more Bullet serialization (uncompleted triangle mesh saving, work-in-progress)

This commit is contained in:
erwin.coumans
2010-01-23 02:13:25 +00:00
parent 5378cf4c8a
commit 5e85d43b0b
5 changed files with 240 additions and 2 deletions

View File

@@ -79,7 +79,30 @@ public:
//debugging
virtual const char* getName()const {return "TRIANGLEMESH";}
virtual int calculateSerializeBufferSize();
///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
struct btTriangleMeshShapeData
{
//btConcaveShapeData m_concaveShapeData;
btCollisionShapeData m_collisionShapeData;
btStridingMeshInterfaceData m_meshInterface;
btScalar m_collisionMargin;
};
SIMD_FORCE_INLINE int btTriangleMeshShape::calculateSerializeBufferSize()
{
return sizeof(btTriangleMeshShapeData);
}
#endif //TRIANGLE_MESH_SHAPE_H