fix typo in texels flip
add support to create a cube in TinyRenderer (quick test)
This commit is contained in:
@@ -14,7 +14,7 @@ struct TinyRenderObjectData
|
||||
Matrix m_viewportMatrix;
|
||||
|
||||
//Model (vertices, indices, textures, shader)
|
||||
Matrix m_modelMatrix;
|
||||
Matrix m_modelMatrix;
|
||||
class Model* m_model;
|
||||
//class IShader* m_shader; todo(erwincoumans) expose the shader, for now we use a default shader
|
||||
|
||||
@@ -24,9 +24,12 @@ struct TinyRenderObjectData
|
||||
TGAImage m_rgbColorBuffer;
|
||||
b3AlignedObjectArray<float> m_depthBuffer;
|
||||
|
||||
TinyRenderObjectData(int width, int height, const char* objFileName);
|
||||
TinyRenderObjectData(int width, int height);
|
||||
virtual ~TinyRenderObjectData();
|
||||
|
||||
void loadModel(const char* fileName);
|
||||
void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user