60c107b7a7431e9c5955d120b4ffab9e3704f0c0
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248 Use GJK for GImpact triangle test See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687 More improvements in GJK degeneracy handling (using second EPA/GJK run) Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250 CMake improvements Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247 Added basic camera/wall detection for character demo
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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