Updated INSTALL description. This info should go also in Bullet User Manual and Online.
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248 Use GJK for GImpact triangle test See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687 More improvements in GJK degeneracy handling (using second EPA/GJK run) Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250 CMake improvements Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247 Added basic camera/wall detection for character demo
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@@ -25,9 +25,9 @@ subject to the following restrictions:
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#else
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#ifndef _WINDOWS
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#include <GL/glut.h>
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#else
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#ifndef _WINDOWS
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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@@ -49,6 +49,8 @@ subject to the following restrictions:
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#define BT_KEY_PAGEDOWN VK_NEXT
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#define BT_KEY_END VK_END
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#define BT_KEY_HOME VK_HOME
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#define BT_ACTIVE_ALT VK_LMENU
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#else
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