|
||||||
|
gfxBridge.createCollisionShapeGraphicsObject(hull);
|
||||||
|
m_collisionShapes.push_back(hull);
|
||||||
|
|
||||||
|
/// Create Dynamic Objects
|
||||||
|
btTransform startTransform;
|
||||||
|
startTransform.setIdentity();
|
||||||
|
|
||||||
|
btScalar mass(1.f);
|
||||||
|
|
||||||
|
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||||
|
bool isDynamic = (mass != 0.f);
|
||||||
|
|
||||||
|
btVector3 localInertia(0,0,0);
|
||||||
|
if (isDynamic)
|
||||||
|
hull->calculateLocalInertia(mass,localInertia);
|
||||||
|
|
||||||
|
|
||||||
|
startTransform.setOrigin(btVector3(0,0,0));
|
||||||
|
|
||||||
|
btRigidBody* body = createRigidBody(mass,startTransform,hull);
|
||||||
|
gfxBridge.createRigidBodyGraphicsObject(body, btVector3(1, 1, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -22,7 +22,7 @@ struct CoordinateFrameDemoPhysicsSetup : public CommonRigidBodySetup
|
|||||||
{
|
{
|
||||||
|
|
||||||
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
|
||||||
|
virtual void debugDraw();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H
|
#endif //COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H
|
||||||
@@ -1,90 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
#include "CoordinateFrameDemoPhysicsSetup.h"
|
|
||||||
#include "btBulletDynamicsCommon.h"
|
|
||||||
#define ARRAY_SIZE_Y 5
|
|
||||||
#define ARRAY_SIZE_X 5
|
|
||||||
#define ARRAY_SIZE_Z 5
|
|
||||||
|
|
||||||
void CoordinateFrameDemoPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
|
||||||
{
|
|
||||||
createEmptyDynamicsWorld();
|
|
||||||
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
|
|
||||||
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
|
|
||||||
|
|
||||||
///create a few basic rigid bodies
|
|
||||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
|
|
||||||
gfxBridge.createCollisionShapeGraphicsObject(groundShape);
|
|
||||||
|
|
||||||
//groundShape->initializePolyhedralFeatures();
|
|
||||||
// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
|
|
||||||
|
|
||||||
m_collisionShapes.push_back(groundShape);
|
|
||||||
|
|
||||||
btTransform groundTransform;
|
|
||||||
groundTransform.setIdentity();
|
|
||||||
groundTransform.setOrigin(btVector3(0,-50,0));
|
|
||||||
|
|
||||||
{
|
|
||||||
btScalar mass(0.);
|
|
||||||
btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
|
|
||||||
gfxBridge.createRigidBodyGraphicsObject(body, btVector3(0, 1, 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
{
|
|
||||||
//create a few dynamic rigidbodies
|
|
||||||
// Re-using the same collision is better for memory usage and performance
|
|
||||||
|
|
||||||
btBoxShape* colShape = createBoxShape(btVector3(1,1,1));
|
|
||||||
gfxBridge.createCollisionShapeGraphicsObject(colShape);
|
|
||||||
|
|
||||||
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
|
|
||||||
m_collisionShapes.push_back(colShape);
|
|
||||||
|
|
||||||
/// Create Dynamic Objects
|
|
||||||
btTransform startTransform;
|
|
||||||
startTransform.setIdentity();
|
|
||||||
|
|
||||||
btScalar mass(1.f);
|
|
||||||
|
|
||||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
|
||||||
bool isDynamic = (mass != 0.f);
|
|
||||||
|
|
||||||
btVector3 localInertia(0,0,0);
|
|
||||||
if (isDynamic)
|
|
||||||
colShape->calculateLocalInertia(mass,localInertia);
|
|
||||||
|
|
||||||
|
|
||||||
