work-in-progress tinyrenderer -> shared memory API synthetic camera image
This commit is contained in:
@@ -9,6 +9,6 @@ newmtl cube
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Kd 0.5880 0.5880 0.5880
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Kd 0.5880 0.5880 0.5880
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Ks 0.0000 0.0000 0.0000
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Ks 0.0000 0.0000 0.0000
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Ke 0.0000 0.0000 0.0000
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Ke 0.0000 0.0000 0.0000
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map_Ka cube.png
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map_Ka cube.tga
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map_Kd cube.png
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map_Kd cube_diffuse.tga
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@@ -15,10 +15,10 @@ struct DrawGridData
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int upAxis;
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int upAxis;
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float gridColor[4];
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float gridColor[4];
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DrawGridData()
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DrawGridData(int upAxis=1)
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:gridSize(10),
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:gridSize(10),
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upOffset(0.001f),
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upOffset(0.001f),
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upAxis(1)
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upAxis(upAxis)
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{
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{
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gridColor[0] = 0.6f;
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gridColor[0] = 0.6f;
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gridColor[1] = 0.6f;
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gridColor[1] = 0.6f;
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@@ -119,6 +119,7 @@ struct CommonGraphicsApp
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virtual void swapBuffer() = 0;
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virtual void swapBuffer() = 0;
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virtual void drawText( const char* txt, int posX, int posY) = 0;
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virtual void drawText( const char* txt, int posX, int posY) = 0;
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
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virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA)=0;
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)=0;
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)=0;
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virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1) = 0;
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virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1) = 0;
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@@ -12,9 +12,14 @@
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#include "stb_image/stb_image.h"
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#include "stb_image/stb_image.h"
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int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName, CommonRenderInterface* renderer)
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bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData)
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{
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{
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int shapeId = -1;
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meshData.m_gfxShape = 0;
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meshData.m_textureImage = 0;
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meshData.m_textureHeight = 0;
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meshData.m_textureWidth = 0;
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char relativeFileName[1024];
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024))
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if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024))
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@@ -22,22 +27,13 @@ int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName
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char pathPrefix[1024];
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char pathPrefix[1024];
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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btVector3 shift(0,0,0);
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btVector3 shift(0,0,0);
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// int index=10;
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{
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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int textureIndex = -1;
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int textureIndex = -1;
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//try to load some texture
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//try to load some texture
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for (int i=0;i<shapes.size();i++)
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for (int i=0;i<shapes.size();i++)
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@@ -48,7 +44,7 @@ int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName
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int width,height,n;
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int width,height,n;
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const char* filename = shape.material.diffuse_texname.c_str();
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const char* filename = shape.material.diffuse_texname.c_str();
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const unsigned char* image=0;
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unsigned char* image=0;
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const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
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const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int numprefix = sizeof(prefix)/sizeof(const char*);
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int numprefix = sizeof(prefix)/sizeof(const char*);
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@@ -61,37 +57,59 @@ int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName
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if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024))
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if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024))
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{
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{
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image = stbi_load(relativeFileName, &width, &height, &n, 3);
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image = stbi_load(relativeFileName, &width, &height, &n, 3);
