disable sphere-sphere collision algorithm, it is buggy.
See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2636
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@@ -216,11 +216,12 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
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#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
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if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
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if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
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{
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{
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return m_sphereSphereCF;
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//return m_sphereSphereCF;
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}
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}
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#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
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if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
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if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
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{
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{
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return m_sphereBoxCF;
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return m_sphereBoxCF;
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