make btHashMap data protected (not private) for easier serialization
move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore preparation for serialization of btTriangleInfoMap. See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
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@@ -30,7 +30,7 @@ subject to the following restrictions:
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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float yaw=0.f,pitch=0.f,roll=0.f;
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btScalar yaw=0.f,pitch=0.f,roll=0.f;
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const int maxNumObjects = 4;
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const int numObjects = 2;
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