improve control over rolling friction, use the same m_rollingFriction for both linear factor and absolute clamping value.
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@@ -1325,7 +1325,7 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
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solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
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solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
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resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
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resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
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}
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}
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}
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@@ -1372,10 +1372,14 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
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btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
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if (totalImpulse>btScalar(0))
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{
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rollingFrictionConstraint.m_lowerLimit = -(rollingFrictionConstraint.m_friction*totalImpulse);
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rollingFrictionConstraint.m_upperLimit = rollingFrictionConstraint.m_friction*totalImpulse;
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btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
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if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
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rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
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resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
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rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
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rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
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resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
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}
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}
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@@ -1428,6 +1432,24 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
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resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
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}
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}
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int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
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for (int j=0;j<numRollingFrictionPoolConstraints;j++)
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{
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btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
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btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
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if (totalImpulse>btScalar(0))
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{
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btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
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if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
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rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
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rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
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rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
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resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
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}
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}
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}
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}
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return 0.f;
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