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meshData.m_textureImage = image;
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if (image)
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{
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meshData.m_textureWidth = width;
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meshData.m_textureHeight = height;
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} else
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{
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meshData.m_textureWidth = 0;
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meshData.m_textureHeight = 0;
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}
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} else
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} else
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{
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{
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b3Warning("not found %s\n",relativeFileName);
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b3Warning("not found %s\n",relativeFileName);
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}
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}
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}
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}
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if (image)
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{
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textureIndex = renderer->registerTexture(image,width,height);
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if (textureIndex>=0)
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{
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break;
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}
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}
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}
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}
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}
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meshData.m_gfxShape = gfxShape;
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return true;
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}
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}
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shapeId = renderer->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices,B3_GL_TRIANGLES,textureIndex);
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}
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}
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else
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else
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{
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{
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b3Warning("Cannot find %s\n", fileName.c_str());
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b3Warning("Cannot find %s\n", fileName.c_str());
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}
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}
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return shapeId;
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return false;
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}
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}
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int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName, CommonRenderInterface* renderer)
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{
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int shapeId = -1;
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b3ImportMeshData meshData;
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
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{
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int textureIndex = 0;
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if (meshData.m_textureImage)
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{
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textureIndex = renderer->registerTexture(meshData.m_textureImage,meshData.m_textureWidth,meshData.m_textureHeight);
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}
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shapeId = renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
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meshData.m_gfxShape->m_numvertices,
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&meshData.m_gfxShape->m_indices->at(0),
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meshData.m_gfxShape->m_numIndices,
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B3_GL_TRIANGLES,
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textureIndex);
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delete meshData.m_gfxShape;
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delete meshData.m_textureImage;
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}
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return shapeId;
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}
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@@ -3,11 +3,22 @@
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#include <string>
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#include <string>
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struct b3ImportMeshData
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{
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struct GLInstanceGraphicsShape* m_gfxShape;
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unsigned char* m_textureImage;//in 3 component 8-bit RGB data
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int m_textureWidth;
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int m_textureHeight;
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};
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class b3ImportMeshUtility
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class b3ImportMeshUtility
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{
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{
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public:
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public:
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static int loadAndRegisterMeshFromFile(const std::string& fileName, class CommonRenderInterface* renderer);
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static int loadAndRegisterMeshFromFile(const std::string& fileName, class CommonRenderInterface* renderer);
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static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData);
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};
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};
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@@ -18,6 +18,7 @@ public:
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virtual void swapBuffer();
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virtual void swapBuffer();
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virtual void drawText( const char* txt, int posX, int posY);
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virtual void drawText( const char* txt, int posX, int posY);
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virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA){};
