add segmask_linkindex.py example using p.getCameraImage(320,200,flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX)
to extract object unique id and link index from segmentation mask in getCameraImage
This commit is contained in:
@@ -2940,6 +2940,20 @@ B3_SHARED_API void b3RequestCameraImageSelectRenderer(b3SharedMemoryCommandHandl
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}
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}
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B3_SHARED_API void b3RequestCameraImageSetFlags(b3SharedMemoryCommandHandle commandHandle, int flags)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_REQUEST_CAMERA_IMAGE_DATA);
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if(command->m_type == CMD_REQUEST_CAMERA_IMAGE_DATA)
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{
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command->m_requestPixelDataArguments.m_flags = flags;
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command->m_updateFlags |= REQUEST_PIXEL_ARGS_HAS_FLAGS;
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}
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}
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B3_SHARED_API void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle commandHandle, float viewMatrix[16], float projectionMatrix[16])
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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@@ -209,6 +209,9 @@ B3_SHARED_API void b3RequestCameraImageSetLightDiffuseCoeff(b3SharedMemoryComman
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B3_SHARED_API void b3RequestCameraImageSetLightSpecularCoeff(b3SharedMemoryCommandHandle commandHandle, float lightSpecularCoeff);
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B3_SHARED_API void b3RequestCameraImageSetShadow(b3SharedMemoryCommandHandle commandHandle, int hasShadow);
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B3_SHARED_API void b3RequestCameraImageSelectRenderer(b3SharedMemoryCommandHandle commandHandle, int renderer);
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B3_SHARED_API void b3RequestCameraImageSetFlags(b3SharedMemoryCommandHandle commandHandle, int flags);
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B3_SHARED_API void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);
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///compute a view matrix, helper function for b3RequestCameraImageSetCameraMatrices
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@@ -940,7 +940,7 @@ void PhysicsClientExample::stepSimulation(float deltaTime)
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btVector4(32,255,255,255)};
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if (segmentationMask>=0)
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{
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int obIndex = segmentationMask&(0x1e24-1);
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int obIndex = segmentationMask&((1<<24)-1);
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int linkIndex = (segmentationMask>>24)-1;
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btVector4 rgb = palette[(obIndex+linkIndex)&3];
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@@ -3017,7 +3017,12 @@ bool PhysicsServerCommandProcessor::processRequestCameraImageCommand(const struc
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m_data->m_visualConverter.setWidthAndHeight(clientCmd.m_requestPixelDataArguments.m_pixelWidth,
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clientCmd.m_requestPixelDataArguments.m_pixelHeight);
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}
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int flags = 0;
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if (clientCmd.m_updateFlags&REQUEST_PIXEL_ARGS_HAS_FLAGS)
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{
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flags = clientCmd.m_requestPixelDataArguments.m_flags;
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}
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m_data->m_visualConverter.setFlags(flags);
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int numTotalPixels = width*height;
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int numRemainingPixels = numTotalPixels - startPixelIndex;
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@@ -2169,7 +2169,7 @@ void PhysicsServerExample::updateGraphics()
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btVector4(32,255,255,255)};
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if (segmentationMask>=0)
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{
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int obIndex = segmentationMask&(0x1e24-1);
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int obIndex = segmentationMask&((1<<24)-1);
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int linkIndex = (segmentationMask>>24)-1;
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btVector4 rgb = palette[(obIndex+linkIndex)&3];
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@@ -238,6 +238,7 @@ struct RequestPixelDataArgs
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float m_lightDiffuseCoeff;
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float m_lightSpecularCoeff;
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int m_hasShadow;
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int m_flags;
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};
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enum EnumRequestPixelDataUpdateFlags
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@@ -251,6 +252,8 @@ enum EnumRequestPixelDataUpdateFlags
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REQUEST_PIXEL_ARGS_SET_AMBIENT_COEFF=64,
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REQUEST_PIXEL_ARGS_SET_DIFFUSE_COEFF=128,
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REQUEST_PIXEL_ARGS_SET_SPECULAR_COEFF=256,
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REQUEST_PIXEL_ARGS_HAS_FLAGS = 512,
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//don't exceed (1<<15), because this enum is shared with EnumRenderer in SharedMemoryPublic.h
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};
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@@ -584,6 +584,10 @@ enum EnumRenderer
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//ER_FIRE_RAYS=(1<<18),
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};
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enum EnumRendererAuxFlags
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{
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ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX=1,
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};
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///flags to pick the IK solver and other options
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enum EnumCalculateInverseKinematicsFlags
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{
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@@ -82,6 +82,7 @@ struct TinyRendererVisualShapeConverterInternalData
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float m_lightSpecularCoeff;
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bool m_hasLightSpecularCoeff;
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bool m_hasShadow;
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int m_flags;
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SimpleCamera m_camera;
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@@ -102,7 +103,8 @@ struct TinyRendererVisualShapeConverterInternalData
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m_hasLightDiffuseCoeff(false),