for (int k=0;k<ARRAY_SIZE_Y;k++)
|
|
||||||
{
|
|
||||||
for (int i=0;i<ARRAY_SIZE_X;i++)
|
|
||||||
{
|
|
||||||
for(int j = 0;j<ARRAY_SIZE_Z;j++)
|
|
||||||
{
|
|
||||||
startTransform.setOrigin(btVector3(
|
|
||||||
btScalar(2.0*i),
|
|
||||||
btScalar(20+2.0*k),
|
|
||||||
btScalar(2.0*j)));
|
|
||||||
|
|
||||||
|
|
||||||
btRigidBody* body = createRigidBody(mass,startTransform,colShape);
|
|
||||||
gfxBridge.createRigidBodyGraphicsObject(body, btVector3(1, 1, 0));
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -33,31 +33,22 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
|||||||
btCollisionShape* shape = body->getCollisionShape();
|
btCollisionShape* shape = body->getCollisionShape();
|
||||||
btTransform startTransform = body->getWorldTransform();
|
btTransform startTransform = body->getWorldTransform();
|
||||||
int graphicsShapeId = shape->getUserIndex();
|
int graphicsShapeId = shape->getUserIndex();
|
||||||
btAssert(graphicsShapeId >= 0);
|
if (graphicsShapeId>=0)
|
||||||
|
{
|
||||||
|
// btAssert(graphicsShapeId >= 0);
|
||||||
btVector3 localScaling = shape->getLocalScaling();
|
btVector3 localScaling = shape->getLocalScaling();
|
||||||
int graphicsInstanceId = m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
|
int graphicsInstanceId = m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
|
||||||
body->setUserIndex(graphicsInstanceId);
|
body->setUserIndex(graphicsInstanceId);
|
||||||
}
|
}
|
||||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
|
}
|
||||||
{
|
|
||||||
//already has a graphics object?
|
|
||||||
if (collisionShape->getUserIndex()>=0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
|
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GraphicsVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
|
||||||
|
{
|
||||||
//todo: support all collision shape types
|
//todo: support all collision shape types
|
||||||
switch (collisionShape->getShapeType())
|
switch (collisionShape->getShapeType())
|
||||||
{
|
{
|
||||||
case BOX_SHAPE_PROXYTYPE:
|
|
||||||
{
|
|
||||||
btBoxShape* box = (btBoxShape*)collisionShape;
|
|
||||||
btVector3 halfExtents = box->getHalfExtentsWithMargin();
|
|
||||||
int cubeShapeId = m_glApp->registerCubeShape(halfExtents.x(), halfExtents.y(), halfExtents.z());
|
|
||||||
box->setUserIndex(cubeShapeId);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
|
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
|
||||||
{
|
{
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
@@ -74,9 +65,6 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
|||||||
//int numVertices = hull->numVertices();
|
//int numVertices = hull->numVertices();
|
||||||
//int numIndices =hull->numIndices();
|
//int numIndices =hull->numIndices();
|
||||||
|
|
||||||
btAlignedObjectArray<GraphicsVertex> gvertices;
|
|
||||||
btAlignedObjectArray<int> indices;
|
|
||||||
|
|
||||||
for (int t=0;t<hull->numTriangles();t++)
|
for (int t=0;t<hull->numTriangles();t++)
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -85,9 +73,9 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
|||||||
int index0 = hull->getIndexPointer()[t*3+0];
|
int index0 = hull->getIndexPointer()[t*3+0];
|
||||||
int index1 = hull->getIndexPointer()[t*3+1];
|
int index1 = hull->getIndexPointer()[t*3+1];
|
||||||
int index2 = hull->getIndexPointer()[t*3+2];
|
int index2 = hull->getIndexPointer()[t*3+2];
