turn down effect of default specular a bit
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@@ -69,7 +69,7 @@ struct UrdfMaterialColor
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btVector3 m_specularColor;
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UrdfMaterialColor()
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:m_rgbaColor(0.8, 0.8, 0.8, 1),
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m_specularColor(0.5,0.5,0.5)
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m_specularColor(0.4,0.4,0.4)
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{
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}
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};
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