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m_lightSpecularCoeff(0.05),
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m_hasLightSpecularCoeff(false),
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m_hasShadow(false)
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m_hasShadow(false),
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m_flags(0)
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{
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m_depthBuffer.resize(m_swWidth*m_swHeight);
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m_shadowBuffer.resize(m_swWidth*m_swHeight);
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@@ -154,6 +156,11 @@ void TinyRendererVisualShapeConverter::setShadow(bool hasShadow)
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{
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m_data->m_hasShadow = hasShadow;
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}
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void TinyRendererVisualShapeConverter::setFlags(int flags)
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{
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m_data->m_flags = flags;
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}
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void TinyRendererVisualShapeConverter::setLightAmbientCoeff(float ambientCoeff)
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{
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@@ -1043,7 +1050,17 @@ void TinyRendererVisualShapeConverter::copyCameraImageData(unsigned char* pixels
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}
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if (segmentationMaskBuffer)
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{
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segmentationMaskBuffer[i] = m_data->m_segmentationMaskBuffer[i+startPixelIndex];
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int segMask = m_data->m_segmentationMaskBuffer[i + startPixelIndex];
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if ((m_data->m_flags & ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX)==0)
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{
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//if we don't explicitly request link index, clear it out
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//object index are the lower 24bits
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if (segMask >= 0)
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{
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segMask &= ((1 << 24) - 1);
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}
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}
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segmentationMaskBuffer[i] = segMask;
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}
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if (pixelsRGBA)
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@@ -43,6 +43,7 @@ struct TinyRendererVisualShapeConverter : public LinkVisualShapesConverter
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void setLightDiffuseCoeff(float diffuseCoeff);
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void setLightSpecularCoeff(float specularCoeff);
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void setShadow(bool hasShadow);
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void setFlags(int flags);
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void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied);
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@@ -562,12 +562,12 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
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{
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for (int t=0;t<clippedTriangles.size();t++)
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{
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triangleClipped(clippedTriangles[t], shader.varying_tri, shader, frame, &zbuffer[0], segmentationMaskBufferPtr, renderData.m_viewportMatrix, renderData.m_objectIndex+((renderData.m_linkIndex+1)<<24));
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triangleClipped(clippedTriangles[t], shader.varying_tri, shader, frame, &zbuffer[0], segmentationMaskBufferPtr, renderData.m_viewportMatrix, renderData.m_objectIndex+((renderData.m_linkIndex + 1) << 24));
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}
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}
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else
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{
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triangle(shader.varying_tri, shader, frame, &zbuffer[0], segmentationMaskBufferPtr, renderData.m_viewportMatrix, renderData.m_objectIndex+((renderData.m_linkIndex+1)<<24));
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triangle(shader.varying_tri, shader, frame, &zbuffer[0], segmentationMaskBufferPtr, renderData.m_viewportMatrix, renderData.m_objectIndex+((renderData.m_linkIndex + 1) << 24));
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}
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}
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}
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@@ -189,14 +189,7 @@ void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zb
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zbuffer[P.x+P.y*image.get_width()] = frag_depth;
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if (segmentationMaskBuffer)
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{
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if (objectAndLinkIndex)
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{
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segmentationMaskBuffer[P.x+P.y*image.get_width()] = objectAndLinkIndex;
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} else
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{
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segmentationMaskBuffer[P.x+P.y*image.get_width()] = 0;
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}
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segmentationMaskBuffer[P.x+P.y*image.get_width()] = objectAndLinkIndex;
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}
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image.set(P.x, P.y, color);
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}
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@@ -9,21 +9,22 @@ for i in range (10):
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p.setGravity(0,0,-10)
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for i in range (500):
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p.stepSimulation()
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#for i in range (500):
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# p.stepSimulation()
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saveState = 1
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if saveState:
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for i in range (500):
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p.stepSimulation()
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p.saveBullet("state.bullet")
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else:
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p.restoreState(fileName="state.bullet")
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for i in range (10):
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print("pos[",i,"]=",p.getBasePositionAndOrientation(i))
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#saveState = 0
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#if saveState:
