Added "real" unique ids to the nodes
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@@ -42,8 +42,8 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
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#include "mayaUtils.h"
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#include "solver.h"
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MTypeId collisionShapeNode::typeId( 0x100307 );
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MString collisionShapeNode::typeName( "dCollisionShape" );
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MTypeId collisionShapeNode::typeId(0x100332);
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MString collisionShapeNode::typeName("dCollisionShape");
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MObject collisionShapeNode::ia_shape;
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MObject collisionShapeNode::ia_type;
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