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virtual void setBackgroundColor(float red, float green, float blue);
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virtual void setBackgroundColor(float red, float green, float blue);
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)
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{
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{
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@@ -425,6 +425,18 @@ void SimpleOpenGL3App::drawText( const char* txt, int posXi, int posYi)
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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}
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}
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void SimpleOpenGL3App::drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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m_primRenderer->drawTexturedRect(x0,y0,x1,y1,color,u0,v0,u1,v1,useRGBA);
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glDisable(GL_BLEND);
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}
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struct GfxVertex
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struct GfxVertex
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{
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{
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float x,y,z,w;
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float x,y,z,w;
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@@ -32,6 +32,7 @@ struct SimpleOpenGL3App : public CommonGraphicsApp
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virtual void swapBuffer();
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virtual void swapBuffer();
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virtual void drawText( const char* txt, int posX, int posY);
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virtual void drawText( const char* txt, int posX, int posY);
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
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virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA);
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struct sth_stash* getFontStash();
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struct sth_stash* getFontStash();
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@@ -6,25 +6,24 @@
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../TinyRenderer/TinyRenderer.h"
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#include "../TinyRenderer/TinyRenderer.h"
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#include "../CommonInterfaces/Common2dCanvasInterface.h"
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#include "../CommonInterfaces/Common2dCanvasInterface.h"
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//#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
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#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
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#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
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//#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
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//#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "btBulletCollisionCommon.h"
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#include "btBulletCollisionCommon.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../ExampleBrowser/CollisionShape2TriangleMesh.h"
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#include "../ExampleBrowser/CollisionShape2TriangleMesh.h"
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#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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struct TinyRendererSetup : public CommonExampleInterface
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struct TinyRendererSetup : public CommonExampleInterface
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{
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{
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struct GUIHelperInterface* m_guiHelper;
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struct CommonGraphicsApp* m_app;
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struct CommonGraphicsApp* m_app;
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struct TinyRendererSetupInternalData* m_internalData;
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struct TinyRendererSetupInternalData* m_internalData;
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TinyRendererSetup(struct CommonGraphicsApp* app);
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TinyRendererSetup(struct GUIHelperInterface* guiHelper);
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virtual ~TinyRendererSetup();
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virtual ~TinyRendererSetup();
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@@ -52,8 +51,7 @@ struct TinyRendererSetup : public CommonExampleInterface
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struct TinyRendererSetupInternalData
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struct TinyRendererSetupInternalData
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{
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{
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int m_canvasIndex;
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struct Common2dCanvasInterface* m_canvas;
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TGAImage m_rgbColorBuffer;
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TGAImage m_rgbColorBuffer;
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b3AlignedObjectArray<float> m_depthBuffer;
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b3AlignedObjectArray<float> m_depthBuffer;
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@@ -70,24 +68,30 @@ struct TinyRendererSetupInternalData
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btScalar m_roll;
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btScalar m_roll;
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btScalar m_yaw;
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btScalar m_yaw;
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int m_textureHandle;
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TinyRendererSetupInternalData(int width, int height)
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TinyRendererSetupInternalData(int width, int height)
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:m_canvasIndex(-1),
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:m_roll(0),
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m_canvas(0),
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m_roll(0),
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m_pitch(0),
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m_pitch(0),
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m_yaw(0),
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m_yaw(0),
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m_width(width),
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m_width(width),
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m_height(height),
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m_height(height),
