don't use glSwapAPPLE, it fails on some OSX versions
thanks Steven for the report
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@@ -5,7 +5,6 @@
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#include "OpenGLInclude.h"
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#include "OpenGLInclude.h"
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stddef.h>
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#include <stddef.h>
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@@ -1036,7 +1035,12 @@ void MacOpenGLWindow::startRendering()
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void MacOpenGLWindow::endRendering()
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void MacOpenGLWindow::endRendering()
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{
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{
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[m_internalData->m_myview MakeCurrent];
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[m_internalData->m_myview MakeCurrent];
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glSwapAPPLE();
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//#ifndef NO_OPENGL3
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// glSwapAPPLE();
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//#else
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[m_internalData->m_myview->m_context flushBuffer];
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// #endif
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}
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}
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bool MacOpenGLWindow::requestedExit() const
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bool MacOpenGLWindow::requestedExit() const
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