Added "real" unique ids to the nodes
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@@ -45,8 +45,8 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
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#include "solver.h"
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MTypeId rigidBodyArrayNode::typeId( 0x100314 );
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MString rigidBodyArrayNode::typeName( "dRigidBodyArray" );
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MTypeId rigidBodyArrayNode::typeId(0x100330);
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MString rigidBodyArrayNode::typeName("dRigidBodyArray");
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MObject rigidBodyArrayNode::ia_collisionShape;
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MObject rigidBodyArrayNode::ia_solver;
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