Update readme.txt

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erwincoumans
2013-11-12 09:46:44 -08:00
parent 1efecf9dba
commit 54909160a7

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@@ -62,9 +62,9 @@ There are some command-line options, you can see using the --help option. For ex
[--no_instanced_collision_shapes] Disable collision shape instancing (for tests) [--no_instanced_collision_shapes] Disable collision shape instancing (for tests)
[--no_shadow_map] Disable shadowmap rendering [--no_shadow_map] Disable shadowmap rendering
[--shadowmap_resolution=<int>] Change the resolution of the shadowmap [--shadowmap_resolution=<int>] Change the resolution of the shadowmap
[--shadowmap_size=<int>] Change the worldspace size of the shadowmap (to cover a larger area) [--shadowmap_size=<int>] Change the worldspace size of the shadowmap
[--use_uniform_grid] Use uniform grid broadphase acceleration structure (doesn't work for all scenes yet) [--use_uniform_grid] Use uniform grid broadphase (no all scenes work)
[--use_jacobi] Use GPU parallel Jacobi solver instead of GPU parallel projected Gauss Seidel solver (still has some convergence/friction issues) [--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS)
You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls. You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.