PyBullet: bump up API version due to move of tinyrenderer into a plugin
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@@ -5,7 +5,8 @@
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///increase the SHARED_MEMORY_MAGIC_NUMBER whenever incompatible changes are made in the structures
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///my convention is year/month/day/rev
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#define SHARED_MEMORY_MAGIC_NUMBER 201801080
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#define SHARED_MEMORY_MAGIC_NUMBER 201801170
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//#define SHARED_MEMORY_MAGIC_NUMBER 201801080
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//#define SHARED_MEMORY_MAGIC_NUMBER 201801010
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//#define SHARED_MEMORY_MAGIC_NUMBER 201710180
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//#define SHARED_MEMORY_MAGIC_NUMBER 201710050
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2
setup.py
2
setup.py
@@ -444,7 +444,7 @@ print("-----")
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setup(
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name = 'pybullet',
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version='1.8.2',
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version='1.8.3',
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description='Official Python Interface for the Bullet Physics SDK specialized for Robotics Simulation and Reinforcement Learning',
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long_description='pybullet is an easy to use Python module for physics simulation, robotics and deep reinforcement learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.',
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url='https://github.com/bulletphysics/bullet3',
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