more Bullet serialization (uncompleted triangle mesh saving, work-in-progress)
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@@ -79,7 +79,30 @@ public:
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//debugging
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virtual const char* getName()const {return "TRIANGLEMESH";}
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virtual int calculateSerializeBufferSize();
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
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};
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struct btTriangleMeshShapeData
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{
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//btConcaveShapeData m_concaveShapeData;
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btCollisionShapeData m_collisionShapeData;
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btStridingMeshInterfaceData m_meshInterface;
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btScalar m_collisionMargin;
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};
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SIMD_FORCE_INLINE int btTriangleMeshShape::calculateSerializeBufferSize()
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{
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return sizeof(btTriangleMeshShapeData);
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}
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#endif //TRIANGLE_MESH_SHAPE_H
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