quantization/compression is now allowed for btTriangleMesh containers and btBvhTriangleMeshShape

This commit is contained in:
ejcoumans
2007-08-08 16:29:40 +00:00
parent d7dcd1f626
commit 60d7d4b073

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@@ -100,8 +100,7 @@ void UserCollisionAlgorithm::initPhysics()
delete[] gVertices; delete[] gVertices;
bool useQuantizedBvhTree = false; bool useQuantizedBvhTree = true;
// btTriangleMesh uses a subpart for each triangle, this is not compatible with compressed quantized bvh node
btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(trimesh,useQuantizedBvhTree); btCollisionShape* trimeshShape = new btBvhTriangleMeshShape(trimesh,useQuantizedBvhTree);
//ConstraintSolver* solver = new btSequentialImpulseConstraintSolver; //ConstraintSolver* solver = new btSequentialImpulseConstraintSolver;