Added "real" unique ids to the nodes
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@@ -42,7 +42,7 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
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#include "mayaUtils.h"
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#include "solver.h"
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MTypeId collisionShapeNode::typeId( 0x100307 );
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MTypeId collisionShapeNode::typeId(0x100332);
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MString collisionShapeNode::typeName("dCollisionShape");
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MObject collisionShapeNode::ia_shape;
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@@ -50,7 +50,7 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
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#include "rigidBodyArrayNode.h"
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#include "pdbIO.h"
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MTypeId dSolverNode::typeId( 0x104203 );
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MTypeId dSolverNode::typeId(0x100331);
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MString dSolverNode::typeName("dSolver");
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MObject dSolverNode::ia_time;
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@@ -45,7 +45,7 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
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#include "solver.h"
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MTypeId rigidBodyArrayNode::typeId( 0x100314 );
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MTypeId rigidBodyArrayNode::typeId(0x100330);
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MString rigidBodyArrayNode::typeName("dRigidBodyArray");
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MObject rigidBodyArrayNode::ia_collisionShape;
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@@ -42,7 +42,7 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
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#include "solver.h"
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MTypeId rigidBodyNode::typeId( 0x100306 );
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MTypeId rigidBodyNode::typeId(0x10032f);
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MString rigidBodyNode::typeName("dRigidBody");
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MObject rigidBodyNode::ia_collisionShape;
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