Added "real" unique ids to the nodes

This commit is contained in:
nicola.candussi
2008-09-04 12:39:11 +00:00
parent 4019ae1c54
commit 5d2720d267
4 changed files with 8 additions and 8 deletions

View File

@@ -42,7 +42,7 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
#include "mayaUtils.h"
#include "solver.h"
MTypeId collisionShapeNode::typeId( 0x100307 );
MTypeId collisionShapeNode::typeId(0x100332);
MString collisionShapeNode::typeName("dCollisionShape");
MObject collisionShapeNode::ia_shape;

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@@ -50,7 +50,7 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
#include "rigidBodyArrayNode.h"
#include "pdbIO.h"
MTypeId dSolverNode::typeId( 0x104203 );
MTypeId dSolverNode::typeId(0x100331);
MString dSolverNode::typeName("dSolver");
MObject dSolverNode::ia_time;

View File

@@ -45,7 +45,7 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
#include "solver.h"
MTypeId rigidBodyArrayNode::typeId( 0x100314 );
MTypeId rigidBodyArrayNode::typeId(0x100330);
MString rigidBodyArrayNode::typeName("dRigidBodyArray");
MObject rigidBodyArrayNode::ia_collisionShape;

View File

@@ -42,7 +42,7 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
#include "solver.h"
MTypeId rigidBodyNode::typeId( 0x100306 );
MTypeId rigidBodyNode::typeId(0x10032f);
MString rigidBodyNode::typeName("dRigidBody");
MObject rigidBodyNode::ia_collisionShape;