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bullet3/opencl/gpu_rigidbody/host/b3GpuConstraint4.h

30 lines
664 B
C

#ifndef B3_CONSTRAINT4_h
#define B3_CONSTRAINT4_h
#include "Bullet3Common/b3Vector3.h"
B3_ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4
{
B3_DECLARE_ALIGNED_ALLOCATOR();
b3Vector3 m_linear;//normal?
b3Vector3 m_worldPos[4];
b3Vector3 m_center; // friction
float m_jacCoeffInv[4];
float m_b[4];
float m_appliedRambdaDt[4];
float m_fJacCoeffInv[2]; // friction
float m_fAppliedRambdaDt[2]; // friction
unsigned int m_bodyA;
unsigned int m_bodyB;
int m_batchIdx;
unsigned int m_paddings;
inline void setFrictionCoeff(float value) { m_linear[3] = value; }
inline float getFrictionCoeff() const { return m_linear[3]; }
};
#endif //B3_CONSTRAINT4_h