fix autotools build, add MLCPSolvers and ForkLiftDemo
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5
Demos/ForkLiftDemo/Makefile.am
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5
Demos/ForkLiftDemo/Makefile.am
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@@ -0,0 +1,5 @@
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noinst_PROGRAMS=ForkLiftDemo
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ForkLiftDemo_SOURCES=ForkLiftDemo.cpp ForkLiftDemo.h main.cpp
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ForkLiftDemo_CXXFLAGS=-I@top_builddir@/src -I@top_builddir@/Demos/OpenGL $(CXXFLAGS)
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ForkLiftDemo_LDADD=-L../OpenGL -lbulletopenglsupport -L../../src -lBulletDynamics -lBulletCollision -lLinearMath @opengl_LIBS@
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@@ -1,5 +1,5 @@
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if CONDITIONAL_BUILD_MULTITHREADED
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SUBDIRS=OpenGL BasicDemo FeatherstoneMultiBodyDemo TerrainDemo VehicleDemo CcdPhysicsDemo MultiThreadedDemo SoftDemo AllBulletDemos
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SUBDIRS=OpenGL BasicDemo ForkLiftDemo FeatherstoneMultiBodyDemo TerrainDemo VehicleDemo CcdPhysicsDemo MultiThreadedDemo SoftDemo AllBulletDemos
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else
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SUBDIRS=OpenGL BasicDemo FeatherstoneMultiBodyDemo TerrainDemo VehicleDemo CcdPhysicsDemo SoftDemo AllBulletDemos
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SUBDIRS=OpenGL BasicDemo ForkLiftDemo FeatherstoneMultiBodyDemo TerrainDemo VehicleDemo CcdPhysicsDemo SoftDemo AllBulletDemos
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endif
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@@ -163,7 +163,7 @@ CXXFLAGS="$ARCH_SPECIFIC_CFLAGS $CXXFLAGS $CFLAGS"
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#----------------------------------------------------------------------------
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# Emit generated files.
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#----------------------------------------------------------------------------
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AC_CONFIG_FILES([bullet.pc Makefile Demos/Makefile Demos/SoftDemo/Makefile Demos/AllBulletDemos/Makefile Demos/MultiThreadedDemo/Makefile Demos/OpenGL/Makefile Demos/BasicDemo/Makefile Demos/CcdPhysicsDemo/Makefile Demos/VehicleDemo/Makefile Demos/TerrainDemo/Makefile src/Makefile Extras/Makefile])
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AC_CONFIG_FILES([bullet.pc Makefile Demos/Makefile Demos/SoftDemo/Makefile Demos/AllBulletDemos/Makefile Demos/MultiThreadedDemo/Makefile Demos/OpenGL/Makefile Demos/ForkLiftDemo/Makefile Demos/FeatherstoneMultiBodyDemo/Makefile Demos/BasicDemo/Makefile Demos/CcdPhysicsDemo/Makefile Demos/VehicleDemo/Makefile Demos/TerrainDemo/Makefile src/Makefile Extras/Makefile])
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AC_OUTPUT
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AC_MSG_NOTICE([
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@@ -362,9 +362,13 @@ libBulletDynamics_la_SOURCES = \
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BulletDynamics/Vehicle/btVehicleRaycaster.h \
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BulletDynamics/Vehicle/btRaycastVehicle.h \
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BulletDynamics/Vehicle/btWheelInfo.h \
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BulletDynamics/Featherstone/btMultiBody.cpp
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BulletDynamics/Featherstone/btMultiBody.cpp \
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BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp \
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BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp \
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BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp \
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BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp \
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BulletDynamics/Featherstone/btMultiBodyJointMotor.h \
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BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h \
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BulletDynamics/Featherstone/btMultiBody.h \
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BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h \
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BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h \
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@@ -374,7 +378,17 @@ libBulletDynamics_la_SOURCES = \
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BulletDynamics/Featherstone/btMultiBodyConstraint.h \
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BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \
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BulletDynamics/Featherstone/btMultiBodyConstraint.cpp \
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BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
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BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp \
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BulletDynamics/MLCPSolvers/btDantzigLCP.cpp \
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BulletDynamics/MLCPSolvers/btMLCPSolver.cpp \
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BulletDynamics/MLCPSolvers/btDantzigLCP.h \
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BulletDynamics/MLCPSolvers/btDantzigSolver.h \
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BulletDynamics/MLCPSolvers/btMLCPSolver.h \
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BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \
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BulletDynamics/MLCPSolvers/btPATHSolver.h \
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BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
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libBulletSoftBody_la_SOURCES = \
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@@ -444,6 +458,12 @@ nobase_bullet_include_HEADERS += \
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BulletDynamics/Featherstone/btMultiBodySolverConstraint.h \
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BulletDynamics/Featherstone/btMultiBodyConstraint.h \
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BulletDynamics/Featherstone/btMultiBodyPoint2Point.h \
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BulletDynamics/MLCPSolvers/btDantzigLCP.h \
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BulletDynamics/MLCPSolvers/btDantzigSolver.h \
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BulletDynamics/MLCPSolvers/btMLCPSolver.h \
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BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h \
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BulletDynamics/MLCPSolvers/btPATHSolver.h \
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BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h \
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BulletCollision/CollisionShapes/btShapeHull.h \
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BulletCollision/CollisionShapes/btConcaveShape.h \
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BulletCollision/CollisionShapes/btCollisionMargin.h \
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