more Bullet serialization (uncompleted triangle mesh saving, work-in-progress)

This commit is contained in:
erwin.coumans
2010-01-23 02:13:25 +00:00
parent 5378cf4c8a
commit 5e85d43b0b
5 changed files with 240 additions and 2 deletions

View File

@@ -89,8 +89,43 @@ class btStridingMeshInterface
m_scaling = scaling;
}
virtual int calculateSerializeBufferSize();
///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
struct btIntIndexData
{
int m_value;
};
struct btMeshPartData
{
btVector3Data *m_vertices;
btIntIndexData *m_indices;
int m_numTriangles;
int m_numVertices;
};
struct btStridingMeshInterfaceData
{
btMeshPartData *m_meshPartsPtr;
int m_numMeshParts;
btVector3Data m_scaling;
};
SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize()
{
return sizeof(btStridingMeshInterfaceData);
}
#endif //STRIDING_MESHINTERFACE_H