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# for i in range (500):
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# p.stepSimulation()
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# p.saveBullet("state.bullet")
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#else:
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# p.restoreState(fileName="state.bullet")
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while (p.getConnectionInfo()["isConnected"]):
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time.sleep(1)
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42
examples/pybullet/examples/segmask_linkindex.py
Normal file
42
examples/pybullet/examples/segmask_linkindex.py
Normal file
@@ -0,0 +1,42 @@
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import pybullet as p
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p.connect(p.GUI)
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r2d2 = p.loadURDF("r2d2.urdf",[0,0,1])
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for l in range (p.getNumJoints(r2d2)):
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print(p.getJointInfo(r2d2,l))
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p.loadURDF("r2d2.urdf",[2,0,1])
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p.loadURDF("r2d2.urdf",[4,0,1])
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p.getCameraImage(320,200,flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX)
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segLinkIndex=1
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verbose = 0
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while (1):
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keys = p.getKeyboardEvents()
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#for k in keys:
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# print("key=",k,"state=", keys[k])
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if ord('1') in keys:
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state = keys[ord('1')]
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if (state & p.KEY_WAS_RELEASED):
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verbose = 1-verbose
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if ord('s') in keys:
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state = keys[ord('s')]
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if (state & p.KEY_WAS_RELEASED):
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segLinkIndex = 1-segLinkIndex
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#print("segLinkIndex=",segLinkIndex)
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flags = 0
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if (segLinkIndex):
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flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX
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img = p.getCameraImage(320,200,flags=flags)
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#print(img[0],img[1])
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seg=img[4]
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if (verbose):
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for pixel in seg:
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if (pixel>=0):
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obUid = pixel & ((1<<24)-1)
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linkIndex = (pixel >> 24)-1
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print("obUid=",obUid,"linkIndex=",linkIndex)
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p.stepSimulation()
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@@ -6046,16 +6046,16 @@ static PyObject* pybullet_getCameraImage(PyObject* self, PyObject* args, PyObjec
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float lightAmbientCoeff = -1;
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float lightDiffuseCoeff = -1;
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float lightSpecularCoeff = -1;
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int flags = -1;
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int renderer = -1;
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// inialize cmd
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b3SharedMemoryCommandHandle command;
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int physicsClientId = 0;
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b3PhysicsClientHandle sm = 0;
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// set camera resolution, optionally view, projection matrix, light direction, light color, light distance, shadow
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static char* kwlist[] = {"width", "height", "viewMatrix", "projectionMatrix", "lightDirection", "lightColor", "lightDistance", "shadow", "lightAmbientCoeff", "lightDiffuseCoeff", "lightSpecularCoeff", "renderer", "physicsClientId", NULL};
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static char* kwlist[] = {"width", "height", "viewMatrix", "projectionMatrix", "lightDirection", "lightColor", "lightDistance", "shadow", "lightAmbientCoeff", "lightDiffuseCoeff", "lightSpecularCoeff", "renderer", "flags", "physicsClientId", NULL};
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|OOOOfifffii", kwlist, &width, &height, &objViewMat, &objProjMat, &lightDirObj, &lightColorObj, &lightDist, &hasShadow, &lightAmbientCoeff, &lightDiffuseCoeff, &lightSpecularCoeff, &renderer, &physicsClientId))
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|OOOOfifffiii", kwlist, &width, &height, &objViewMat, &objProjMat, &lightDirObj, &lightColorObj, &lightDist, &hasShadow, &lightAmbientCoeff, &lightDiffuseCoeff, &lightSpecularCoeff, &renderer, &flags, &physicsClientId))
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{
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return NULL;
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}
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@@ -6107,6 +6107,10 @@ static PyObject* pybullet_getCameraImage(PyObject* self, PyObject* args, PyObjec
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b3RequestCameraImageSetLightSpecularCoeff(command, lightSpecularCoeff);
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}
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if (flags >= 0)
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{
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b3RequestCameraImageSetFlags(command, flags);
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}
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if (renderer>=0)
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{
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b3RequestCameraImageSelectRenderer(command, renderer);//renderer could be ER_BULLET_HARDWARE_OPENGL
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@@ -8365,7 +8369,8 @@ initpybullet(void)
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PyModule_AddIntConstant(m, "ER_TINY_RENDERER", ER_TINY_RENDERER);
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PyModule_AddIntConstant(m, "ER_BULLET_HARDWARE_OPENGL", ER_BULLET_HARDWARE_OPENGL);
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PyModule_AddIntConstant(m, "ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX", ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX);
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PyModule_AddIntConstant(m, "IK_DLS", IK_DLS);
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PyModule_AddIntConstant(m, "IK_SDLS", IK_SDLS);
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PyModule_AddIntConstant(m, "IK_HAS_TARGET_POSITION", IK_HAS_TARGET_POSITION);
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