quantization/compression is now allowed for btTriangleMesh containers and btBvhTriangleMeshShape

This commit is contained in:
ejcoumans committed 2007-08-08 16:29:40 +00:00
1 parent d7dcd1f626
commit 60d7d4b073
1 file changed
+1 -2
@@ -100,8 +100,7 @@ void UserCollisionAlgorithm::initPhysics()
delete[] gVertices;
bool useQuantizedBvhTree = false;
// btTriangleMesh uses a subpart for each triangle, this is not compatible with compressed quantized bvh node
bool useQuantizedBvhTree = true;
btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(trimesh,useQuantizedBvhTree);
//ConstraintSolver* solver = new btSequentialImpulseConstraintSolver;