|
||||||
btVector3 pos0 =hull->getVertexPointer()[index0];
|
btVector3 pos0 =parentTransform*hull->getVertexPointer()[index0];
|
||||||
btVector3 pos1 =hull->getVertexPointer()[index1];
|
btVector3 pos1 =parentTransform*hull->getVertexPointer()[index1];
|
||||||
btVector3 pos2 =hull->getVertexPointer()[index2];
|
btVector3 pos2 =parentTransform*hull->getVertexPointer()[index2];
|
||||||
triNormal = (pos1-pos0).cross(pos2-pos0);
|
triNormal = (pos1-pos0).cross(pos2-pos0);
|
||||||
triNormal.normalize();
|
triNormal.normalize();
|
||||||
|
|
||||||
@@ -95,7 +83,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
|||||||
{
|
{
|
||||||
int index = hull->getIndexPointer()[t*3+v];
|
int index = hull->getIndexPointer()[t*3+v];
|
||||||
GraphicsVertex vtx;
|
GraphicsVertex vtx;
|
||||||
btVector3 pos =hull->getVertexPointer()[index];
|
btVector3 pos =parentTransform*hull->getVertexPointer()[index];
|
||||||
vtx.pos[0] = pos.x();
|
vtx.pos[0] = pos.x();
|
||||||
vtx.pos[1] = pos.y();
|
vtx.pos[1] = pos.y();
|
||||||
vtx.pos[2] = pos.z();
|
vtx.pos[2] = pos.z();
|
||||||
@@ -108,23 +96,52 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
|
|||||||
vtx.texcoord[0] = 0.5f;
|
vtx.texcoord[0] = 0.5f;
|
||||||
vtx.texcoord[1] = 0.5f;
|
vtx.texcoord[1] = 0.5f;
|
||||||
|
|
||||||
indices.push_back(gvertices.size());
|
indicesOut.push_back(verticesOut.size());
|
||||||
gvertices.push_back(vtx);
|
verticesOut.push_back(vtx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
if (collisionShape->isCompound())
|
||||||
|
{
|
||||||
|
btCompoundShape* compound = (btCompoundShape*) collisionShape;
|
||||||
|
for (int i=0;i<compound->getNumChildShapes();i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
btTransform childWorldTrans = parentTransform * compound->getChildTransform(i);
|
||||||
int shapeId = m_glApp->m_renderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
|
createCollisionShapeGraphicsObject(compound->getChildShape(i),childWorldTrans,verticesOut,indicesOut);
|
||||||
convex->setUserIndex(shapeId);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
btAssert(0);
|
btAssert(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
|
||||||
|
{
|
||||||
|
//already has a graphics object?
|
||||||
|
if (collisionShape->getUserIndex()>=0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
btAlignedObjectArray<GraphicsVertex> vertices;
|
||||||
|
btAlignedObjectArray<int> indices;
|
||||||
|
btTransform startTrans;startTrans.setIdentity();
|
||||||
|
|
||||||
|
createCollisionShapeGraphicsObject(collisionShape,startTrans,vertices,indices);
|
||||||
|
|
||||||
|
if (vertices.size() && indices.size())
|
||||||
|
{
|
||||||
|
int shapeId = m_glApp->m_renderer->registerShape(&vertices[0].pos[0],vertices.size(),&indices[0],indices.size());
|
||||||
|
collisionShape->setUserIndex(shapeId);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
|
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
|
||||||
{
|
{
|
||||||
int numCollisionObjects = rbWorld->getNumCollisionObjects();
|
int numCollisionObjects = rbWorld->getNumCollisionObjects();
|
||||||
|
|||||||
@@ -282,6 +282,26 @@ void GwenUserInterface::init(int width, int height,Gwen::Renderer::Base* rendere
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GwenUserInterface::forceUpdateScrollBars()
|
||||||
|
{
|
||||||
|
b3Assert(m_data);
