Added "real" unique ids to the nodes

This commit is contained in:
nicola.candussi
2008-09-04 12:39:11 +00:00
parent 4019ae1c54
commit 5d2720d267
4 changed files with 8 additions and 8 deletions

View File

@@ -45,8 +45,8 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
#include "solver.h"
MTypeId rigidBodyArrayNode::typeId( 0x100314 );
MString rigidBodyArrayNode::typeName( "dRigidBodyArray" );
MTypeId rigidBodyArrayNode::typeId(0x100330);
MString rigidBodyArrayNode::typeName("dRigidBodyArray");
MObject rigidBodyArrayNode::ia_collisionShape;
MObject rigidBodyArrayNode::ia_solver;