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m_rgbColorBuffer(width,height,TGAImage::RGB)
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m_rgbColorBuffer(width,height,TGAImage::RGB),
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m_textureHandle(0)
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{
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{
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m_depthBuffer.resize(m_width*m_height);
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#if 0
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btConeShape* cone = new btConeShape(1,1);
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btConeShape* cone = new btConeShape(1,1);
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btSphereShape* sphere = new btSphereShape(1);
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btSphereShape* sphere = new btSphereShape(1);
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btBoxShape* box = new btBoxShape (btVector3(1,1,1));
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btBoxShape* box = new btBoxShape (btVector3(0.5,0.5,0.5));
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m_shapePtr.push_back(cone);
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m_shapePtr.push_back(sphere);
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m_shapePtr.push_back(box);
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m_shapePtr.push_back(box);
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m_depthBuffer.resize(m_width*m_height);
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m_shapePtr.push_back(box);
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//m_shapePtr.push_back(sphere);
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//m_shapePtr.push_back(box);
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for (int i=0;i<m_shapePtr.size();i++)
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for (int i=0;i<m_shapePtr.size();i++)
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{
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{
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@@ -99,13 +103,17 @@ struct TinyRendererSetupInternalData
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ident.setIdentity();
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ident.setIdentity();
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CollisionShape2TriangleMesh(m_shapePtr[i],ident,vertexPositions,vertexNormals,indicesOut);
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CollisionShape2TriangleMesh(m_shapePtr[i],ident,vertexPositions,vertexNormals,indicesOut);
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//ob->createCube(0.5,0.5,0.5);//createCube
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ob->loadModel("cube.obj");
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m_renderObjects.push_back(ob);
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m_renderObjects.push_back(ob);
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ob->registerMesh2(vertexPositions,vertexNormals,indicesOut);
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//ob->registerMesh2(vertexPositions,vertexNormals,indicesOut);
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}
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}
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//ob->registerMeshShape(
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//ob->registerMeshShape(
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updateTransforms();
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updateTransforms();
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#endif
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}
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}
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void updateTransforms()
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void updateTransforms()
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||||||
{
|
{
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@@ -114,7 +122,8 @@ struct TinyRendererSetupInternalData
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|||||||
for (int i=0;i<numObjects;i++)
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for (int i=0;i<numObjects;i++)
|
||||||
{
|
{
|
||||||
m_transforms[i].setIdentity();
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m_transforms[i].setIdentity();
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||||||
btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
|
//btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
|
||||||
|
btVector3 pos(0.f,+i*2.5f, 0.f);
|
||||||
m_transforms[i].setIdentity();
|
m_transforms[i].setIdentity();
|
||||||
m_transforms[i].setOrigin( pos );
|
m_transforms[i].setOrigin( pos );
|
||||||
btQuaternion orn;
|
btQuaternion orn;
|
||||||
@@ -124,20 +133,79 @@ struct TinyRendererSetupInternalData
|
|||||||
m_transforms[i].setRotation(orn);
|
m_transforms[i].setRotation(orn);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_pitch += 0.005f;
|
//m_pitch += 0.005f;
|
||||||
m_yaw += 0.01f;
|
//m_yaw += 0.01f;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
TinyRendererSetup::TinyRendererSetup(struct CommonGraphicsApp* app)
|
TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
|
||||||
{
|
{
|
||||||
m_app = app;
|
m_guiHelper = gui;
|
||||||
m_internalData = new TinyRendererSetupInternalData(128,128);
|
m_app = gui->getAppInterface();
|
||||||
|
m_internalData = new TinyRendererSetupInternalData(gui->getAppInterface()->m_window->getWidth(),gui->getAppInterface()->m_window->getHeight());
|
||||||
|
m_app->m_renderer->enableBlend(true);
|
||||||
|
const char* fileName = "cube.obj";
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
{
|
||||||
|
int shapeId = -1;
|
||||||
|
|
||||||
|
b3ImportMeshData meshData;
|
||||||
|
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
|
||||||
|
{
|
||||||
|
int textureIndex = 0;
|
||||||
|
|
||||||
|
if (meshData.m_textureImage)
|
||||||
|
{
|
||||||
|
textureIndex = m_guiHelper->getRenderInterface()->registerTexture(meshData.m_textureImage,meshData.m_textureWidth,meshData.m_textureHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
shapeId = m_guiHelper->getRenderInterface()->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
|
||||||
|
meshData.m_gfxShape->m_numvertices,
|
||||||
|
&meshData.m_gfxShape->m_indices->at(0),
|
||||||
|
meshData.m_gfxShape->m_numIndices,
|
||||||
|
B3_GL_TRIANGLES,
|
||||||
|
textureIndex);
|
||||||
|
|
||||||
|
float position[4]={0,0,0,1};
|
||||||
|
float orn[4]={0,0,0,1};
|
||||||
|
float color[4]={1,1,1,0.4};
|
||||||
|
float scaling[4]={1,1,1,1};
|
||||||
|
|
||||||
|
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||||
|
m_guiHelper->getRenderInterface()->writeTransforms();
|
||||||
|
|
||||||
|
m_internalData->m_shapePtr.push_back(0);
|
||||||
|
TinyRenderObjectData* ob = new TinyRenderObjectData(m_internalData->m_width,m_internalData->m_height,
|
||||||
|
m_internalData->m_rgbColorBuffer,
|
||||||
|
m_internalData->m_depthBuffer);
|
||||||
|
//ob->loadModel("cube.obj");
|
||||||
|
const int* indices = &meshData.m_gfxShape->m_indices->at(0);
|
||||||
|
ob->registerMeshShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
|
||||||
|
meshData.m_gfxShape->m_numvertices,
|
||||||
|
indices,