|
||||||
|
b3Assert(m_data->m_explorerTreeCtrl);
|
||||||
|
if (m_data && m_data->m_explorerTreeCtrl)
|
||||||
|
{
|
||||||
|
m_data->m_explorerTreeCtrl->ForceUpdateScrollBars();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GwenUserInterface::setFocus()
|
||||||
|
{
|
||||||
|
b3Assert(m_data);
|
||||||
|
b3Assert(m_data->m_explorerTreeCtrl);
|
||||||
|
if (m_data && m_data->m_explorerTreeCtrl)
|
||||||
|
{
|
||||||
|
m_data->m_explorerTreeCtrl->Focus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
b3ToggleButtonCallback GwenUserInterface::getToggleButtonCallback()
|
b3ToggleButtonCallback GwenUserInterface::getToggleButtonCallback()
|
||||||
{
|
{
|
||||||
return m_data->m_toggleButtonCallback;
|
return m_data->m_toggleButtonCallback;
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ class GwenUserInterface
|
|||||||
virtual ~GwenUserInterface();
|
virtual ~GwenUserInterface();
|
||||||
|
|
||||||
void init(int width, int height,Gwen::Renderer::Base* gwenRenderer,float retinaScale);
|
void init(int width, int height,Gwen::Renderer::Base* gwenRenderer,float retinaScale);
|
||||||
|
void setFocus();
|
||||||
|
void forceUpdateScrollBars();
|
||||||
|
|
||||||
void draw(int width, int height);
|
void draw(int width, int height);
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ using namespace Gwen::Controls;
|
|||||||
GWEN_CONTROL_CONSTRUCTOR( TreeControl )
|
GWEN_CONTROL_CONSTRUCTOR( TreeControl )
|
||||||
{
|
{
|
||||||
m_TreeControl = this;
|
m_TreeControl = this;
|
||||||
|
m_bUpdateScrollBar = 2;
|
||||||
m_ToggleButton->DelayedDelete();
|
m_ToggleButton->DelayedDelete();
|
||||||
m_ToggleButton = NULL;
|
m_ToggleButton = NULL;
|
||||||
m_Title->DelayedDelete();
|
m_Title->DelayedDelete();
|
||||||
@@ -49,7 +49,7 @@ void TreeControl::ForceUpdateScrollBars()
|
|||||||
|
|
||||||
void TreeControl::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ )
|
void TreeControl::OnChildBoundsChanged( Gwen::Rect /*oldChildBounds*/, Base* /*pChild*/ )
|
||||||
{
|
{
|
||||||
//m_ScrollControl->UpdateScrollBars();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TreeControl::Clear()
|
void TreeControl::Clear()
|
||||||
@@ -100,7 +100,7 @@ bool TreeControl::OnKeyUp( bool bDown )
|
|||||||
{
|
{
|
||||||
if (bDown)
|
if (bDown)
|
||||||
{
|
{
|
||||||
ForceUpdateScrollBars();
|
|
||||||
// int maxIndex = 0;
|
// int maxIndex = 0;
|
||||||
int newIndex = 0;
|
int newIndex = 0;
|
||||||
int maxItem=0;
|
int maxItem=0;
|
||||||
@@ -151,6 +151,7 @@ bool TreeControl::OnKeyUp( bool bDown )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
ForceUpdateScrollBars();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -159,7 +160,7 @@ bool TreeControl::OnKeyDown( bool bDown )
|
|||||||
{
|
{
|
||||||
if (bDown)
|
if (bDown)
|
||||||
{
|
{
|
||||||
ForceUpdateScrollBars();
|
|
||||||
// int maxIndex = 0;
|
// int maxIndex = 0;
|
||||||
int newIndex = 0;
|
int newIndex = 0;
|
||||||
int maxItem=0;
|
int maxItem=0;
|
||||||
@@ -210,6 +211,7 @@ bool TreeControl::OnKeyDown( bool bDown )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
ForceUpdateScrollBars();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
extern int avoidUpdate;
|
extern int avoidUpdate;
|
||||||
@@ -220,7 +222,7 @@ bool TreeControl::OnKeyRight( bool bDown )
|
|||||||
{
|
{
|
||||||
|
|
||||||
avoidUpdate = -3;
|
