work-in-progress tinyrenderer -> shared memory API synthetic camera image
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@@ -3,11 +3,22 @@
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#include <string>
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struct b3ImportMeshData
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{
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struct GLInstanceGraphicsShape* m_gfxShape;
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unsigned char* m_textureImage;//in 3 component 8-bit RGB data
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int m_textureWidth;
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int m_textureHeight;
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};
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class b3ImportMeshUtility
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{
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public:
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static int loadAndRegisterMeshFromFile(const std::string& fileName, class CommonRenderInterface* renderer);
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static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData);
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};
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