fix typo in texels flip
add support to create a cube in TinyRenderer (quick test)
This commit is contained in:
@@ -563,7 +563,7 @@ void GLInstancingRenderer::updateTexture(int textureIndex, const unsigned cha
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{
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flippedTexels[(i + j*h.m_width) * 3] = texels[(i + (h.m_height - 1 -j )*h.m_width) * 3];
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flippedTexels[(i + j*h.m_width) * 3+1] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+1];
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flippedTexels[(i + j*h.m_width) * 3+2] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+1];
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flippedTexels[(i + j*h.m_width) * 3+2] = texels[(i + (h.m_height - 1 - j)*h.m_width) * 3+2];
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}
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}
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@@ -9,7 +9,7 @@
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#include "TinyRenderer/our_gl.h"
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#include "../Utils/b3ResourcePath.h"
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#include "Bullet3Common/b3MinMax.h"
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#include "../OpenGLWindow/ShapeData.h"
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Vec3f light_dir_world(1,1,1);
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@@ -64,7 +64,8 @@ struct Shader : public IShader {
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Vec3f n = (B*m_model->normal(uv)).normalize();
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float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.6f),1.f);
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//float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
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float diff = b3Max(0.f, n*m_light_dir_local);
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color = m_model->diffuse(uv)*diff;
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return false;
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@@ -91,7 +92,7 @@ struct TinyRenderObjectData
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};
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*/
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TinyRenderObjectData::TinyRenderObjectData(int width, int height, const char* fileName)
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TinyRenderObjectData::TinyRenderObjectData(int width, int height)
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:m_width(width),
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m_height(height),
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m_rgbColorBuffer(width,height,TGAImage::RGB),
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@@ -101,12 +102,17 @@ m_model(0)
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Vec3f center(0,0,0);
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Vec3f up(0,1,0);
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m_modelMatrix = Matrix::identity();
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m_viewMatrix = lookat(eye, center, up);
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m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
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m_projectionMatrix = projection(-1.f/(eye-center).norm());
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m_depthBuffer.resize(width*height);
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}
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void TinyRenderObjectData::loadModel(const char* fileName)
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{
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//todo(erwincoumans) move the file loading out of here
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char relativeFileName[1024];
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if (!b3ResourcePath::findResourcePath(fileName, relativeFileName, 1024))
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@@ -116,6 +122,45 @@ m_model(0)
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{
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m_model = new Model(relativeFileName);
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}
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}
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void TinyRenderObjectData::createCube(float halfExtentsX,float halfExtentsY,float halfExtentsZ)
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{
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m_model = new Model();
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
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{
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m_model->loadDiffuseTexture(relativeFileName);
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}
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices_textured)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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for (int i=0;i<numVertices;i++)
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{
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float x = halfExtentsX*cube_vertices_textured[i*9];
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float y = halfExtentsY*cube_vertices_textured[i*9+1];
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float z = halfExtentsZ*cube_vertices_textured[i*9+2];
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m_model->addVertex(halfExtentsX*cube_vertices_textured[i*9],
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halfExtentsY*cube_vertices_textured[i*9+1],
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halfExtentsY*cube_vertices_textured[i*9+2],
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cube_vertices_textured[i*9+4],
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cube_vertices_textured[i*9+5],
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cube_vertices_textured[i*9+6],
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cube_vertices_textured[i*9+7],
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cube_vertices_textured[i*9+8]);
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}
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for (int i=0;i<numIndices;i+=3)
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{
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m_model->addTriangle(cube_indices[i],cube_indices[i],cube_indices[i],
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cube_indices[i+1],cube_indices[i+1],cube_indices[i+1],
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cube_indices[i+2],cube_indices[i+2],cube_indices[i+2]);
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}
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//int shapeId = m_instancingRenderer->registerShape(&verts[0].x,numVertices,cube_indices,numIndices,B3_GL_TRIANGLES,textureIndex);
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}
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@@ -149,12 +194,13 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
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//viewport(width/8, height/8, width*3/4, height*3/4);
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//projection(-1.f/(eye-center).norm());
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Vec3f light_dir_local = proj<3>((renderData.m_projectionMatrix*renderData.m_viewMatrix*embed<4>(light_dir_world, 0.f))).normalize();
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Vec3f light_dir_local = proj<3>((renderData.m_projectionMatrix*renderData.m_viewMatrix*renderData.m_modelMatrix*embed<4>(light_dir_world, 0.f))).normalize();
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{
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//for (int m=1; m<argc; m++) {
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Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
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Shader shader(model, light_dir_local, renderData.m_viewMatrix, renderData.m_projectionMatrix);
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Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix);
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for (int i=0; i<model->nfaces(); i++) {
