Updated INSTALL description. This info should go also in Bullet User Manual and Online.
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248 Use GJK for GImpact triangle test See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687 More improvements in GJK degeneracy handling (using second EPA/GJK run) Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250 CMake improvements Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247 Added basic camera/wall detection for character demo
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@@ -1,38 +1,38 @@
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src }
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${BULLET_PHYSICS_SOURCE_DIR}/src }
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)
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SET(LinearMath_SRCS
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btAlignedAllocator.cpp
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btConvexHull.cpp
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btQuickprof.cpp
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btGeometryUtil.cpp
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btAlignedAllocator.cpp
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btQuickprof.cpp
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)
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SET(LinearMath_HDRS
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btAabbUtil2.h
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btAlignedAllocator.h
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btAlignedObjectArray.h
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btList.h
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btPoolAllocator.h
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btRandom.h
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btVector3.h
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btConvexHull.h
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btDefaultMotionState.h
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btMatrix3x3.h
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btQuadWord.h
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btGeometryUtil.h
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btHashMap.h
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btScalar.h
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btAabbUtil2.h
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btConvexHull.h
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btIDebugDraw.h
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btList.h
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btMatrix3x3.h
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btMinMax.h
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btMotionState.h
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btPoolAllocator.h
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btQuadWord.h
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btQuaternion.h
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btQuickprof.h
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btRandom.h
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btScalar.h
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btStackAlloc.h
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btGeometryUtil.h
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btMotionState.h
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btTransform.h
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btAlignedAllocator.h
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btIDebugDraw.h
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btQuickprof.h
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btTransformUtil.h
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btVector3.h
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)
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ADD_LIBRARY(LinearMath ${LinearMath_SRCS} ${LinearMath_HDRS})
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@@ -41,8 +41,12 @@ SET_TARGET_PROPERTIES(LinearMath PROPERTIES SOVERSION ${BULLET_VERSION})
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#FILES_MATCHING requires CMake 2.6
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IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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INSTALL(TARGETS LinearMath DESTINATION .)
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ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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INSTALL(TARGETS LinearMath DESTINATION lib)
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INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
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ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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