|
||||||
|
meshData.m_gfxShape->m_numIndices, meshData.m_textureImage,meshData.m_textureWidth,meshData.m_textureHeight);
|
||||||
|
|
||||||
|
|
||||||
|
m_internalData->m_renderObjects.push_back(ob);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
delete meshData.m_gfxShape;
|
||||||
|
delete meshData.m_textureImage;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TinyRendererSetup::~TinyRendererSetup()
|
TinyRendererSetup::~TinyRendererSetup()
|
||||||
{
|
{
|
||||||
|
m_app->m_renderer->enableBlend(false);
|
||||||
delete m_internalData;
|
delete m_internalData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -145,50 +213,23 @@ void TinyRendererSetup::initPhysics()
|
|||||||
{
|
{
|
||||||
//request a visual bitma/texture we can render to
|
//request a visual bitma/texture we can render to
|
||||||
|
|
||||||
|
|
||||||
m_app->setUpAxis(2);
|
m_app->setUpAxis(2);
|
||||||
|
|
||||||
m_internalData->m_canvas = m_app->m_2dCanvasInterface;
|
CommonRenderInterface* render = m_app->m_renderer;
|
||||||
|
|
||||||
|
|
||||||
if (m_internalData->m_canvas)
|
|
||||||
{
|
|
||||||
|
|
||||||
m_internalData->m_canvasIndex = m_internalData->m_canvas->createCanvas("tinyrenderer",m_internalData->m_width,m_internalData->m_height);
|
|
||||||
for (int i=0;i<m_internalData->m_width;i++)
|
|
||||||
{
|
|
||||||
for (int j=0;j<m_internalData->m_height;j++)
|
|
||||||
{
|
|
||||||
unsigned char red=255;
|
|
||||||
unsigned char green=255;
|
|
||||||
unsigned char blue=255;
|
|
||||||
unsigned char alpha=255;
|
|
||||||
m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,i,j,red,green,blue,alpha);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
|
|
||||||
|
|
||||||
//int bitmapId = gfxBridge.createRenderBitmap(width,height);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
m_internalData->m_textureHandle = render->registerTexture(m_internalData->m_rgbColorBuffer.buffer(),m_internalData->m_width,m_internalData->m_height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void TinyRendererSetup::exitPhysics()
|
void TinyRendererSetup::exitPhysics()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (m_internalData->m_canvas && m_internalData->m_canvasIndex>=0)
|
|
||||||
{
|
|
||||||
m_internalData->m_canvas->destroyCanvas(m_internalData->m_canvasIndex);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void TinyRendererSetup::stepSimulation(float deltaTime)
|
void TinyRendererSetup::stepSimulation(float deltaTime)
|
||||||
{
|
{
|
||||||
|
m_guiHelper->getRenderInterface()->renderScene();
|
||||||
|
|
||||||
m_internalData->updateTransforms();
|
m_internalData->updateTransforms();
|
||||||
|
|
||||||
@@ -209,8 +250,10 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
|
|||||||
|
|
||||||
ATTRIBUTE_ALIGNED16(btScalar modelMat2[16]);
|
ATTRIBUTE_ALIGNED16(btScalar modelMat2[16]);
|
||||||
ATTRIBUTE_ALIGNED16(float viewMat[16]);
|
ATTRIBUTE_ALIGNED16(float viewMat[16]);
|
||||||
|
ATTRIBUTE_ALIGNED16(float projMat[16]);
|
||||||
CommonRenderInterface* render = this->m_app->m_renderer;
|
CommonRenderInterface* render = this->m_app->m_renderer;
|
||||||
render->getActiveCamera()->getCameraViewMatrix(viewMat);
|
render->getActiveCamera()->getCameraViewMatrix(viewMat);
|
||||||
|
render->getActiveCamera()->getCameraProjectionMatrix(projMat);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -227,25 +270,25 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
|
|||||||
{
|
{
|
||||||
m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i+4*j]);
|
m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i+4*j]);
|
||||||
m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i+4*j];
|
m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||||
|
m_internalData->m_renderObjects[o]->m_projectionMatrix[i][j] = projMat[i+4*j];
|
||||||
|
|
||||||
|
float eye[4];
|
||||||
|
float center[4];
|
||||||
|
render->getActiveCamera()->getCameraPosition(eye);
|
||||||
|
render->getActiveCamera()->getCameraTargetPosition(center);
|
||||||
|
|
||||||
|
m_internalData->m_renderObjects[o]->m_eye.setValue(eye[0],eye[1],eye[2]);
|
||||||
|
m_internalData->m_renderObjects[o]->m_center.setValue(center[0],center[1],center[2]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
TinyRenderer::renderObject(*m_internalData->m_renderObjects[o]);
|
TinyRenderer::renderObject(*m_internalData->m_renderObjects[o]);
|
||||||
}
|
}
|
||||||
|
//m_app->drawText("hello",500,500);
|
||||||
|
render->activateTexture(m_internalData->m_textureHandle);
|
||||||
|
render->updateTexture(m_internalData->m_textureHandle,m_internalData->m_rgbColorBuffer.buffer());
|
||||||
|
float color[4] = {1,1,1,0.5};
|
||||||
|
m_app->drawTexturedRect(0,0,m_app->m_window->getWidth(), m_app->m_window->getHeight(),color,0,0,1,1,true);
|
||||||
|
|
||||||
for(int y=0;y<m_internalData->m_height;++y)
|
|
||||||
{
|
|
||||||
for(int x=0;x<m_internalData->m_width;++x)
|
|
||||||
{
|
|
||||||
|
|
||||||
const TGAColor& color = m_internalData->m_rgbColorBuffer.get(x,y);
|
|
||||||
m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,(m_internalData->m_height-1-y),
|
|
||||||
color.bgra[2],color.bgra[1],color.bgra[0],255);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,y,255,0,0,255);
|
|
||||||
|
|
||||||
m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -275,5 +318,5 @@ void TinyRendererSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
|
|||||||
|
|
||||||
CommonExampleInterface* TinyRendererCreateFunc(struct CommonExampleOptions& options)
|
CommonExampleInterface* TinyRendererCreateFunc(struct CommonExampleOptions& options)
|
||||||
{
|
{
|
||||||
return new TinyRendererSetup(options.m_guiHelper->getAppInterface());
|
return new TinyRendererSetup(options.m_guiHelper);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -676,3 +676,34 @@ void b3GetDebugLines(b3PhysicsClientHandle physClient, struct b3DebugLines* l
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
///request an image from a simulated camera, using a software renderer.
|
||||||
|
b3SharedMemoryCommandHandle b3InitRequestCameraImage(b3PhysicsClientHandle physClient)
|
||||||
|
{
|
||||||
|
PhysicsClient* cl = (PhysicsClient* ) physClient;
|
||||||
|
b3Assert(cl);
|
||||||
|
b3Assert(cl->canSubmitCommand());
|
||||||
|
struct SharedMemoryCommand* command = cl->getAvailableSharedMemoryCommand();
|
||||||
|
b3Assert(command);
|
||||||
|
command->m_type =CMD_REQUEST_CAMERA_IMAGE_DATA;
|
||||||
|
return (b3SharedMemoryCommandHandle) command;
|
||||||
|
}
|
||||||
|
|
||||||
|
void b3RequestCameraImageSetResolution(b3SharedMemoryCommandHandle command, int pixelWidth, int pixelHeight)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle command, float viewMatrix[16], float projectionMatrix[16])
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData)
|
||||||
|
{
|
||||||
|
PhysicsClient* cl = (PhysicsClient* ) physClient;
|
||||||
|
if (cl)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -65,6 +65,12 @@ b3SharedMemoryCommandHandle b3InitRequestDebugLinesCommand(b3PhysicsClientHandle
|
|||||||
///status CMD_DEBUG_LINES_COMPLETED
|
///status CMD_DEBUG_LINES_COMPLETED
|
||||||
void b3GetDebugLines(b3PhysicsClientHandle physClient, struct b3DebugLines* lines);
|
void b3GetDebugLines(b3PhysicsClientHandle physClient, struct b3DebugLines* lines);
|
||||||
|
|
||||||
|
///request an image from a simulated camera, using a software renderer.