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for (int j=0; j<3; j++) {
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shader.vertex(i, j);
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@@ -24,9 +24,12 @@ struct TinyRenderObjectData
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TGAImage m_rgbColorBuffer;
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b3AlignedObjectArray<float> m_depthBuffer;
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TinyRenderObjectData(int width, int height, const char* objFileName);
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TinyRenderObjectData(int width, int height);
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virtual ~TinyRenderObjectData();
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void loadModel(const char* fileName);
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void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
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};
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@@ -1,6 +1,8 @@
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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#include "Bullet3Common/b3Transform.h"
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#include "assert.h"
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#include <stdio.h>
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@@ -81,8 +83,12 @@ int main(int argc, char* argv[])
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int textureWidth = gWidth;
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int textureHeight = gHeight;
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TinyRenderObjectData renderData(textureWidth, textureHeight, "floor.obj");
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TinyRenderObjectData renderData(textureWidth, textureHeight);//, "african_head/african_head.obj");//floor.obj");
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//renderData.loadModel("african_head/african_head.obj");
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//renderData.loadModel("floor.obj");
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renderData.createCube(1,1,1);
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myArgs.GetCmdLineArgument("mp4_file",gVideoFileName);
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@@ -127,12 +133,22 @@ int main(int argc, char* argv[])
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app->m_instancingRenderer->getActiveCamera()->getCameraProjectionMatrix(projMat);
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float viewMat[16];
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app->m_instancingRenderer->getActiveCamera()->getCameraViewMatrix(viewMat);
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B3_ATTRIBUTE_ALIGNED16(float modelMat[16]);
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b3Transform tr;
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tr.setIdentity();
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static float posUp = 0.f;
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posUp += 0.001;
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b3Vector3 org = b3MakeVector3(0,posUp,0);
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tr.setOrigin(org);
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tr.getOpenGLMatrix(modelMat);
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for (int i=0;i<4;i++)
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{
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for (int j=0;j<4;j++)
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{
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renderData.m_viewMatrix[i][j] = viewMat[i+4*j];
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//renderData.m_projectionMatrix[i][j] = projMat[i+4*j];
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renderData.m_modelMatrix[i][j] = modelMat[i+4*j];
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}
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}
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@@ -44,6 +44,34 @@ Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffus
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load_texture(filename, "_spec.tga", specularmap_);
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}
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Model::Model():verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
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{
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}
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void Model::loadDiffuseTexture(const char* relativeFileName)
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{
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diffusemap_.read_tga_file(relativeFileName);
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}
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void Model::addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v)
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{
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verts_.push_back(Vec3f(x,y,z));
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norms_.push_back(Vec3f(normalX,normalY,normalZ));
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uv_.push_back(Vec2f(u,v));
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}
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void Model::addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
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int vertexposIndex1, int normalIndex1, int uvIndex1,
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int vertexposIndex2, int normalIndex2, int uvIndex2)
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{
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std::vector<Vec3i> f;
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f.push_back(Vec3i(vertexposIndex0, normalIndex0, uvIndex0));
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f.push_back(Vec3i(vertexposIndex1, normalIndex1, uvIndex1));
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f.push_back(Vec3i(vertexposIndex2, normalIndex2, uvIndex2));
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faces_.push_back(f);
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}
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Model::~Model() {}
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int Model::nverts() {
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@@ -17,6 +17,13 @@ private:
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void load_texture(std::string filename, const char *suffix, TGAImage &img);
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public:
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Model(const char *filename);
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Model();
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void loadDiffuseTexture(const char* relativeFileName);
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void addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v);
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void addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
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int vertexposIndex1, int normalIndex1, int uvIndex1,
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int vertexposIndex2, int normalIndex2, int uvIndex2);
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~Model();
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int nverts();
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int nfaces();
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@@ -246,7 +246,7 @@ bool TGAImage::unload_rle_data(std::ofstream &out) {
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TGAColor TGAImage::get(int x, int y) {
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if (!data || x<0 || y<0 || x>=width || y>=height) {
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return TGAColor();
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return TGAColor(128.f,128.f,128.f,255.f);
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}
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return TGAColor(data+(x+y*width)*bytespp, bytespp);
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}
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