Updated INSTALL description. This info should go also in Bullet User Manual and Online.
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248 Use GJK for GImpact triangle test See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687 More improvements in GJK degeneracy handling (using second EPA/GJK run) Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250 CMake improvements Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247 Added basic camera/wall detection for character demo
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@@ -74,7 +74,7 @@ subject to the following restrictions:
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#define START_POS_Y 5
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#define START_POS_Z 0
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#include "BasicDemo3D.h"
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#include "BasicDemo3d.h"
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#include "GlutStuff.h"
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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@@ -45,7 +45,7 @@ subject to the following restrictions:
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#undef BT_GPU_PREF
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#endif
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#include "btGpuDemo3DSharedTypes.h"
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#include "btGpuDemo3dSharedTypes.h"
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//#define CUDA_DEMO_DYNAMICS_WORLD3D_MAX_BATCHES 20
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#define CUDA_DEMO_DYNAMICS_WORLD3D_MAX_BATCHES 15
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@@ -13,7 +13,7 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BasicDemo3D.h"
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#include "BasicDemo3d.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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@@ -58,4 +58,4 @@ int main(int argc,char** argv)
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//default glut doesn't return from mainloop
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return 0;
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}
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}
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