|
||||||
|
b3SharedMemoryCommandHandle b3InitRequestCameraImage(b3PhysicsClientHandle physClient);
|
||||||
|
void b3RequestCameraImageSetResolution(b3SharedMemoryCommandHandle command, int pixelWidth, int pixelHeight);
|
||||||
|
void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle command, float viewMatrix[16], float projectionMatrix[16]);
|
||||||
|
void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);
|
||||||
|
|
||||||
|
|
||||||
b3SharedMemoryCommandHandle b3InitPhysicsParamCommand(b3PhysicsClientHandle physClient);
|
b3SharedMemoryCommandHandle b3InitPhysicsParamCommand(b3PhysicsClientHandle physClient);
|
||||||
int b3PhysicsParamSetGravity(b3SharedMemoryCommandHandle commandHandle, double gravx,double gravy, double gravz);
|
int b3PhysicsParamSetGravity(b3SharedMemoryCommandHandle commandHandle, double gravx,double gravy, double gravz);
|
||||||
|
|||||||
@@ -962,6 +962,13 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case CMD_REQUEST_CAMERA_IMAGE_DATA:
|
||||||
|
{
|
||||||
|
serverStatusOut.m_type = CMD_CLIENT_COMMAND_COMPLETED;
|
||||||
|
hasStatus = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case CMD_LOAD_URDF:
|
case CMD_LOAD_URDF:
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ enum EnumSharedMemoryClientCommand
|
|||||||
CMD_PICK_BODY,
|
CMD_PICK_BODY,
|
||||||
CMD_MOVE_PICKED_BODY,
|
CMD_MOVE_PICKED_BODY,
|
||||||
CMD_REMOVE_PICKING_CONSTRAINT_BODY,
|
CMD_REMOVE_PICKING_CONSTRAINT_BODY,
|
||||||
|
CMD_REQUEST_CAMERA_IMAGE_DATA,
|
||||||
CMD_MAX_CLIENT_COMMANDS
|
CMD_MAX_CLIENT_COMMANDS
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -105,6 +106,14 @@ struct b3DebugLines
|
|||||||
const float* m_linesColor;//float red,green,blue times 'm_numDebugLines'.
|
const float* m_linesColor;//float red,green,blue times 'm_numDebugLines'.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct b3CameraImageData
|
||||||
|
{
|
||||||
|
int m_pixelWidth;
|
||||||
|
int m_pixelHeight;
|
||||||
|
const unsigned char* m_rgbColorData;//3*m_pixelWidth*m_pixelHeight bytes
|
||||||
|
const float* m_depthValues;//m_pixelWidth*m_pixelHeight floats
|
||||||
|
};
|
||||||
|
|
||||||
///b3LinkState provides extra information such as the Cartesian world coordinates
|
///b3LinkState provides extra information such as the Cartesian world coordinates
|
||||||
///center of mass (COM) of the link, relative to the world reference frame.
|
///center of mass (COM) of the link, relative to the world reference frame.
