Updated INSTALL description. This info should go also in Bullet User Manual and Online.

Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248

Use GJK for GImpact triangle test
See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687

More improvements in GJK degeneracy handling (using second EPA/GJK run)
Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250

CMake improvements
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247

Added basic camera/wall detection for character demo
This commit is contained in:
erwin.coumans
2009-07-14 02:10:03 +00:00
parent c4ad354ac0
commit 60c107b7a7
20 changed files with 348 additions and 173 deletions

View File

@@ -63,7 +63,7 @@ btTransform toTrans[maxNumObjects];
int screenWidth = 640;
int screenHeight = 480;
#ifndef _WINDOWS
int main(int argc,char** argv)
{
btContinuousConvexCollisionDemo* ccdDemo = new btContinuousConvexCollisionDemo();
@@ -74,6 +74,17 @@ int main(int argc,char** argv)
return glutmain(argc, argv,screenWidth,screenHeight,"Continuous Convex Collision Demo",ccdDemo);
}
#else
DemoApplication* createDemo()
{
btContinuousConvexCollisionDemo* ccdDemo = new btContinuousConvexCollisionDemo();
ccdDemo->setCameraDistance(40.f);
return ccdDemo;
}
#endif //_WINDOWS
void btContinuousConvexCollisionDemo::initPhysics()
{
@@ -280,8 +291,7 @@ void btContinuousConvexCollisionDemo::displayCallback(void) {
}
}
glFlush();
glutSwapBuffers();
swapBuffers();
}