Added "real" unique ids to the nodes

This commit is contained in:
nicola.candussi
2008-09-04 12:39:11 +00:00
parent 4019ae1c54
commit 5d2720d267
4 changed files with 8 additions and 8 deletions

View File

@@ -42,8 +42,8 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
#include "mayaUtils.h"
#include "solver.h"
MTypeId collisionShapeNode::typeId( 0x100307 );
MString collisionShapeNode::typeName( "dCollisionShape" );
MTypeId collisionShapeNode::typeId(0x100332);
MString collisionShapeNode::typeName("dCollisionShape");
MObject collisionShapeNode::ia_shape;
MObject collisionShapeNode::ia_type;

View File

@@ -50,8 +50,8 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
#include "rigidBodyArrayNode.h"
#include "pdbIO.h"
MTypeId dSolverNode::typeId( 0x104203 );
MString dSolverNode::typeName( "dSolver" );
MTypeId dSolverNode::typeId(0x100331);
MString dSolverNode::typeName("dSolver");
MObject dSolverNode::ia_time;
MObject dSolverNode::ia_startTime;

View File

@@ -45,8 +45,8 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
#include "solver.h"
MTypeId rigidBodyArrayNode::typeId( 0x100314 );
MString rigidBodyArrayNode::typeName( "dRigidBodyArray" );
MTypeId rigidBodyArrayNode::typeId(0x100330);
MString rigidBodyArrayNode::typeName("dRigidBodyArray");
MObject rigidBodyArrayNode::ia_collisionShape;
MObject rigidBodyArrayNode::ia_solver;

View File

@@ -42,8 +42,8 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
#include "solver.h"
MTypeId rigidBodyNode::typeId( 0x100306 );
MString rigidBodyNode::typeName( "dRigidBody" );
MTypeId rigidBodyNode::typeId(0x10032f);
MString rigidBodyNode::typeName("dRigidBody");
MObject rigidBodyNode::ia_collisionShape;
MObject rigidBodyNode::ia_solver;