make btHashMap data protected (not private) for easier serialization

move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder
add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore
preparation for serialization of btTriangleInfoMap.

See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
This commit is contained in:
erwin.coumans
2010-02-23 09:52:39 +00:00
parent 2a2c82b7ce
commit 621eddb769
10 changed files with 171 additions and 73 deletions

View File

@@ -30,7 +30,7 @@ subject to the following restrictions:
#include "GlutStuff.h"
#include "GLDebugDrawer.h"
float yaw=0.f,pitch=0.f,roll=0.f;
btScalar yaw=0.f,pitch=0.f,roll=0.f;
const int maxNumObjects = 4;
const int numObjects = 2;