avoidUpdate = -3;
|
||||||
ForceUpdateScrollBars();
|
|
||||||
iterate(ITERATE_ACTION_OPEN,0,0);
|
iterate(ITERATE_ACTION_OPEN,0,0);
|
||||||
int maxItem=0;
|
int maxItem=0;
|
||||||
int curItem=0;
|
int curItem=0;
|
||||||
@@ -255,6 +257,7 @@ bool TreeControl::OnKeyRight( bool bDown )
|
|||||||
}
|
}
|
||||||
Invalidate();
|
Invalidate();
|
||||||
}
|
}
|
||||||
|
ForceUpdateScrollBars();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
bool TreeControl::OnKeyLeft( bool bDown )
|
bool TreeControl::OnKeyLeft( bool bDown )
|
||||||
@@ -264,7 +267,7 @@ bool TreeControl::OnKeyLeft( bool bDown )
|
|||||||
|
|
||||||
avoidUpdate = -3;
|
avoidUpdate = -3;
|
||||||
|
|
||||||
ForceUpdateScrollBars();
|
|
||||||
|
|
||||||
iterate(ITERATE_ACTION_CLOSE,0,0);
|
iterate(ITERATE_ACTION_CLOSE,0,0);
|
||||||
|
|
||||||
@@ -304,11 +307,12 @@ bool TreeControl::OnKeyLeft( bool bDown )
|
|||||||
}
|
}
|
||||||
//viewSize/contSize
|
//viewSize/contSize
|
||||||
|
|
||||||
printf("!\n");
|
//printf("!\n");
|
||||||
|
|
||||||
//this->Layout(0);
|
//this->Layout(0);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
ForceUpdateScrollBars();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -144,13 +144,16 @@ void TreeNode::Open()
|
|||||||
m_InnerPanel->Show();
|
m_InnerPanel->Show();
|
||||||
if ( m_ToggleButton ) m_ToggleButton->SetToggleState( true );
|
if ( m_ToggleButton ) m_ToggleButton->SetToggleState( true );
|
||||||
Invalidate();
|
Invalidate();
|
||||||
|
m_TreeControl->ForceUpdateScrollBars();
|
||||||
}
|
}
|
||||||
|
|
||||||
void TreeNode::Close()
|
void TreeNode::Close()
|
||||||
{
|
{
|
||||||
m_InnerPanel->Hide();
|
m_InnerPanel->Hide();
|
||||||
if ( m_ToggleButton ) m_ToggleButton->SetToggleState( false );
|
if ( m_ToggleButton ) m_ToggleButton->SetToggleState( false );
|
||||||
|
|
||||||
Invalidate();
|
Invalidate();
|
||||||
|
m_TreeControl->ForceUpdateScrollBars();
|
||||||
}
|
}
|
||||||
|
|
||||||
void TreeNode::ExpandAll()
|
void TreeNode::ExpandAll()
|
||||||
@@ -273,6 +276,7 @@ void TreeNode::iterate(int action, int* curIndex, int* targetIndex)
|
|||||||
{
|
{
|
||||||
Open();
|
Open();
|
||||||
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ITERATE_ACTION_CLOSE:
|
case ITERATE_ACTION_CLOSE:
|
||||||
|
|||||||
@@ -94,6 +94,8 @@ namespace Gwen
|
|||||||
bool m_bRoot;
|
bool m_bRoot;
|
||||||
bool m_bSelected;
|
bool m_bSelected;
|
||||||
bool m_bSelectable;
|
bool m_bSelectable;
|
||||||
|
int m_bUpdateScrollBar;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ struct CommonRenderInterface
|
|||||||
virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)=0;
|
virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)=0;
|
||||||
virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
|
virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
|
||||||
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
|
virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
|
||||||
|
virtual void drawPoint(const float* position, const float color[4], float pointDrawSize)=0;
|
||||||
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
|
virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
|
||||||
virtual void updateShape(int shapeIndex, const float* vertices)=0;
|
virtual void updateShape(int shapeIndex, const float* vertices)=0;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user