|
||||||
///Orientation is a quaternion x,y,z,w
|
///Orientation is a quaternion x,y,z,w
|
||||||
@@ -127,4 +136,5 @@ enum {
|
|||||||
CONTROL_MODE_POSITION_VELOCITY_PD,
|
CONTROL_MODE_POSITION_VELOCITY_PD,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif//SHARED_MEMORY_PUBLIC_H
|
#endif//SHARED_MEMORY_PUBLIC_H
|
||||||
|
|||||||
@@ -70,7 +70,8 @@ struct Shader : public IShader {
|
|||||||
|
|
||||||
Vec3f n = (B*m_model->normal(uv)).normalize();
|
Vec3f n = (B*m_model->normal(uv)).normalize();
|
||||||
|
|
||||||
float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
|
float diff = 1;//b3Min(b3Max(0.f, n*0.3f),1.f);
|
||||||
|
//float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
|
||||||
//float diff = b3Max(0.f, n*m_light_dir_local);
|
//float diff = b3Max(0.f, n*m_light_dir_local);
|
||||||
color = m_model->diffuse(uv)*diff;
|
color = m_model->diffuse(uv)*diff;
|
||||||
|
|
||||||
@@ -90,11 +91,13 @@ m_userIndex(-1)
|
|||||||
{
|
{
|
||||||
Vec3f eye(1,1,3);
|
Vec3f eye(1,1,3);
|
||||||
Vec3f center(0,0,0);
|
Vec3f center(0,0,0);
|
||||||
Vec3f up(0,1,0);
|
Vec3f up(0,0,1);
|
||||||
|
|
||||||
m_modelMatrix = Matrix::identity();
|
m_modelMatrix = Matrix::identity();
|
||||||
m_viewMatrix = lookat(eye, center, up);
|
m_viewMatrix = lookat(eye, center, up);
|
||||||
m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
|
//m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
|
||||||
|
//m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
|
||||||
|
m_viewportMatrix = viewport(0,0,width,height);
|
||||||
m_projectionMatrix = projection(-1.f/(eye-center).norm());
|
m_projectionMatrix = projection(-1.f/(eye-center).norm());
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -113,16 +116,23 @@ void TinyRenderObjectData::loadModel(const char* fileName)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void TinyRenderObjectData::registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices)
|
void TinyRenderObjectData::registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices,
|
||||||
|
unsigned char* textureImage, int textureWidth, int textureHeight)
|
||||||
{
|
{
|
||||||
if (0==m_model)
|
if (0==m_model)
|
||||||
{
|
{
|
||||||
m_model = new Model();
|
m_model = new Model();
|
||||||
|
if (textureImage)
|
||||||
|
{
|
||||||
|
m_model->setDiffuseTextureFromData(textureImage,textureWidth,textureHeight);
|
||||||
|
} else
|
||||||
|
{
|
||||||
char relativeFileName[1024];
|
char relativeFileName[1024];
|
||||||
if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
|
if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
|
||||||
{
|
{
|
||||||
m_model->loadDiffuseTexture(relativeFileName);
|
m_model->loadDiffuseTexture(relativeFileName);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (int i=0;i<numVertices;i++)
|
for (int i=0;i<numVertices;i++)
|
||||||
{
|
{
|
||||||
@@ -223,6 +233,20 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
|
|||||||
if (0==model)
|
if (0==model)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
Vec3f eye(renderData.m_eye[0],renderData.m_eye[1],renderData.m_eye[2]);
|
||||||
|
Vec3f center(renderData.m_center[0],renderData.m_center[1],renderData.m_center[2]);
|
||||||
|
Vec3f up(0,0,1);
|
||||||
|
|
||||||
|
|
||||||
|
//renderData.m_viewMatrix = lookat(eye, center, up);
|
||||||
|
int width = renderData.m_width;
|
||||||
|
int height = renderData.m_height;
|
||||||
|
//renderData.m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
|
||||||
|
renderData.m_viewportMatrix = viewport(0,0,renderData.m_width,renderData.m_height);
|
||||||
|
//renderData.m_projectionMatrix = projection(-1.f/(eye-center).norm());
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
b3AlignedObjectArray<float>& zbuffer = renderData.m_depthBuffer;
|
b3AlignedObjectArray<float>& zbuffer = renderData.m_depthBuffer;
|
||||||
|
|
||||||
TGAImage& frame = renderData.m_rgbColorBuffer;
|
TGAImage& frame = renderData.m_rgbColorBuffer;
|
||||||
@@ -233,7 +257,10 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
|
|||||||
Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
|
Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
|
||||||
|
|
||||||
Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix);
|
Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix);
|
||||||
|
|
||||||
|
|
||||||
for (int i=0; i<model->nfaces(); i++) {
|
for (int i=0; i<model->nfaces(); i++) {
|
||||||
|
|
