fix compile errors
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@@ -68,8 +68,8 @@ void RaytestDemo::castRays()
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sDebugDraw.drawLine(from,to,btVector4(0,0,0,1));
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btCollisionWorld::AllHitsRayResultCallback allResults(from,to);
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allResults.m_flags |= btTriangleRaycastCallback::kF_KeepUnflippedNormal;
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//optional kF_UseGjkConvexRaytest flag enabled a slightly more accurate and slightly slower algorithm
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allResults.m_flags |= btTriangleRaycastCallback::kF_UseGjkConvexRaytest;
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//kF_UseGjkConvexRaytest flag is now enabled by default, use the faster but more approximate algorithm
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allResults.m_flags |= btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest;
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m_dynamicsWorld->rayTest(from,to,allResults);
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