Added "real" unique ids to the nodes
This commit is contained in:
@@ -42,8 +42,8 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
|
||||
|
||||
#include "solver.h"
|
||||
|
||||
MTypeId rigidBodyNode::typeId( 0x100306 );
|
||||
MString rigidBodyNode::typeName( "dRigidBody" );
|
||||
MTypeId rigidBodyNode::typeId(0x10032f);
|
||||
MString rigidBodyNode::typeName("dRigidBody");
|
||||
|
||||
MObject rigidBodyNode::ia_collisionShape;
|
||||
MObject rigidBodyNode::ia_solver;
|
||||
|
||||
Reference in New Issue
Block a user