||||||
for (int j=0; j<3; j++) {
|
for (int j=0; j<3; j++) {
|
||||||
shader.vertex(i, j);
|
shader.vertex(i, j);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,6 +17,9 @@ struct TinyRenderObjectData
|
|||||||
Matrix m_projectionMatrix;
|
Matrix m_projectionMatrix;
|
||||||
Matrix m_viewportMatrix;
|
Matrix m_viewportMatrix;
|
||||||
|
|
||||||
|
btVector3 m_eye;
|
||||||
|
btVector3 m_center;
|
||||||
|
|
||||||
//Model (vertices, indices, textures, shader)
|
//Model (vertices, indices, textures, shader)
|
||||||
Matrix m_modelMatrix;
|
Matrix m_modelMatrix;
|
||||||
class Model* m_model;
|
class Model* m_model;
|
||||||
@@ -33,7 +36,8 @@ struct TinyRenderObjectData
|
|||||||
|
|
||||||
void loadModel(const char* fileName);
|
void loadModel(const char* fileName);
|
||||||
void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
|
void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
|
||||||
void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices);
|
void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices,
|
||||||
|
unsigned char* textureImage=0, int textureWidth=0, int textureHeight=0);
|
||||||
|
|
||||||
void registerMesh2(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& normals,btAlignedObjectArray<int>& indices);
|
void registerMesh2(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& normals,btAlignedObjectArray<int>& indices);
|
||||||
|
|
||||||
|
|||||||
@@ -49,6 +49,28 @@ Model::Model():verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(),
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Model::setDiffuseTextureFromData(unsigned char* textureImage,int textureWidth,int textureHeight)
|
||||||
|
{
|
||||||
|
diffusemap_ = TGAImage(textureWidth, textureHeight, TGAImage::RGB);
|
||||||
|
for (int i=0;i<textureWidth;i++)
|
||||||
|
{
|
||||||
|
for (int j=0;j<textureHeight;j++)
|
||||||
|
{
|
||||||
|
TGAColor color;
|
||||||
|
color.bgra[0] = textureImage[(i+j*textureWidth)*3+0];
|
||||||
|
color.bgra[1] = textureImage[(i+j*textureWidth)*3+1];
|
||||||
|
color.bgra[2] = textureImage[(i+j*textureWidth)*3+2];
|
||||||
|
color.bgra[3] = 255;
|
||||||
|
|
||||||
|
color.bytespp = 3;
|
||||||
|
diffusemap_.set(i,j,color);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
diffusemap_.flip_vertically();
|
||||||
|
}
|
||||||
|
|
||||||
void Model::loadDiffuseTexture(const char* relativeFileName)
|
void Model::loadDiffuseTexture(const char* relativeFileName)
|
||||||
{
|
{
|
||||||
diffusemap_.read_tga_file(relativeFileName);
|
diffusemap_.read_tga_file(relativeFileName);
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ public:
|
|||||||
Model(const char *filename);
|
Model(const char *filename);
|
||||||
Model();
|
Model();
|
||||||
void loadDiffuseTexture(const char* relativeFileName);
|
void loadDiffuseTexture(const char* relativeFileName);
|
||||||
|
void setDiffuseTextureFromData(unsigned char* textureImage,int textureWidth,int textureHeight);
|
||||||
void addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v);
|
void addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v);
|
||||||
void addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
|
void addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
|
||||||
int vertexposIndex1, int normalIndex1, int uvIndex1,
|
int vertexposIndex1, int normalIndex1, int uvIndex1,
|
||||||
|
|||||||
@@ -93,8 +93,10 @@ void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zb
|
|||||||
|
|
||||||
Vec3f bc_clip = Vec3f(bc_screen.x/pts[0][3], bc_screen.y/pts[1][3], bc_screen.z/pts[2][3]);
|
Vec3f bc_clip = Vec3f(bc_screen.x/pts[0][3], bc_screen.y/pts[1][3], bc_screen.z/pts[2][3]);
|
||||||
bc_clip = bc_clip/(bc_clip.x+bc_clip.y+bc_clip.z);
|
bc_clip = bc_clip/(bc_clip.x+bc_clip.y+bc_clip.z);
|
||||||
float frag_depth = clipc[2]*bc_clip;
|
float frag_depth = -1*(clipc[2]*bc_clip);
|
||||||
if (bc_screen.x<0 || bc_screen.y<0 || bc_screen.z<0 || zbuffer[P.x+P.y*image.get_width()]>frag_depth) continue;
|
if (bc_screen.x<0 || bc_screen.y<0 || bc_screen.z<0 ||
|
||||||
|
zbuffer[P.x+P.y*image.get_width()]>frag_depth)
|
||||||
|
continue;
|
||||||
bool discard = shader.fragment(bc_clip, color);
|
bool discard = shader.fragment(bc_clip, color);
|
||||||
if (!discard) {
|
if (!discard) {
|
||||||
zbuffer[P.x+P.y*image.get_width()] = frag_depth;
|
zbuffer[P.x+P.y*image.get_width()] = frag_depth;
|
||||||
|
|||||||
Reference in New Issue
Block a user