rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
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@@ -3,7 +3,7 @@
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#define B3_CONSTRAINT4_h
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#include "Bullet3Common/b3Vector3.h"
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ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4
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B3_ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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